Clock Tower - frustrated player still loves you!

Clock Tower - frustrated player still loves you!

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I’ve been trying for … well, for quite some time to get the clock tower achievement before the deadline, and I still haven’t made it. And yes, there are some legitimate criticisms of the design — having huge norns block my view is irritating. But I was sorry to read the article with Josh Foreman eating crow over his design of the puzzle, which is enjoyable enough that I’ve been repeatedly attempting it for … well, as I say, for quite some time.

Yes, it would be nice to have the option to run the puzzle alone and unobstructed (and I understand it was first designed with that in mind). But, while responding to player feedback is important, I hope the folks reading our feedback understand that a lot of frustration expressed by players facing a challenge is frustration at being challenged, not frustration with bad design.

It is ok to make games that are hard. It is ok that I hate you a little bit, Josh Foreman. It does not mean that you are bad at making puzzles. It means that I am bad at finishing them.

[edit: the story I read is on Zam news here: http://www.zam.com/story.html?story=30988, but I guess it actually references a post on these very forums, not an interview]

(edited by dybryd.1358)

Clock Tower - frustrated player still loves you!

in Guild Wars 2 Discussion

Posted by: CC Dalmarus.8397

CC Dalmarus.8397

Community Coordinator

Thanks for the feedback, dybryd.