Close the equipment gap

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Posted by: Eponet.4829

Eponet.4829

Due to the nature of wvw, the difference is quite negligible really. (even in 1v1s, it’s rare that you fight a really balanced 1v1 in which the small difference could be of importance)

Battles in which both participants are downed at the same time happen all the time in PvP when a 1v1 ends up happening. I can’t imagine that WvW is much different in that regard. A tiny bit of extra survivability is all that one participant would need to remain standing and finish/heal for a decisive win instead of engaging in a downed state war.

Enemies hanging on by a silver of health after a burst is also a common thing. Same deal here. Even just the base damage increase would mean an extra 5% has the potential to make a difference, and in an extremely common scenario, with the 13% damage increase that you get if you factor in the bonus stats from a full set of ascended gear and food buffs, the dps guardians that get instantly reduced to around 1.5k hp, then activate shelter-contemplation on purity-Judge’s Intervention-Virtue of Resolve to heal back up would instead be instantly downed unless they also had ascended armor.

(edited by Eponet.4829)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Why would they create something, have a sizeable part of the player base invest in it, and then take it away?
.

That’s an excellent question. Let’s ask the newest trait changes, SAB, and LS Season 1 and see what they have to say.

Those aren’t comparable in the least.

  • The newest trait changes are a standard type of reblancing that every game has to go through. There’s no particular investment, other than people got used to their current builds. This isn’t the first nor the last time an MMO has rebalanced (not even the first time it’s been done for GW2; it’s just the most substantial).
  • The only possible “investment” for SAB is the infinite coin. Arguably ANet should offer refunds to people who bought that, if they aren’t going to make SAB available annually. But that’s hardly a “sizable” investment, similar to what is required for ascended gear.
  • No one “took anything” away for LS1. It was never intended to exist beyond the time the events were taking place.

The problem with the OP’s suggestion is still that it doesn’t state a problem that everyone agrees exists. ANet designed ascended gear to be laborious to obtain; they also put it in a game that was calibrated for exotics, so there’s no particular need in PvE to have ascended unless you do lots of high-level fractals, speed clears for records, or guild-v-guild.

On that basis, there’s no “problem” with having a “gap” and therefore no need to close it.

On the other hand, I don’t think it would be fair to say it’s fun to go through the effort of crafting ascended gear. Not that it’s any worse than making a legendary or other shiny mystic forge weapon. So, I would welcome a thread that offers suggestions for how to make the process more enjoyable.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Moss.5371

Moss.5371

If they really worry about build diversity and us trying different things in different situations, making ascended gear be stat-selectable OOC would solve this real quick. THAT, would be fun. Noone wants to craft 5 ascended sets, or carry them around. I think the effort and cost of an ascended armor set, compared to the gain, is significant enough to allow that.

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Posted by: serenke.4806

serenke.4806

Due to the nature of wvw, the difference is quite negligible really. (even in 1v1s, it’s rare that you fight a really balanced 1v1 in which the small difference could be of importance)

Battles in which both participants are downed at the same time happen all the time in PvP when a 1v1 ends up happening. I can’t imagine that WvW is much different in that regard. A tiny bit of extra survivability is all that one participant would need to remain standing and finish/heal for a decisive win instead of engaging in a downed state war.

Enemies hanging on by a silver of health after a burst is also a common thing. Same deal here. Even just the base damage increase would mean an extra 5% has the potential to make a difference, and in an extremely common scenario, with the 13% damage increase that you get if you factor in the bonus stats from a full set of ascended gear and food buffs, the dps guardians that get instantly reduced to around 1.5k hp, then activate shelter-contemplation on purity-Judge’s Intervention-Virtue of Resolve to heal back up would instead be instantly downed unless they also had ascended armor.

Those things were exactly what i was talking about, that they do not happen that often in wvw, where you could have the “applied” buffs, food, borderland bloodlust, etc… while the other one has none. Your sigils could proc while his do not. Ascended armor won’t make a visible difference at all.
In ZvZ battles it does not count for reasons others have already explained.

Also, why the heck would you not try your build ideas with exotic armor? Do you really believe that a build’s viability depends on the 5% stat increase of ascended over exotic? Can’t you see if the build is viable by using exotics?

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Posted by: Swim.6830

Swim.6830

Odd… the game was introduced as a “no gear grind” one and it should have attracted people who dislike the treadmill, yet so many people defend this “work effort” for ascended and some even want to increase the stat difference.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: Astralporing.1957

Astralporing.1957

Why would they create something, have a sizeable part of the player base invest in it, and then take it away?

Lot of players have asked the same question when they introduced the ascended. And there were many cases when they took things away from people with far flimsier “reasons”.
Remember fractal level reset, for example?

Why stop there? Why not give every piece of armor the same stats? Make everything equal?

That’s actually a wonderful idea. And yes, i’m being serious here.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Tigaseye.2047

Tigaseye.2047

Don’t you have any will to work towards some goal in the game? Here I am hoping for some thing new (gearwise – Gimmeh legendary armor!!!) to work towards in this expansion and you are asking the whole game to be taken a step backwards……

None of the content in this game puts pressure on players to get special gear except fractals which one can avoid. We only recently had a massive discussion on how the game is skill based and gear has lower importance….Its just to make your toon LOOK cool!!

I know you’re not asking me but, personally, I don’t, no.

Or, not when it comes to gear grinds and/or crafting, anyway.

It took me quite a long time playing WoW (I think about 6 months?) before I bothered with crafting, at all.

I don’t enjoy crafting in games, so it’s something I will generally only do seriously, once I have decided that a game is something I really want to invest a significant amount of (ongoing) time in.

So far, I’m not feeling that way about this game.

Especially as, to me, its relative lack of gear grind, or need to craft, is one of the relatively few reasons I like it; other than for far more hard to pin-down reasons, like the way it looks aesthetically and its general atmosphere.

So, making me feel like I should craft here will make me less likely to want to play at all.

As there is at least one other game, that unfortunately requires gear grinds and crafting, that I think is better in other ways.

So, why stay to gear grind and craft in this, when I could gear grind and craft in that?

I expect I will just be told I should leave the game, after daring to say this and that’s fine.

Maybe I should?

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: RedBaron.6058

RedBaron.6058

Stop being scroogy and craft ascended if you feel it is worth.

“Blackadder: If you want something done properly, kill Baldrick before you start.”

