Combos/Fields dont require skill?

Combos/Fields dont require skill?

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Posted by: Knighthonor.4061

Knighthonor.4061

In your opinion, does Combos/Fields require skill?

Because there isnt any content in the game that requires proper combo/field use in the game.

Combos/Fields dont require skill?

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Posted by: GummiBear.2756

GummiBear.2756

sure there is nothing that require it, but will proper use you can make a lot of good use of it, stacking mights, swiftness, giving stealth to whole team or chaos armor to whole team aoe weakness etc etc etc, so used skillfully it certainly can make stuff easier to do

Combos/Fields dont require skill?

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Posted by: NoxInfernus.2361

NoxInfernus.2361

Easy to learn (or fluke), hard to master.
Having the foresight to set up and execute combo fields at the right time is a skill that few take the time to learn.
If care is taken, they certainly can add to combat. Teamwork is key

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You can complete most of the game’s content without being a great player. However the great players (and the just darn good ones) make strong use of things like combo fields: a few “area mights” make all the difference for taking down dungeon bosses more quickly and in certain group fights (e.g. vs Tequatl).

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Substance E.4852

Substance E.4852

Because there isnt any content in the game that requires proper combo/field use in the game.

There used to be but then Anet decided bypassing invulnerability on WvW camp npc’s with life steal wasn’t kosher and, well…

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Posted by: Sizer.5632

Sizer.5632

Pve content involves fire fields, it doesnt “require” them but it makes fights a lot shorter, though its less skill and more running the right build

Spvp might use a lot if a team has staff eles (do people do that anymore?) but its mostly things like d/d eles and warriors blasting their own fire fields for might, or engies blasting water fields, so again not a ton of teamwork involved, but they are used

Wvw seems like the place where they take the more skill/coordination, especially water fields, but I dont play wvw much so someone else could explain it better

It would be really neat if they were more important, or at least if the weaker ones (dark, ethereal, ect.) were more useful, but if youre suggesting future content literally require specific combo fields it would be a bad idea simply because it would restrict what classes you could run.

Borolis Pass – [TOVL]
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele

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Posted by: Zahld.4956

Zahld.4956

Maybe if anet made a separate skill slot for combo fields, people would use it more with skill….and made them more visually distinct from non-combo field skills…

(edited by Zahld.4956)

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Posted by: heartless.6803

heartless.6803

The skill is knowing when to use it and how to take advantage of it.

They promote good synergy. Though I have a hard time remembering what all of them do. A spreadsheet for them would be great if such existed.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Lazaar.9123

Lazaar.9123

A spreadsheet for them would be great if such existed.

There’s a table on this wiki page that has them all:
http://wiki.guildwars2.com/wiki/Combo

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Posted by: Test.8734

Test.8734

In your opinion, does Combos/Fields require skill?

Because there isnt any content in the game that requires proper combo/field use in the game.

That kind of reasoning makes no sense.

In many MMORPGs you need specific gear in order to advance. Does that mean that gear grind requires skill? No.

The fact PvE does not require combo fields has nothing to do with the matter of if combo fiels would require skill or not. It has more to do with how PvE does not require skill at all.

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Posted by: CMF.5461

CMF.5461

I feel the field combos could use more work and versatility.

http://wiki.guildwars2.com/wiki/Combo

Light fields are largely worthless and most people want to avoid them.

Many of the bolt mechanics are so random/minuscule that it has no impact what so ever.

Projectile combos are a byproduct of masses of fields strewn across the ground, and what ever happens happens.

At most we look to have fire and water fields and people want to blast finisher them. A couple of leap finishers are useful, such as smoke for stacking of invisibility, but that is limited to thieves.

I would like all finishers to have much larger impact and used skillfully to push fights and have an awesome WOW effect from group utility. That is how they were sold, but I was less impressed when I played the game in the end.