Color slots on T3 Cultural Armor
I whole heartedly agree. While I have 5 characters, I play my Guardian and Thief almost exclusively, and I hated while leveling up, when I would get a new piece of gear that always looked like it would have 3-4 different dye areas, it’d end up having only 1. I bought then entire Human T3 Cultural Heavy Armor for my Guardian, and I’m actually both very disappointed and angry that nearly all pieces are only 1-2 dye selections. What’s worse is that the majority of the armor looks like it’d have several spots to dye! The shoulders are one color, + the cloth hanging, which is terrible. The ‘wing’ motif on the armor should be a separate dye area compared to the rest of the armor. I’d really love to see armors looked into again to be reworked better, but unfortunately, I don’t think it’ll ever happen.
This problem transcends cult armor, though given the price of cult armor it’s particularly egregious.
Take Draconic armor for example, the exotic heavy armor everyone has. It’s got many different components to it, and only has 3 channels, with the end result never looking very nuanced. A waste of a decent model, in my opinion, much like the cult armor.
The Sylvari cultural armor has a similar problem. There’s actually a whole section of the armor that is a tan type color you can’t even change. You’re pretty much stuck with that color, and it takes up a good chunk of the legs and gloves.
Luckily it just happened to go with the color scheme I was going for, so I’m not terribly too upset.
It’s a medical condition, they say its terminal….
Bought Dreadnought Visor (http://wiki.guildwars2.com/wiki/Dreadnaught_Visor) and it made ma laugh that this helm has only 2 dye slots: 1 for the most parts of the helm, and 1 for the … moustache? Decided to put the same dye into both slots…
I thought I read somewhere while the game was in development that some armors could have up to 5 dye channels. I’d have to go back to their blog posts to check. I’ve never seen more than 3 on anything and as you say, many only have 2 or 1. Too bad really, makes them seem less detailed.
I thought I read somewhere while the game was in development that some armors could have up to 5 dye channels. I’d have to go back to their blog posts to check. I’ve never seen more than 3 on anything and as you say, many only have 2 or 1. Too bad really, makes them seem less detailed.
4 is common enough. I’ve never seen 5 though.
I thought I read somewhere while the game was in development that some armors could have up to 5 dye channels. I’d have to go back to their blog posts to check. I’ve never seen more than 3 on anything and as you say, many only have 2 or 1. Too bad really, makes them seem less detailed.
4 is common enough. I’ve never seen 5 though.
I’ve never seen 4 either, so far the most I’ve seen is 3.
Needless to say this came as a surprise to people who’d seen pictures of Snaff, or met Kudu. Kudu wears grey T3 armour with red gems on his golemancy tool; but on the player version of the T3 armour the overcoat and the gems share the same palette slot
Garnished Toast
The Sylvari cultural armor has a similar problem. There’s actually a whole section of the armor that is a tan type color you can’t even change. You’re pretty much stuck with that color, and it takes up a good chunk of the legs and gloves.
Luckily it just happened to go with the color scheme I was going for, so I’m not terribly too upset.
With sylvari armour, I think the colour on your skin will affect the clothing to some degree.
I noticed when I made my previously green skinned sylvari brow, some patches of colour on her cultrual armour changed colour as well. I had one spare makeoverkit, so I tried several skin colour options, and seeing if it affected my gear, and it did.
I ditched mine for this very reason. Could never get a good colour pallete going with the lack of choice