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Posted by: Gene Archer.8560

Gene Archer.8560

Those aren’t comparable in the least.

They involve investments of one kind or another and were/are being taken away. They are comparable.

There’s no particular investment, other than people got used to their current builds.

So people didn’t invest time, skill points, and gold into traits that they are now going to have to unlock yet again with the new system assuming they haven’t done any “skill challenges” (soon to be heroic challenges) ?

Huh, then I wonder why there’s a thread in the HoT section talking about just that…must be a bunch of crazies.

  • The only possible “investment” for SAB is the infinite coin. Arguably ANet should offer refunds to people who bought that, if they aren’t going to make SAB available annually. But that’s hardly a “sizable” investment, similar to what is required for ascended gear.

Ascended Investment > Money Investment

Got it.

ANet designed ascended gear to be laborious to obtain; they also put it in a game that was calibrated for exotics, so there’s no particular need in PvE to have ascended unless you do lots of high-level fractals, speed clears for records, or guild-v-guild.

So there’s no need for it…unless there’s a need for it.

Sounds like there’s a need for it to me, then. Also sounds like it isn’t optional, then, since a need does exist.

On the other hand, I don’t think it would be fair to say it’s fun to go through the effort of crafting ascended gear. Not that it’s any worse than making a legendary or other shiny mystic forge weapon. So, I would welcome a thread that offers suggestions for how to make the process more enjoyable.

Such threads have existed. They usually start with lines that go something like: There should be other ways to get ascended that aren’t RNG or crafting.

They also always get shot down by people like you that like to trot out the “ascended is optional” line. So I doubt you actually welcome a thread that offers alternative suggestions.

Why stop there? Why not give every piece of armor the same stats? Make everything equal?

That’s actually a wonderful idea. And yes, i’m being serious here.

I agree with Astralporing. That’s a good idea.

(edited by Gene Archer.8560)

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Posted by: Tigaseye.2047

Tigaseye.2047

To clarify for those who don’t understand, because this has been said a few times now, people are not supporting contradictory points. To understand what we mean you have to recognize the difference between the game and the individual. The stats do not matter to the game. They are negligible. All of the content in this game is still easy with full exotic. However, the reason we are claiming that the stats are everything is that they are everything TO THE INDIVIDUAL. I value the numbers not because they are going to change the game for me and allow me to sweep over content that you could hardly attempt, but because I like having the biggest numbers on my character.

I know what you’re saying, but this is really not a particularly relevant point, when you’re talking about gear grinds.

When people do the top tier and difficulty of raiding, in WoW, all of the content is possible in the second-to-top difficulty gear.

Otherwise, no group would be able to do the difficulty, until they had the gear that drops from the difficulty, if you see what I mean?

…and yet, even though it is possible, they are still rewarded with the top difficulty gear.

So, they are able to acquire it, just as they are here, as it is “important to the individual”.

Although, actually, it’s not just “important to the individual” from a purely collection POV; it also helps them repeat the content (and all content) more quickly and effectively, in future, so makes them more in-demand as players.

Just as ascended seems to do, to some extent, here.

If you are going to try to say that top tier raids in WoW aren’t “easy” to do, in second-to-top difficulty gear, then fine – let’s just talk about LFR.

All LFR raids are now (or were until fairly recently) easy, with everyone in dungeon gear.

… and yet, even though they are easy, they still award LFR gear (and that is as high as many casual players go, anyway).

So, it’s often not about whether you strictly speaking need it, or not; it’s often about the fact that, if the gear exists, many people will feel the need to acquire it.

Whether they really need it, or not.

…and it’s still a gear grind, either way.

…and it’s still all (or almost all) about the stats; because, if it wasn’t, no one would care if they were taken away.

This observation isn’t even taking PVP into consideration, where inequalities in gear are, generally, considered to be even more more important.

Waffle free version:

Gear grinds everywhere are often about what is important to the individual, not (strictly speaking) to the game, but that “important” thing is still (mainly) the extra stats.

Whether people admit it, or not.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: serenke.4806

serenke.4806

ANet designed ascended gear to be laborious to obtain; they also put it in a game that was calibrated for exotics, so there’s no particular need in PvE to have ascended unless you do lots of high-level fractals, speed clears for records, or guild-v-guild.

So there’s no need for it…unless there’s a need for it.

Sounds like there’s a need for it to me, then. Also sounds like it isn’t optional, then, since a need does exist.

There is no need for it for even level 50 fractals, since you can use the crafted infusions to reach the required AR. Therefore it is quite optional.

As for speed clears… the speed clearers are not here complaining, they have either made their sets already or are using exotics specifically tailored to a certain dungeon. Guild v. guild? Not needed.

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Posted by: Gene Archer.8560

Gene Archer.8560

There is no need for it for even level 50 fractals, since you can use the crafted infusions to reach the required AR. Therefore it is quite optional.
.

Make up your kitten minds.

Either it’s needed for something or it isn’t. And if it isn’t needed, then there’s no reason for it to give better stats than exotic, much less exist, so the equipment gap may as well be closed.

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Posted by: serenke.4806

serenke.4806

There is no need for it for even level 50 fractals, since you can use the crafted infusions to reach the required AR. Therefore it is quite optional.
.

Make up your kitten minds.

Either it’s needed for something or it isn’t. And if it isn’t needed, then there’s no reason for it to give better stats than exotic, much less exist, so the equipment gap may as well be closed.

I thought it was clear that it is not needed for any content, because there is another option even for reaching 70AR using crafted infusions in rings and backpacks. Maybe it was not clear enough.

And just because i would never make a legendary greatsword – so from my point of view it is unnecessary, it does not mean there is no reason for it to exist.

You can drive perfectly fine everywhere with a Ford but some people want a Ferrari.

But just in case the gap will be closed, i’ll be happy to take the gold refund from Anet for all the gear i crafted.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Who needs ascended stats! lets make them the same as exotics!

…but wait… why do I need to grind gold for exotics? Don’t I deserve to get exotic stats with the same amount of effort as rare stats?

Who needs exotics stats! lets make them the same as rare!

…but wait… why do I need to grind gold for rares? Don’t I deserve to get rare stats with the same amount of effort as masterwork stats?

Who needs rare stats! lets make them the same as masterwork!

…but wait… why do I need to grind silver for masterwork? Don’t I deserve to get masterwork stats with the same amount of effort as blue stats?

