Combat Mechanics Oddities

Combat Mechanics Oddities

in Guild Wars 2 Discussion

Posted by: ZombieLeach.5862

ZombieLeach.5862

Since I didn’t see another thread quite like this I figured I’d make one. How combat functions and how skills, traits, and sigils/runes interact with those mechanics can be rather odd at times and cause certain issues that should be addressed in the future to help iron out the combat experience and even make certain thing viable to use. I’ll describe a couple as examples.

  • When in an enemies face that you’re targeting to the point that the end of the player character’s weapon (rifles are especially good at causing this) sticks into the enemy’s character model the projectile fires back at the enemy. This happens when the player model is facing the targeted enemy, but the end of the weapon is in the enemy’s character model causing the bullet to fire backwards towards the enemy to register the hit(usually up and back diagonally from my experience). This effects piercing damage bullet paths such as Warrior’s Volley making it impossible to use in close range. Longer rifle models are worse off because of this.
  • Enemies that don’t give experience don’t trigger traits and sigils that proc on a kill. This limits how often you get a charge from sigils that stack charges for various effects (usually stacking stat increases) on kills and traits such as Necromancer’s, Reaper Traitline, Grandmaster, Reaper’s Onslaught (Which reduces the cooldown of shroud abilities on a kill). The number of enemies that don’t trigger is a surprising amount, most event spawned enemies at in higher level zones don’t cause a trigger.

What I want to do is create a list of these type of oddities so the devs can have an easy to access resource. What I need you to do is describe an oddity that annoys you so I can add it to this list. Thank you.

Combat Mechanics Oddities

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Addon to the second point, a lot of story enemies doesn’t trigger these kind of effects either. And I especially notice it on guardian with [Renewed Justice] which should let you refresh Virtue of Justice when you kill an enemy, which doesn’t work in an annoyingly large amount of content where it seems like it should.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”