Combo Fields?

Combo Fields?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

They are a (supposedly) core and unique aspect of the game, an answer to co-ordinated team play, and a mechanism for engaging and deep combat.

Yet they are completely ignored in most cases because they are just so useless.

We need a CDI on this.

Combo Fields?

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Posted by: Kibazuka.1390

Kibazuka.1390

They are not useless o.O

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Combo Fields?

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Posted by: eekzie.5640

eekzie.5640

They are not useless o.O

Most cases, as in pretty much anything that’s not a firefield + blast combination.
Or the situational blind/stealth.

Combo Fields?

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Posted by: Kibazuka.1390

Kibazuka.1390

They are not useless o.O

Most cases, as in pretty much anything that’s not a firefield + blast combination.
Or the situational blind/stealth.

What, combo fields are an essential part in the high end of every aspect in the game.
Be it fire and smoke fields in dungeons, Water and static fields in wvw or any existing fields in spvp

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Combo Fields?

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Posted by: Talonblaze.3175

Talonblaze.3175

It’s not that they are useless, (well maybe light fields are near the bottom of the useful totem pole) its the fact that they are pretty much just a mere footnote to players in the game mechanics, therefore many don’t utilize them properly.

Duty is heavier than death.

Combo Fields?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

They are not useless o.O

Most cases, as in pretty much anything that’s not a firefield + blast combination.
Or the situational blind/stealth.

What, combo fields are an essential part in the high end of every aspect in the game.
Be it fire and smoke fields in dungeons, Water and static fields in wvw or any existing fields in spvp

I really don’t see anything but fire, smoke and water getting much action at all in PvE. And even on those, I don’t see anything but blast finishers having any sort of a noticeable impact.

When your group blasts a fire field and all those might stacks show up, you feel the impact. When someone does a projectile finisher and gives an enemy a whooping 1 second of burning, thats not impact, that’s just lol.

Combo Fields?

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Posted by: eekzie.5640

eekzie.5640

They are not useless o.O

Most cases, as in pretty much anything that’s not a firefield + blast combination.
Or the situational blind/stealth.

What, combo fields are an essential part in the high end of every aspect in the game.
Be it fire and smoke fields in dungeons, Water and static fields in wvw or any existing fields in spvp

Static field is a usefull skill for CC. The combo field it provides is not, mainly because swiftness can come from guardian skills now.
Light, dark, ethereal, ice, lightning and poison are in a pretty terrible position right now imo. As well as leap/projectile/whirl finishers in general. Blasting is soooo much more important than any of the others.

The problem this causes is that if I place a field on top of yours it has a significant negative impact.

Combo Fields?

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Posted by: Kibazuka.1390

Kibazuka.1390

Projectile finishers are weak because they are easily spammable.
A third of all combo fields being viable for dungeon speedclears is also not bad at all(But more situational light, not water at all) since most are designed for pvp

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Combo Fields?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Projectile finishers are weak because they are easily spammable.
A third of all combo fields being viable for dungeon speedclears is also not bad at all(But more situational light, not water at all) since most are designed for pvp

Stuff like 1 s burning isn’t just weak, its laughable.

If its designed for PvP why is it a PvE mechanic then :L? If you have a mechanic in PvE, make it work in PvE.

Combo Fields?

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Posted by: Kibazuka.1390

Kibazuka.1390

Static field is an important sorce of swiftness for medium sized zergs where you dont have 20 staff guards alone spamming their symbol all the time. The same goes for speedstacking in dungeons. For example the underwater fractal before the dolphin part. You also cant override other combo fields since the combo field layed down first is the one that counts. If anything you can annoy them by laying down a wrong combo field first where should have been put a better one.

-

on a condition build this one second burn is like 600 added damage through nothing but a secondary effect on a projectile alone. Its not insane but its definitely not laughable. The second part doesnt make sense, they all work in pve and you can use them, just dont expect to break world records (like with many other things as well)

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Combo Fields?

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Posted by: eekzie.5640

eekzie.5640

Projectile finishers are weak because they are easily spammable.
A third of all combo fields being viable for dungeon speedclears is also not bad at all(But more situational light, not water at all) since most are designed for pvp

I simply do not care about projectile finishers at all in this game. The effects are so negligible that I’ve never tried to get this effect. The amount of effort needed to create the situation has more of a negative effect than the benefits it gives.

I would say for dungeons only using blast finishers on fire fields is always useful.
This comes down to 1/45th of the skill combination being useful.
And that 3/45 combos are worth the time.

This doesn’t really seem that good at all.

Combo Fields?

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Posted by: eekzie.5640

eekzie.5640

Static field is an important sorce of swiftness for medium sized zergs where you dont have 20 staff guards alone spamming their symbol all the time. The same goes for speedstacking in dungeons. For example the underwater fractal before the dolphin part. You also cant override other combo fields since the combo field layed down first is the one that counts. If anything you can annoy them by laying down a wrong combo field first where should have been put a better one.

-

on a condition build this one second burn is like 600 added damage through nothing but a secondary effect on a projectile alone. Its not insane but its definitely not laughable. The second part doesnt make sense, they all work in pve and you can use them, just dont expect to break world records (like with many other things as well)

Static field is not an important source of swiftness. It is an easy source of swiftness. That’s why it’s used. Convenience. Same goes for the guardian skill.

And the fields can be disrupted. That’s big enough of a flaw.

The 600 damage burn on a condition build on a projectile creating character aiming through the field having 20% chance to actually get the 600 damage.
Right. I’m not laughing. I’m crying.