Who needs masterwork stats! lets make them the same as blues!

…but wait… why do I need to grind gold to level crafting? Don’t I deserve to have 500 crafting in every profession? I thought this game was about fun not grinding?

Who needs to level crafting! level 500 for everyone!

but wait… why do I need to spend time and gold to level my character? Don’t I deserve to be level 80 immediately? Why do I have to grind to level 80?

Who needs levels! instant 80 for everyone!

yeah come to think of it your idea isn’t very fun… I think i’ll stick with how the game was meant to be.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Nah. Exotics are fine.

It’s ascended the ones that could use a bit more oomph.

For example, we can already use ascended with multiple characters by putting them in the bank. They are already account wide.

But constantly switching stuff in the bank is annoying. So it’s better to have more.

But the cost of obtaining more is nowhere near equivalent to what should cost not having to constantly switch in the bank something that is already account wide.

Therefore it should be possible to make it possible for each character to use acended equipment without having to switch them in the bank without paying full price again,

For example by being able to make replicas of already acquired ascended equipment for a fraction of the total price. A price that would pay for not having to switch the items in the bank, but would be nowhere near full cost.

Or being able to switch stats in ascended gear to other stats previously obtained, like with legendaries, but on a stat-by-stat basis and having to obtain them all per item type, instead having them all and any future ones.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Gene Archer.8560

Gene Archer.8560

I think i’ll stick with how the game was meant to be.

But the game was meant to have easily obtained BiS gear.

You know, that quote about how by level 80, all players, even casual ones, are supposed to have BiS gear.

Easy stats is how the game is meant to be.

There is a reason for it to give better stats than exotic.

It’s much harder to obtain,

But everyone always goes on and on about how easy it is to obtain, and that’s why people should just shut up and craft it if they want it.

But here you are saying it’s hard to obtain.

Once again, make up your minds.

and many people have already invested time and money to obtain it.

So? People invested time and money into a lot of things that ANet proceeded to take away.

What exactly makes Ascended so sacrosanct that it dare not be touched?

The gap so small, I wouldn’t even call it a gap (not including highly valued exotic skins)

So Ascended is harder to get than Exotic, but the “stat gap” is so small, that it may as well not be a gap at all.

Sounds like Ascended isn’t actually worth crafting. And if it isn’t worth crafting, and it isn’t needed for fractals, and it’s not needed for pve, and it’s not needed for wvw, and seeing as this game isn’t a gear progression game, then there is literally no reason for Ascended to exist.

(edited by Gene Archer.8560)

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Posted by: Lambent.6375

Lambent.6375

There is no need for it for even level 50 fractals, since you can use the crafted infusions to reach the required AR. Therefore it is quite optional.
.

Make up your kitten minds.

Either it’s needed for something or it isn’t. And if it isn’t needed, then there’s no reason for it to give better stats than exotic, much less exist, so the equipment gap may as well be closed.

There is a reason for it to give better stats than exotic.

It’s much harder to obtain, and many people have already invested time and money to obtain it. The gap so small, I wouldn’t even call it a gap (not including highly valued exotic skins)

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: TwoGhosts.6790

TwoGhosts.6790

Don’t really see what all the fuss is about.
If you want to play the game on a completely level playing field… go PvP.

If you ackwnowledge that the stat difference is so marginal as to be irrelevent (and certainly not required) then why begrudge those people who felt like ‘grinding’ for it (or let’s call it working hard towards a longer-term goal)?

Be happy in exotics and enjoy playing.

shrugs
~TG

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Posted by: Conski Deshan.2057

Conski Deshan.2057

HoT is the perfect opportunity to up the stats of exotics to be on par with ascended items.
Having no equipment spiral has always been one of the best things about GW.

So why not take this chance to even out the playing field and adjust the stats to one base level.

Now you might think the stat difference is rather small and has no significant impact. But if you compar it to other games like WoW, wich is pretty much the poster child for an endless gear treadmill, you can see the stat increase is about the same as in WoW, percentage wise.

If ANet comes through with their promises of “truly chalenging PvE content” I can’t help but wonder what this content will be balanced around.

If it’s balanced for exotics the hardcore crowd will just plow through the contend and be disappointed because it’s no challenge.
On the other hand if it’s balanced around ascended gear we will have a hard split in the community, at least in dungeons ect.

I’d be very interested to know how people who have all the ascended stuff would feel about a change like this.

First off NO.

Secondly , your suggestion is to literally take away the reason people worked to get the ascended , with no compensation making what could potentially be several hundred hours of their game-play time worthless? Why would anyone who values their time accept that.

Third: It has been in the game years now, they’ve said they won’t introduce any more gear tiers, it would be best to just accept that ascended is here to stay and get over it.
It’s not unfair as you can just make your own set as can every player on a WvW map so regardless of the stats being negligible or not it’s a moot point.

Finally: I would expect HOT hard content to be designed for at least ascended quality, it’s meant to be super hard content (which people seem to keep forgetting means the vast majority are expected to fail/ be unable to complete it). Anyone at that stage in the game has likely had plenty of opportunity to make it and if they haven’t it’s an opportunity cost they voluntarily took.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

1 thing ASCENDED will be downscaled to EXOTIC below lvl 80….

Making ascneded useless in all area’s except for Silverwastes, Dry Top, Southsun Cove, Cursed shore and a small part of Malchors Leap and Frostgorge Sound.

Continuing: Ascneded Weapons and Armor will provide less dmg/armor in all but these dungeons:

  1. Arah (Sigil of Force and Undead slaying, with powerfull potions of undead slaying: also very usefull for Undead farms in the whole of ORR)
  2. HotW (sigil of Icebrood Slaying and Force, with powerful potions of sons of svanir/icebrood slaying, also usefull in the better part of frostgorge sound except for the caves.)
    CoE: lvl 80 ( sigil of night and mad scientists, powerful potion of inquest slaying OR sigil of night and sigil of destoyer slaying , powerfull potion of destoyer slaying (making this one very worthwhile to run sigil of night and sigil of force, still recommend dedicated food))
  3. Fractals (due to the nature of fractals there is no preferable sigil set…)

With the above in mind: Ascended or exotics vary just a little, in 93% of present Tyria.

I know a lot of friends who use exotics for most dungeons due to most dungeon (especially the night ones) being lower then lvl 80 (exception CoE explorable)
It also makes carrying 5 sets of mainhand weapons way cheaper.


