What rewards would you like to see from rewards? Would they be different when you’re leveling up than when you’re level 80? What would motivate you to want to go around the world playing as many different events as possible, rather than the same 4-5 over and over again?
I have liked a lot of the ideas regarding how to answer these questions, but I couldn’t figure out a way to quote everyone and stay fairly cohesive with my reply.
One of the ideas that has been expressed that I like is that the current rewards xp/silver/karma increase. It isn’t very helpful to do an event in a low level zone and get 80c on my level 80 Mesmer. It isn’t something that makes me look for more to do. It would be nice if the rewards were scaled based on character level (if they are currently, then more noticeably). I was thinking something easy to calculate like the difference in the event level and the character’s actual level, like a level 20 event with a level 54 character could add 340 exp/ 102 c / 68 karma or level 32 event with level 80 character add 480 exp / 144c / 96 karma. It isn’t a lot, but over time and with other DEs, especially chained, it would make lower level DEs more worthy of higher level characters. It could simply be based on the current scaled level of the character to the actual level of the character.
I really love the idea of making map/zone specific rewards for completing a DE. There are a lot of ideas on how to reward them, but the one I liked best was a token. I also thought converting the current dungeon tokens to these zone/map tokens was ingenious. I, personally, would prefer to play 60 dynamic events to get 60 tokens, than one dungeon run. My thought originally was to have 1 token per unique event per day, but in reading posts, I think that it seems fair to scale based on either the length of time the event has been idle and/or the difficulty of the even.
As an aside: I realize a lot of people have issues with a variety of currencies, but maybe there is a way that a Currency Exchange could be added, so one currency can be traded for another like we do with RL money between countries. Of course, there wouldn’t necessarily be a one to one ratio when converting like10:9 or a trade fee, maybe in gold (or both). So 10 Frostgorge tokens could be traded for 9 Timberline tokens. Or maybe scale it based on zone/map difficulty, so Frostgorge tokens are worth more than Queensdale, i.e. 10 Frostgorge = 80 Queensdale tokens.
Based on some really great ideas, I was thinking that the tokens could be used at two types of vendors:
1. Specific map/zone vendors where you can buy mats available in that area, like in Cursed Shore 1 token = 1 ancient log and in Snowden Drifts 1 token = 1 soft log.
2. LA vendors that sell armor and weapons as well as armor skins and weapon skins. This could be similar to the way the WvW vendor sells armor and skins for badges of honor (which can be the token for all WvW events). Currently, dungeons offer rare armor. It would be nice to have exotic and ascended added as well as all three levels of weapons.
I like the idea of making the tokens available per unique event, so that farming specific events doesn’t happen. However, I disagree that they need to be account bound. I don’t think that people running alts should necessarily have a decreased value in running two (or 15) characters through the same map. In my opinion, it is similar to saying that JP rewards should be account bound.
In regards to champ farming, I would prefer to see a reason for these champs spawning. Maybe a chain of events could be created to lead to the end champ. I also think it would only be fair to increase the number of these champ chain events to have approximately the same number in all zones to attract people throughout the world, rather than just in a few.
I like the idea suggested that the events have more impact, specifically, that after an event ends, it doesn’t respawn five minutes later. I think making more events chained, for specific reasons, like a village getting attacked and leading to a champ, ex Maw, makes sense in that after a defeat it takes time to recover, but they are likely to try to take over the village again in two hours, so it starting up again could be reasonable.
Also, it would be nice to make events more noticeable. Others have made a lot of great suggestions as to how this could be done. I don’t know the most feasible way, but it would be nice to know when I go to a map or exploring the map, where events can be started or where they are happening. It would be convenient if they were on the main map when opening it.