Combo system inspired from Chrono Trigger?

Combo system inspired from Chrono Trigger?

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Posted by: nastyjman.8207

nastyjman.8207

For those who hasn’t played Chrono Trigger (what’s wrong with you!?), there were abilities called Double Tech and Triple Tech. When you selected these abilities, two or three of your characters go into an animation that gives out devastating damage. For example, Lucca will throw fire at Crono’s sword, and Crono would spin around with his fire sword, causing AoE damage. Another one is with Marle and Crono. Marle would enchant Crono, and Crono would spin to heal all the characters in your party.

With that in mind, sometimes I wonder if ANet drew some inspiration from this combat system, although I doubt triple tech is possible since GW2 only has combo finishers and combo fields. There are moments when I throw down a shadow refuge and do my dagger storm for leeching bolts, I would think of Chrono Trigger’s dual techs. Also, I smile when my warrior does a whirlwind attack, and another warrior does it to, doing an “X Strike” combination similar to Chrono and Frog’s dual tech.

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Combo system inspired from Chrono Trigger?

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Posted by: RebelYell.7132

RebelYell.7132

I think it’s a tad bit more innovative than that, as it creates some entertaininly unpredictable profession syergies.

When I think Chrono Trigger combos, I think more of “Fastball Specials”, IE Colossus throwing Wolverine. Not that it wouldn’t be awesome if a Norn threw an Asura warrior and he did a Whirlwind as he landed in a mob of enemies.

User was infracted for being awesome.

Combo system inspired from Chrono Trigger?

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Posted by: nastyjman.8207

nastyjman.8207

I think it’s a tad bit more innovative than that, as it creates some entertaininly unpredictable profession syergies.

When I think Chrono Trigger combos, I think more of “Fastball Specials”, IE Colossus throwing Wolverine. Not that it wouldn’t be awesome if a Norn threw an Asura warrior and he did a Whirlwind as he landed in a mob of enemies.

Gods, that would be the day. They can make it as a racial skill, maybe a utility or elite. The skill would be called “Pickable”. Once you use the skill, you will become a pickable bundle. When someone picks you up, they can throw you at the enemy or spin around with your sword extended.

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Combo system inspired from Chrono Trigger?

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Posted by: itouge.6790

itouge.6790

Interesting thought I personally love the original chorno trigger. the “Guardia forest theme” is my ring tone.

Combo system inspired from Chrono Trigger?

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Posted by: digiowl.9620

digiowl.9620

As so many things with GW2, the core idea of the combo system is interesting. But its implementation seems overly focused around a small group of players coordinating over voip. Trying to find, never mind identify, a combo field in the middle of the particle storm that is your average battle is virtually impossible.

Additionally, one field can be overwritten by another all too easily. This because fields are usually part of the heavy hitting AOEs of the various professions. And most of the effects are yet more boon/condition spam. And we know that system is bordering on broken, particularly the condition side, when one person can block another from having any impact what so ever. This because their efforts either don’t stack or quickly fill out the stack on their own.

On CT the combo system was interesting because they could do quite a lot more via double or triple combos than they could do just acting individually. But in GW2 very few combos do things that can’t be matched or outperformed by individual action.

Combo system inspired from Chrono Trigger?

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Posted by: RebelYell.7132

RebelYell.7132

As so many things with GW2, the core idea of the combo system is interesting. But its implementation seems overly focused around a small group of players coordinating over voip. Trying to find, never mind identify, a combo field in the middle of the particle storm that is your average battle is virtually impossible.

I’ve never had that much trouble with it when playing as a duo. Me a Mesmer and my GF a Guardian, it was as simple as telling her, “Hey, if you equip a hammer, you can spread around Chaos Armor if you blast the purple stuff.”

User was infracted for being awesome.

Combo system inspired from Chrono Trigger?

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Posted by: digiowl.9620

digiowl.9620

As so many things with GW2, the core idea of the combo system is interesting. But its implementation seems overly focused around a small group of players coordinating over voip. Trying to find, never mind identify, a combo field in the middle of the particle storm that is your average battle is virtually impossible.

I’ve never had that much trouble with it when playing as a duo. Me a Mesmer and my GF a Guardian, it was as simple as telling her, “Hey, if you equip a hammer, you can spread around Chaos Armor if you blast the purple stuff.”

That would fit squarely within the exception i gave.

Combo system inspired from Chrono Trigger?

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Posted by: RebelYell.7132

RebelYell.7132

As so many things with GW2, the core idea of the combo system is interesting. But its implementation seems overly focused around a small group of players coordinating over voip. Trying to find, never mind identify, a combo field in the middle of the particle storm that is your average battle is virtually impossible.

I’ve never had that much trouble with it when playing as a duo. Me a Mesmer and my GF a Guardian, it was as simple as telling her, “Hey, if you equip a hammer, you can spread around Chaos Armor if you blast the purple stuff.”

That would fit squarely within the exception i gave.

My apologies. I have reach your post more closely, and I do agree, once you have too many fields in play, it can be a mess.

User was infracted for being awesome.