  1. For these dungeons you need zerk(/sin) armor w. power runes (preferably scholar)
  2. For these dungeons you need zerk(/sin) weapons w sigil of Night and sigil of X-slaying or
  3. For these dungeons you need zerk(/sin) weapons w sigil of Night and Force (-5% dmg)
  4. For these dungeons you need zerk(/sin) trinkets
  5. For these dungeons you need powerful potions of X-slaying and either butternut squash soup or truffle steak… ( + 100 precision/ + 70 ferocity) or ( + 100 power/ + 70 precision respectively)

All dungeons with night runes are below lvl 80 (exception CoE explorable)

  1. AC: lvl 35, sigil of ghost slaying, extended potion of ghost slaying (soulbound, artificer)
  2. TA: lvl 55, sigil of dreams, powerful potion of nightmare court slaying
  3. SE: lvl 65, sigil of sorrow, powerful potion of dredge slaying OR sigil of mad scientists, powerful potion of inquest slaying OR sigil of destoyer slaying , powerfull potion of destoyer slaying (making this one very woirthwhile to run sigil of force, still recommend dedicated food)
  4. CoF: lvl 75, sigil of smothering, powerful potion of flamlegion slaying
  5. CoE: lvl 80 (<= only one where ascneded differs) sigil of mad scientists, powerful potion of inquest slaying OR sigil of destoyer slaying , powerfull potion of destoyer slaying (making this one very woirthwhile to run sigil of force, still recommend dedicated food)

If you follow this list and use only zerk you will do the same or better damage then all others with ascended. Except for CoE, if the ascneded user is using the same stats…

Know: if they choose their own sigils (Bloodlust/fire/lightning and so on, their DPS will be ~17-25% lower then yours:
EVEN WITH ASCNEDED WEAPONS!
EVEN WITH ZERK OR SIN!
And if they are too lazy to buy food: you will -still- do 5% more damage even if the whole of the list is met.
With exotics over ascneded…..


On a personal note: It would really tick me off when ascneded and exotic would be merged in tier. I spend quite a bit of cash for 3 full sets of ascneded armor and 3 chests and 2 pairs of trousers. In stats I wanted (including very expensive recipes…) I have heavy Keerpers (zealots) unlocked, those recipe’s go for 2300 gold atm…. I bought them a kitteneaper ~200-250 gold or so. but they seem realy wanted now and imposible to reaquire.


4 reasons to buy ascneded:

  1. For 5% base stats, 5% base dmg, 5% base armor (which can be remedied by using food (you could use food permanently for 2-3 years and still have cash to spare compared to the cost of Ascended gear.))
  2. To Show Off/ Max Out using (Omni) Infusions
  3. To Do lvl 40+ (only really needed at 50) Fractals using AR/Omni infusions
  4. To use WvW Infusions

So if you:
do not use utility and food and
do not use dedicated gear, and
*do not care for infusions
:
Read Carefully:
I’ll be frank: Ascended is nothing for you.

Start by buying foods and utilities, 50 silver will boost your dmg 3-13%.
Start by making dungeon sets, 1 exotic weapon and 7 gold in sigils will boost your damage 15% in all night dungeons.

These 2 will set you back 15 gold give or take a few silver and will boost your DPS by 25-33%! and your armor 10% while the whole ascended set will set you back 320-625 gold and give you 8-10% dps and 5% armor.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

But the game was meant to have easily obtained BiS gear.

You know, that quote about how by level 80, all players, even casual ones, are supposed to have BiS gear.

Easy stats is how the game is meant to be.

Actual quote would be nice.

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Posted by: Azala Yar.7693

Azala Yar.7693

Why do people need a difference in stats at 80.

There is no reason the game should be balanced around exotic stats.

Some people like an advantage though no matter how large or small so they will defend higher stats.

Having stat advantages ruins PvP, not for the people with the advantage but for those that do not have the same advantage.

Higher stats in PvE, can also ruin PvE for some people, as those with the higher stats can blitz through mobs easier when competing for the same mobs. But then rangers are pretty good at doing that anyway.

There is no logical reason for having higher stats on some gear if you’re trying to keep a game balanced and keeping it fair for everyone.

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Posted by: Dante.1763

Dante.1763

But the game was meant to have easily obtained BiS gear.

You know, that quote about how by level 80, all players, even casual ones, are supposed to have BiS gear.

Easy stats is how the game is meant to be.

Actual quote would be nice.

Hes referring to the three year old manifesto now that was already outdated the day the game was released.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Coulter.2315

Coulter.2315

So do people want Asc removed because they don’t have it? Why is this line of thinking even being entertained? There will be things in this life that you won’t have – doesn’t give you the right to demand their removal xD

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Posted by: Azala Yar.7693

Azala Yar.7693

So do people want Asc removed because they don’t have it? Why is this line of thinking even being entertained? There will be things in this life that you won’t have – doesn’t give you the right to demand their removal xD

My line of thought is there’s not an issue with having ascended weapons/gear, with their looks and effects. The only issue is with increased stats.

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Posted by: maddoctor.2738

maddoctor.2738

So do people want Asc removed because they don’t have it? Why is this line of thinking even being entertained? There will be things in this life that you won’t have – doesn’t give you the right to demand their removal xD

My line of thought is there’s not an issue with having ascended weapons/gear, with their looks and effects. The only issue is with increased stats.

But ascended looks and effects are horrible

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Posted by: Azala Yar.7693

Azala Yar.7693

So do people want Asc removed because they don’t have it? Why is this line of thinking even being entertained? There will be things in this life that you won’t have – doesn’t give you the right to demand their removal xD

My line of thought is there’s not an issue with having ascended weapons/gear, with their looks and effects. The only issue is with increased stats.

But ascended looks and effects are horrible

Well some of them are, but that’s an issue the art department needs to address.

Edit: People should want to make them because they look good, not because they have better stats. Better stats is a copout to try and make them desirable, but the style and effects should be good enough for people to want to own one.

(edited by Azala Yar.7693)

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Posted by: maddoctor.2738

maddoctor.2738

So do people want Asc removed because they don’t have it? Why is this line of thinking even being entertained? There will be things in this life that you won’t have – doesn’t give you the right to demand their removal xD

My line of thought is there’s not an issue with having ascended weapons/gear, with their looks and effects. The only issue is with increased stats.

But ascended looks and effects are horrible

Well some of them are, but that’s an issue the art department needs to address.

