Q:
(edited by DeadlyDohnut.7052)
Q:
I already searched forums with search bar I couldn’t find anything on this topic so I’m making one.
Enviromental Weapon Usage as a Collection
- Just like the collections of rare and odd items and treasures found in the world from karma venders, I was thinking giving the environmental weapons more use. I for one love the idea of environmental weapons and like using them just for fun. But as I have noticed rarely do I see anyone else ever use them unless I’m telling a new player to pick it up and use it.
- So my thought is why not draw more attention to these weapons. Being that they are all over the place already, why not make a collection from it. Just like collecting exotic weapons you could make a list of elemental weapons found and used. This will get those explorer Gamer types to not only use the weapons but get rewarded for doing so. Who knows they might even find that these weapons are fun to use.
- Also more evolved Environmental weapons could be created. Like the example of an elementalist picking up a boulder in comparison to a warrior. the Elementalist can choose to rain down a fiery rock where a warrior can only throw it. Why not make each environmental weapon have a unique effect for each profession. This could also be used for collections as you could say to use every Guardian environmental weapon skill to be rewarded a chest and so on with all of the professions.
This would be a huge time consuming ordeal but make explorers like me thrilled at collecting yet another cool thing other then just items. this will get collectors to want to have different characters in order to get the different collections. This requires alts so that alt character slots (revenue) would need to be bought if that player doesn’t already have every character.
This may not be a gold or karma sink but it takes a lot of time and gives players more things to do and discover. and we could see some cool new skills with out imbalancing anything.
(edited by DeadlyDohnut.7052)
Most environmental weapons are totally useless for lvl 80 exotic equipped people. This would be just something you work off with a Dulfy guide asap and be done with it imho.
It’s just something else to do, don’t people already do the same “Dulfy Guides” for achievements and existing collections? alot of people will do it asap cause they just want the loot. Not every player will grind out all the collections. this is simply a concept idea and hopefully a start to implementing new skills into GW2 since GW2 lacks skill variety after GW1.
Profession Ideas
- Rangers profession be one the fastest ways to get it with their pets that drop environmental weapons. makes it so all weapons can be lobbed at an enemy, used in a boomerang fashion, or made to splinter on hit and do damage to enemies in the area. this would make rangers pets who do drop environmental weapons more useful for other players esp when they will have their professional skill for each one.
- Thieves can steal environmental weapons from attackers. have some environmental weapons that grant aoe invisibility to surrounding players.
- Elementalists could add elements to each weapon depending on which attunement they are on.
- Guardians could add possible aoe heal on hit or when given to drink the elixir to spread the same effect on players around him.
-Mesmer could add like a barrage of cloned items throne at the enemy Like picking up a rock and throwing it would turn into 3 rocks 2 being cloned versions. or when there’s an item there could be option 2 to drop multiple clones of that item so others could pick it up.
- Necromancer could have the ability to add conditions to the weapons
- Warrior could make it where the item used is increased in size and dmg. so a boulder would turn into a huge rock when thrown hits and knocks down the enemy and all close enemies. A mere branch would turn into a giant great sword able to sweep through groups of enemies.
you could even go as far as profession and race effect the weapon skill you get from each environmental weapon
- like a Sylvari ranger could use a branch by throwing it at an enemy and ti boomerangs and hits 3 enemies ensnaring them all in vines for a second or two
- Asuran mesmer conjuring up 3 golem bots that attack the enemy from the elemental weapon used
- Norn warrior where using a weapon would rush you forward like the bear rush knocking enemies out of the way.
the possibilities of making cool and unique skills are here and being that most environmental weapons are random and only in certain areas unless there is a ranger in the group make it interesting and different. it could add a little bit of randomness to the game.
I really hope GW2 team creates some new skills soon…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.