Blackgate Native. It takes tremendous strength and skill to pull a lever.
I see you’re making an effort to continue working on this.
I have no idea how feasible it is programming wise, but If there could be an option to only see your own attacks as well as whichever combo field is currently active, and get rid of everything else, that would probably be the bare bones of what’s needed. Perhaps there could be a second option to have the next combo field in the stack to be faded out to let the players know what is about to come next.
Another idea is to have some combination of the above but have all particle, or non combo field animations have their own alpha channel that can be set with a slider in the graphics options to let the players control how visible all the “noise” is to the important combo fields.
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