Edit: People should want to make them because they look good, not because they have better stats. Better stats is a copout to try and make them desirable, but the style and effects should be good enough for people to want to own one.

That’s the problem with having rare skins available through gameplay. If they aren’t good and not needed by players (like Ascended weapons / armor) a large part of that content becomes useless.

Ascended skins are terrible, if they didn’t have better stats nobody would ever craft anything ascended.

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Posted by: Andraus.3874

Andraus.3874

@"close the gap! Close the gap!"

Argueing about this really doesn’t matter. You can make as many rationalizations as you want. But with all these threads created on it over the months, and no dev response. It seems clear Anet has no intention of changing this. So all this time posting here Is just a waste of time. I’m done looking at this thread. Have fun argueing for the sake of argueing I suppose.

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Posted by: Azala Yar.7693

Azala Yar.7693

@"close the gap! Close the gap!"

Argueing about this really doesn’t matter. You can make as many rationalizations as you want. But with all these threads created on it over the months, and no dev response. It seems clear Anet has no intention of changing this. So all this time posting here Is just a waste of time. I’m done looking at this thread. Have fun argueing for the sake of argueing I suppose.

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

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Posted by: Dante.1763

Dante.1763

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

The biggest point that anet has to consider is the backlash from players who crafted it. Be it from the amount of gold they chucked at it, to the massive amount of time. If you look at the current thread about traits, i can tell you this would be way way worse. if they do this, i know many many people who would leave the game, not because the stats matter(lets face it, i wish our armor was still like GW1 armor), but because they lost something they put so much time in to get. Much like if ANET decided to just pull the Obsidian armor out of GW1, how would you have felt after putting in so much time for something?

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Azala Yar.7693

Azala Yar.7693

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

The biggest point that anet has to consider is the backlash from players who crafted it. Be it from the amount of gold they chucked at it, to the massive amount of time. If you look at the current thread about traits, i can tell you this would be way way worse. if they do this, i know many many people who would leave the game, not because the stats matter(lets face it, i wish our armor was still like GW1 armor), but because they lost something they put so much time in to get. Much like if ANET decided to just pull the Obsidian armor out of GW1, how would you have felt after putting in so much time for something?

What if they redesigned them, so that they looked a lot better with better effects?

After all some of those with them say the stats are not important.

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Posted by: Dante.1763

Dante.1763

What if they redesigned them, so that they looked a lot better with better effects?

After all some of those with them say the stats are not important.

Not even then would those i know stick around, they crafted it because the stats are slightly better and they currently have nothing better to do or better to spend their mats on. As for improving them, thats unlikely to happen(Highly, Highly unlikely), look at how long Charr players have been asking for armor to be revamped so it fits them(Aka: Since the game has came out.)

Edit: Again its about the backlash, if ANET decided to pull Ascended armor stats it would be huge amount because of the massive number of people who crafted it because it was BIS.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

(edited by Dante.1763)

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Posted by: PistolWhip.2697

PistolWhip.2697

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

The biggest point that anet has to consider is the backlash from players who crafted it. Be it from the amount of gold they chucked at it, to the massive amount of time. If you look at the current thread about traits, i can tell you this would be way way worse. if they do this, i know many many people who would leave the game, not because the stats matter(lets face it, i wish our armor was still like GW1 armor), but because they lost something they put so much time in to get. Much like if ANET decided to just pull the Obsidian armor out of GW1, how would you have felt after putting in so much time for something?

What if they redesigned them, so that they looked a lot better with better effects?

After all some of those with them say the stats are not important.

That is the point though isn’kitten Stats aren’t the main issue, it is time+effort invested. Compensation in any form would make this far more agreeable for many, but there needs to also be a functionality to it.

The convenience of being able to change stats like a Legendary Weapon when equip would be an amazing feature that would make many people see Ascended armor as an End game goal without being required to do so if you don’t mind swapping armor sets.

In fact, I believe with the introduction of Legendary Armor highly possible at some point, perhaps Ascended pieces can be the equivalent of a precursor for said appearance and effects of a Leggy Armor set.

Think about it, the stat gap is closed, and there is a very real benefit to having ascended armor WITHOUT putting Exotic players at a disadvantage in actual gameplay. Just quality of life.

Of course there will always be back lash, but compensation in the form above or any other substantial way will placate and make any change easier to stomach for many I’d imagine.

EDIT: I have long thought that Ascended armor if stat gap was closed should offer QoL over anything. And perhaps another good feature would be to save Runes. Think about this, you buy a set of Runes of The Pack, and equip your ascended armor. You decide later you’d want alternate Runes for a specific task, sadly you can’t replace your ascended armor’s runeset or it is a big waste of money seeing as they go for 6g or round abouts a piece? You can’t just magic up another set of ascended either, so you’re forced to carry some exotic set which cost a bit of gold but a lot of room a also.

Now imagine if, the first time you imbued a Rune into an Ascended piece of armor, it saved said Rune so you could select it at any occasion much like the Stats for a legendary. You could buy Runes knowing your investment was safe even if you weren’t sure of it over your previous Rune set. I also don’t believe this would negatively impact the Rune market, as you’d still need to buy it initially, and some Runes are ridiculously priced anyway. While some are dirt cheap.

Then again I even advocate making it so you only need one Rune for a whole set of armor much like PvP purely because mixing and matching is so gimping now that I’d rather only have to spent money on one. BUT that is another topic for another time to discuss.

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(edited by PistolWhip.2697)

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Posted by: GummiBear.2756

GummiBear.2756

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

The biggest point that anet has to consider is the backlash from players who crafted it. Be it from the amount of gold they chucked at it, to the massive amount of time. If you look at the current thread about traits, i can tell you this would be way way worse. if they do this, i know many many people who would leave the game, not because the stats matter(lets face it, i wish our armor was still like GW1 armor), but because they lost something they put so much time in to get. Much like if ANET decided to just pull the Obsidian armor out of GW1, how would you have felt after putting in so much time for something?

What if they redesigned them, so that they looked a lot better with better effects?

After all some of those with them say the stats are not important.

That is the point though isn’kitten Stats aren’t the main issue, it is time+effort invested. Compensation in any form would make this far more agreeable for many, but there needs to also be a functionality to it.

The convenience of being able to change stats like a Legendary Weapon when equip would be an amazing feature that would make many people see Ascended armor as an End game goal without being required to do so if you don’t mind swapping armor sets.

