Combat speed / Animation speed

Combat speed / Animation speed

in Guild Wars 2 Discussion

Posted by: DeWolfe.2174

DeWolfe.2174

Maybe it’s just me but, I’ve always felt combat was too short in duration and frenetic. Not just by a little but, way too short and frenetic. I’m thinking animations speed should be decreased by 25% and damage multipliers reduced by the same. Now, it may sound like a lot but, with the duration clocking below a second for most skills, adding 25% isn’t much. This is not touching cool downs, just the actual time is takes to swing a sword or shoot a bow, etc.

For damage reduction, it really needs to come down to give pvp a sense of a brawl taking place. In WvW and sPvP, how long does it take to burst down a character, 3-4 seconds if that? What fun and skill is it really when most are just full glass on a fixed rotation? When you can macro an attack and win, it’s just not that much fun.

In contrast to the combat being too fast paced, running / terrain speed is too darn slow. Play as a full height Norn without any speed boost’s and you’ll either want to punch the screen or fall asleep. Moving is really just that slow. Traveler Runes wouldn’t be so expensive if the demand for a speed increase wasn’t there.

So I’m asking the dev’s, if your game was an old LP, slow and mello it down a bit in combat. Like the voice on the record, combat will get a little deeper. Meanwhile, spin that baby UP for traveling speed. We need a little more pep in our step.

Anyone else have an opinion on the topic?

[AwM] of Jade Quarry.

Combat speed / Animation speed

in Guild Wars 2 Discussion

Posted by: Ensio.8172

Ensio.8172

I agree wholeheartedly with “slower” combat in PvP, especially since there are no dedicated healers, but I also know that puts me in the minority.

I just hate the fact that both small and large scale PvP fights come down to both sides trying to just AoE each other down.

Combat speed / Animation speed

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

I kind of agree. I mean if you play around in PVE for any great length of time and fight any NPC that uses any ranged weapons you can see that they fire far too fast. Get them in a group and you can be downed and dead VERY fast. Of course for PvP you just multiply this by a lot more because you are playing vs people who do the best they can to hit higher numbers on you.

But then again I think they have combat so fast here to keep us on the edge of our seats and to make us forget that there is little to no strategy to it all and it comes down to basic skills such as dodging, moving out of the way etc.

So I’m kind of on the fence…

Since when did this business of being a hero become being a business?