In fact, I believe with the introduction of Legendary Armor highly possible at some point, perhaps Ascended pieces can be the equivalent of a precursor for said appearance and effects of a Leggy Armor set.

Think about it, the stat gap is closed, and there is a very real benefit to having ascended armor WITHOUT putting Exotic players at a disadvantage in actual gameplay. Just quality of life.

Of course there will always be back lash, but compensation in the form above or any other substantial way will placate and make any change easier to stomach for many I’d imagine.

having ascended act as a kind of precursor would be an amazing idea actually, and help newer players actually notice it would be something special when they did happen to drop one, wouldn’t be surprised if the amount of precursors that been sold or salvages or similar by newer players would be pretty high over the course of the games life simply because they didn’t know any better, and should be pretty simply to up the current precursors to ascended status to make it even for it all.

EDIT: and i SO agree on your edit as well, while it might drop some of the more expensive runes a bit, as you said you still need to make the first buy so likely not, and on the other hand i believe it would increase the demand (and thus price) of the many very situational and thus currently only used by a very small percent of players at least as much if not more, as it would be viable for anyone to actually use them then when needed

(edited by GummiBear.2756)

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Posted by: PistolWhip.2697

PistolWhip.2697

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

The biggest point that anet has to consider is the backlash from players who crafted it. Be it from the amount of gold they chucked at it, to the massive amount of time. If you look at the current thread about traits, i can tell you this would be way way worse. if they do this, i know many many people who would leave the game, not because the stats matter(lets face it, i wish our armor was still like GW1 armor), but because they lost something they put so much time in to get. Much like if ANET decided to just pull the Obsidian armor out of GW1, how would you have felt after putting in so much time for something?

What if they redesigned them, so that they looked a lot better with better effects?

After all some of those with them say the stats are not important.

That is the point though isn’kitten Stats aren’t the main issue, it is time+effort invested. Compensation in any form would make this far more agreeable for many, but there needs to also be a functionality to it.

The convenience of being able to change stats like a Legendary Weapon when equip would be an amazing feature that would make many people see Ascended armor as an End game goal without being required to do so if you don’t mind swapping armor sets.

In fact, I believe with the introduction of Legendary Armor highly possible at some point, perhaps Ascended pieces can be the equivalent of a precursor for said appearance and effects of a Leggy Armor set.

Think about it, the stat gap is closed, and there is a very real benefit to having ascended armor WITHOUT putting Exotic players at a disadvantage in actual gameplay. Just quality of life.

Of course there will always be back lash, but compensation in the form above or any other substantial way will placate and make any change easier to stomach for many I’d imagine.

having ascended act as a kind of precursor would be an amazing idea actually, and help newer players actually notice it would be something special when they did happen to drop one, wouldn’t be surprised if the amount of precursors that been sold or salvages or similar by newer players would be pretty high over the course of the games life simply because they didn’t know any better, and should be pretty simply to up the current precursors to ascended status to make it even for it all

I agree! What do you think of saving Runes+Stat select? I don’t think it is unfair on Exotic’s in actual gameplay, it is just so much more convenient that Ascended seems attractive to any gamer who’d like it a bit easier on his/her inventory and Quality of life.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

The key point is nearly no one crafted Ascended armor for the looks it was purely for the stats (or collection too in some cases). Taking those stats away would defeat the purpose.
It’s the same way if you made all the legendaries look like a stick it would ruin their purpose because their primary reason for creation is the skin not the stat swapping.

There is no reason to remove those extra stats , you can put in the work and get an ascended set with relatively little trouble it is readily available.

Bottom line there is no need to TAKE AWAY something from existing players just because some players didn’t put in the work to get it.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: GummiBear.2756

GummiBear.2756

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

The biggest point that anet has to consider is the backlash from players who crafted it. Be it from the amount of gold they chucked at it, to the massive amount of time. If you look at the current thread about traits, i can tell you this would be way way worse. if they do this, i know many many people who would leave the game, not because the stats matter(lets face it, i wish our armor was still like GW1 armor), but because they lost something they put so much time in to get. Much like if ANET decided to just pull the Obsidian armor out of GW1, how would you have felt after putting in so much time for something?

What if they redesigned them, so that they looked a lot better with better effects?

After all some of those with them say the stats are not important.

That is the point though isn’kitten Stats aren’t the main issue, it is time+effort invested. Compensation in any form would make this far more agreeable for many, but there needs to also be a functionality to it.

The convenience of being able to change stats like a Legendary Weapon when equip would be an amazing feature that would make many people see Ascended armor as an End game goal without being required to do so if you don’t mind swapping armor sets.

In fact, I believe with the introduction of Legendary Armor highly possible at some point, perhaps Ascended pieces can be the equivalent of a precursor for said appearance and effects of a Leggy Armor set.

Think about it, the stat gap is closed, and there is a very real benefit to having ascended armor WITHOUT putting Exotic players at a disadvantage in actual gameplay. Just quality of life.

Of course there will always be back lash, but compensation in the form above or any other substantial way will placate and make any change easier to stomach for many I’d imagine.

having ascended act as a kind of precursor would be an amazing idea actually, and help newer players actually notice it would be something special when they did happen to drop one, wouldn’t be surprised if the amount of precursors that been sold or salvages or similar by newer players would be pretty high over the course of the games life simply because they didn’t know any better, and should be pretty simply to up the current precursors to ascended status to make it even for it all

I agree! What do you think of saving Runes+Stat select? I don’t think it is unfair on Exotic’s in actual gameplay, it is just so much more convenient that Ascended seems attractive to any gamer who’d like it a bit easier on his/her inventory and Quality of life.

See my own edit, edited in a response to that before i saw your next post :P

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Posted by: PistolWhip.2697

PistolWhip.2697

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

The biggest point that anet has to consider is the backlash from players who crafted it. Be it from the amount of gold they chucked at it, to the massive amount of time. If you look at the current thread about traits, i can tell you this would be way way worse. if they do this, i know many many people who would leave the game, not because the stats matter(lets face it, i wish our armor was still like GW1 armor), but because they lost something they put so much time in to get. Much like if ANET decided to just pull the Obsidian armor out of GW1, how would you have felt after putting in so much time for something?

What if they redesigned them, so that they looked a lot better with better effects?

After all some of those with them say the stats are not important.

That is the point though isn’kitten Stats aren’t the main issue, it is time+effort invested. Compensation in any form would make this far more agreeable for many, but there needs to also be a functionality to it.

The convenience of being able to change stats like a Legendary Weapon when equip would be an amazing feature that would make many people see Ascended armor as an End game goal without being required to do so if you don’t mind swapping armor sets.

In fact, I believe with the introduction of Legendary Armor highly possible at some point, perhaps Ascended pieces can be the equivalent of a precursor for said appearance and effects of a Leggy Armor set.

Think about it, the stat gap is closed, and there is a very real benefit to having ascended armor WITHOUT putting Exotic players at a disadvantage in actual gameplay. Just quality of life.

Of course there will always be back lash, but compensation in the form above or any other substantial way will placate and make any change easier to stomach for many I’d imagine.

having ascended act as a kind of precursor would be an amazing idea actually, and help newer players actually notice it would be something special when they did happen to drop one, wouldn’t be surprised if the amount of precursors that been sold or salvages or similar by newer players would be pretty high over the course of the games life simply because they didn’t know any better, and should be pretty simply to up the current precursors to ascended status to make it even for it all

I agree! What do you think of saving Runes+Stat select? I don’t think it is unfair on Exotic’s in actual gameplay, it is just so much more convenient that Ascended seems attractive to any gamer who’d like it a bit easier on his/her inventory and Quality of life.

See my own edit, edited in a response to that before i saw your next post :P

You are a man/woman I’d share a Blood whiskey with overlooking the Iron Marches as our final hour approached when our lord and saviour Primordus arises from the ground and engulfs Tyria. The meteors of fire would dash through the sky while we over looked the beautiful chaos in all it’s magnificent splendour.

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Posted by: Azala Yar.7693

Azala Yar.7693

The key point is nearly no one crafted Ascended armor for the looks it was purely for the stats (or collection too in some cases). Taking those stats away would defeat the purpose.
It’s the same way if you made all the legendaries look like a stick it would ruin their purpose because their primary reason for creation is the skin not the stat swapping.

There is no reason to remove those extra stats , you can put in the work and get an ascended set with relatively little trouble it is readily available.

Bottom line there is no need to TAKE AWAY something from existing players just because some players didn’t put in the work to get it.

Exactly the way WoW used to work, although they had a much larger gap at one time and look what a mess that was.

How long does it take to make all that ascended armour and weapons? Just wondering how long a new player would take to get those stats.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

The key point is nearly no one crafted Ascended armor for the looks it was purely for the stats (or collection too in some cases). Taking those stats away would defeat the purpose.
It’s the same way if you made all the legendaries look like a stick it would ruin their purpose because their primary reason for creation is the skin not the stat swapping.

There is no reason to remove those extra stats , you can put in the work and get an ascended set with relatively little trouble it is readily available.

Bottom line there is no need to TAKE AWAY something from existing players just because some players didn’t put in the work to get it.

Exactly the way WoW used to work, although they had a much larger gap at one time and look what a mess that was.

How long does it take to make all that ascended armour and weapons? Just wondering how long a new player would take to get those stats.

That is not a comparison you can make, we’ve been straight up told Ascended is the final tier ever. If you get a set tomorrow it will do you for the rest of the game’s lifetime.
The treadmill part is if new higher stat items keep getting introduced every few months and so far we’re at 2 years + with no higher tier.

A fresh 80 assuming efficient play can make an armor piece in 6-10 hours of game play time depending on material and stat set similar time frame for a weapon.
So 42-70 hours for an armor set + weapon,
For the accessories, they take very little in game time (guild missions + laurels) but would be spaced out over a longer time. This obviously doesn’t include any chest drops/ lucky drops which would dramatically lower the time.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: Dante.1763

Dante.1763

Exactly the way WoW used to work, although they had a much larger gap at one time and look what a mess that was.

How long does it take to make all that ascended armour and weapons? Just wondering how long a new player would take to get those stats.

It entirely depends, i have two people in my guild with less then 700 AP that have almost fulls sets of ascended armor, while i myself with 9.4k have 3 ascended armor pieces, on my entire account. Just depends on how badly they want and or decide they need it, and to what extent they are willing to go to get it.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: maddoctor.2738

maddoctor.2738

It’s never a waste of time discussing something like stats. If people didn’t discuss game issues then they would never get any feed-back. What they do with that feed-back is another matter.

Maybe you would like to discuss your cat, well if you have one.

The biggest point that anet has to consider is the backlash from players who crafted it. Be it from the amount of gold they chucked at it, to the massive amount of time. If you look at the current thread about traits, i can tell you this would be way way worse. if they do this, i know many many people who would leave the game, not because the stats matter(lets face it, i wish our armor was still like GW1 armor), but because they lost something they put so much time in to get. Much like if ANET decided to just pull the Obsidian armor out of GW1, how would you have felt after putting in so much time for something?

What if they redesigned them, so that they looked a lot better with better effects?

After all some of those with them say the stats are not important.

That won’t work because “looks” would never be good for everyone that crafted them. What looks good and what is not is not a matter of the art department, it’s simply impossible to please everyone, or even a large percentage of those with ascended items.

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Posted by: Coulter.2315

Coulter.2315

Exactly the way WoW used to work, although they had a much larger gap at one time and look what a mess that was.

How long does it take to make all that ascended armour and weapons? Just wondering how long a new player would take to get those stats.

It entirely depends, i have two people in my guild with less then 700 AP that have almost fulls sets of ascended armor, while i myself with 9.4k have 3 ascended armor pieces, on my entire account. Just depends on how badly they want and or decide they need it, and to what extent they are willing to go to get it.

This should be the end of the thread right here, Asc only matters as much as the individual feels it matters. Its not game breaking, its a small time sink for those who want it – no reason to abolish it just so you can drag some people back a few steps.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

But the game was meant to have easily obtained BiS gear.

You know, that quote about how by level 80, all players, even casual ones, are supposed to have BiS gear.

Easy stats is how the game is meant to be.

Actual quote would be nice.

“Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours.”

http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

To be complete, Mr. Johanson acknowledged in a thread on this forum sometime after the HoT announcement that he said this, that it was their intent at the time, and that their intent changed.

So, “easily obtained BiS gear” was the intent, it no longer is the intent.

My only rancor over this was that the change in intent was only revealed after the game had been out for a couple of months, more than six months after I bought it.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

HoT is the perfect opportunity to up the stats of exotics to be on par with ascended items.
Having no equipment spiral has always been one of the best things about GW.

So why not take this chance to even out the playing field and adjust the stats to one base level.

Now you might think the stat difference is rather small and has no significant impact. But if you compar it to other games like WoW, wich is pretty much the poster child for an endless gear treadmill, you can see the stat increase is about the same as in WoW, percentage wise.

If ANet comes through with their promises of “truly chalenging PvE content” I can’t help but wonder what this content will be balanced around.

If it’s balanced for exotics the hardcore crowd will just plow through the contend and be disappointed because it’s no challenge.
On the other hand if it’s balanced around ascended gear we will have a hard split in the community, at least in dungeons ect.

I’d be very interested to know how people who have all the ascended stuff would feel about a change like this.

How about no. I have spent time and gold on getting this gear. Why? Because it’s a cheaper alternative to a legendary. Don’t forget, it will annoy those people too. I would not call my self hard core at all. But I wanted the best gear. Was I miffed when I spent a load of gold on exotic gear only to have ascended come out? Yes is was. Would I feel the same if they did the same thing by nurffing my ascended gear? Yes. As I’d be out of time and gold that would have been better spent on a legendary.

Not to sound rude, but this post smacks of “I don’t want to spend my time/money on getting it, so I want things changed so I have the best gear with zero effort.”

Just saying.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Astralporing.1957

Astralporing.1957

Who needs ascended stats! lets make them the same as exotics!

…but wait… why do I need to grind gold for exotics? Don’t I deserve to get exotic stats with the same amount of effort as rare stats?

Who needs exotics stats! lets make them the same as rare!

…but wait… why do I need to grind gold for rares? Don’t I deserve to get rare stats with the same amount of effort as masterwork stats?

Who needs rare stats! lets make them the same as masterwork!

…but wait… why do I need to grind silver for masterwork? Don’t I deserve to get masterwork stats with the same amount of effort as blue stats?

Who needs masterwork stats! lets make them the same as blues!

…but wait… why do I need to grind gold to level crafting? Don’t I deserve to have 500 crafting in every profession? I thought this game was about fun not grinding?

Who needs to level crafting! level 500 for everyone!

but wait… why do I need to spend time and gold to level my character? Don’t I deserve to be level 80 immediately? Why do I have to grind to level 80?

Who needs levels! instant 80 for everyone!

And that’s pretty much how it worked in GW1. And, funny thing, people liked it that way.

yeah come to think of it your idea isn’t very fun… I think i’ll stick with how the game was meant to be.

Originally it was meant to be closer to the GW1 progression idea. So yeah, i also would rather stick to how it was meant to be before ascended got released.

Actions, not words.
Remember, remember, 15th of November

Close the equipment gap

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

Agree with OP. And some comments.

1. Full ascended vs full exotic is 11.5%, not “5%” and not “miniscule”.

It’s worth noting that ascended trinkets and an ascended weapon make up 9.2% of that 11.5%. Most people will get trinkets through normal course of play. The weapon is the only wild card. But crafting a weapon or two is a lot easier than crafting a full armor set.

As I and others have said, the armor itself is really not worth your time unless you do fractals.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Close the equipment gap

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Who needs ascended stats! lets make them the same as exotics!

…but wait… why do I need to grind gold for exotics? Don’t I deserve to get exotic stats with the same amount of effort as rare stats?

Who needs exotics stats! lets make them the same as rare!

…but wait… why do I need to grind gold for rares? Don’t I deserve to get rare stats with the same amount of effort as masterwork stats?

Who needs rare stats! lets make them the same as masterwork!

…but wait… why do I need to grind silver for masterwork? Don’t I deserve to get masterwork stats with the same amount of effort as blue stats?

Who needs masterwork stats! lets make them the same as blues!

…but wait… why do I need to grind gold to level crafting? Don’t I deserve to have 500 crafting in every profession? I thought this game was about fun not grinding?

Who needs to level crafting! level 500 for everyone!

but wait… why do I need to spend time and gold to level my character? Don’t I deserve to be level 80 immediately? Why do I have to grind to level 80?

Who needs levels! instant 80 for everyone!

And that’s pretty much how it worked in GW1. And, funny thing, people liked it that way.

yeah come to think of it your idea isn’t very fun… I think i’ll stick with how the game was meant to be.

Originally it was meant to be closer to the GW1 progression idea. So yeah, i also would rather stick to how it was meant to be before ascended got released.

Your and my experience or memory of GW1 must be very different. Yes, crafting the very basic armor was quite cheap, still 4-10 plat as far as I remember. But putting in decent runes (especially max vigor) would easily set you back 60-90 plat (30-50 plat of that for the superior vigor rune).

An amount that took quite a while to farm unless you were very hardcore into trading.

Take off the pink glasses or memory.

Close the equipment gap

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Who needs ascended stats! lets make them the same as exotics!

…but wait… why do I need to grind gold for exotics? Don’t I deserve to get exotic stats with the same amount of effort as rare stats?

Who needs exotics stats! lets make them the same as rare!

…but wait… why do I need to grind gold for rares? Don’t I deserve to get rare stats with the same amount of effort as masterwork stats?

Who needs rare stats! lets make them the same as masterwork!

…but wait… why do I need to grind silver for masterwork? Don’t I deserve to get masterwork stats with the same amount of effort as blue stats?

Who needs masterwork stats! lets make them the same as blues!

…but wait… why do I need to grind gold to level crafting? Don’t I deserve to have 500 crafting in every profession? I thought this game was about fun not grinding?

Who needs to level crafting! level 500 for everyone!

but wait… why do I need to spend time and gold to level my character? Don’t I deserve to be level 80 immediately? Why do I have to grind to level 80?

Who needs levels! instant 80 for everyone!

And that’s pretty much how it worked in GW1. And, funny thing, people liked it that way.

yeah come to think of it your idea isn’t very fun… I think i’ll stick with how the game was meant to be.

Originally it was meant to be closer to the GW1 progression idea. So yeah, i also would rather stick to how it was meant to be before ascended got released.

“people” being the 10-20k active players in GW1.

This game is trying to appease 1-2 million active players.

You are correct it was originally supposed to be like GW1… then the game started hemorrhaging players faster than 25 stacks of bleeding due to lack of end game goals. They stitched that problem up with ascended gear and the population stabilized.