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Posted by: Astralporing.1957

Astralporing.1957

Yet again, an answer to a question nobody asked.

This is designed solely to break Hammer Trains.

Break? Now even stability won’t protect you from them. All in all, it will promote mindless zerg mass cc spam. As it is now, if you used your cc against an opponent with stab, it was wasted. Now, there will be no reason to time it anymore – either it will work, or it will whittle stability stacks down (and you better spam more of cc, to get those stacks down before your opponent gets them back up again).

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Aomine.5012

Aomine.5012

Don’t forget there’re mobs that do constant CC on every single attack they make, as well as mob that does multiple kb in one cast.

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

Well, good bye Silverwastes.

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Posted by: Arkinos.7245

Arkinos.7245

Oh . . . I think I’m all for this change. Expect many tears from players who win by knocking you off a cliff.

Depending on stack amounts and skill effects, this might be a substantial nerf to stability.
All things considered, thats probably the intention.

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Posted by: joe.7684

joe.7684

There is always in every game some portion of the population that only plays PvE, has no regard for balance, and is vehement that nothing gets nerfed every under any circumstances.

In the Guild Wars world, where they’ve split skills in the past, this usually comes as a cry for the skill to be split, so that the part of the game they care about will never see nerfs.

This thread is another one of those.

And this is a bad thing…why, exactly? PvE is a different environment from PvP and WvW, and it’s not always advisable to alter skills in a one-size-fit-all way.

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Posted by: Ballads.2509

Ballads.2509

After dropping this huge bomb on us in the live stream, Threads have popped up in evey forum. Pve players are opposed to it. WvW players despise it, and even PVE players are not happy at all.
Almost no one wants this change. Why make it?

(edited by Ballads.2509)

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Um . . . I like it. Said so in one of those other threads. No speaking out of turn, please.

Gone to Reddit.

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Posted by: lordkrall.7241

lordkrall.7241

I find it quite interesting.
Stability as it is right now is probably way too powerful. The change is probably for the better, but will be hard to say before we get to try it.

Keep in mind however that people do dislike change, even if it seemed to be the best thing ever people on these forums would complain about how it would destroy the game and so on and so forth.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Snow.2048

Snow.2048

I’m actually pretty neutral to this one thus far. I really need to see what happens to cooldowns of skills giving it and or amount of stacks given by a skill, its not one of the changes I can make an educated guess as to the results will be with the information given.

I can go and make assumptions that the stacks will be too low and cc will suddenly become hard to counter, or that it will be too high and weaken cc but that’s not really helping much.

If someone has info as to max stacks and how many stacks several example skills give, then I might be able to better judge…

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I won’t make a judgement on it until I’ve experienced the change first-hand. Looking at the change on paper, though, yeah, it doesn’t sound like something I’ll like. But none of us know the full details of how it’s going to work in game; it’s best to wait and see how it actually will work before grabbing the torches and pitchforks.

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Posted by: warbignime.4610

warbignime.4610

DUDE, it is YOUR opinion, you can not represent the community , stop saying your OP like a fact and do not force your OP upon the whold community.
I like the stability change, right now it is op on bunkers.

Some must fight so that all may be free.

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Posted by: heartless.6803

heartless.6803

I think stability is really really strong. Though the changes will undermine a lot of the strength of guardian skills and make them well nearly worthless. I really hope they go through and adjust some of them for potency. Stand your ground sounds like it’s getting a major neutering.

Though it begs to question, new stability does the stack get removed and clear you from a current CC? Like Teq tidal wave, if you’re currently knocked down and use stand your ground does it still consume and work? Currently it acts as a stun break because it provides immunity.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Ohoni.6057

Ohoni.6057

After dropping this huge bomb on us in the live stream, Threads have popped up in evey forum. Pve players are opposed to it. WvW players despise it, and even PVE players are not happy at all.
Almost no one wants this change. Why make it?

ANet. They like to do this kind of thing, note the Traits changes last spring. I’m sure they will blame this on “player feedback” too.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: heartless.6803

heartless.6803

If things get balanced right then it can be a very good thing. Currently guardians are too strong in global support due to many Stability group generators. Which make them a must have for groups. Limiting the potential of stability and spreading it out can help lower them in terms of support which can bring them up in offense, as they are very very very struggling in offense department and ANET seems to be trying to bring that up front for them.

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Posted by: Causic.3798

Causic.3798

Stability is OP considering how easy it is to come by (for some classes) and how useful it is. I think its it will be a change for the better.
It will make things more strategic in WvW, since right now its just mostly guardians and a some warrior stacking and pain-training everything. This change may change the meta, and allow more classes to be useful.

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Posted by: micmartin.7465

micmartin.7465

Well I am done giving my opinion about balances. ANET created this support unbalanced years ago. Like the symbol of swift nerf which made us the group swiftness (bleep) and just slower when running solo.They have utterly failed at balancing the offensive lack that guardians experience but hey we never have been the killers and I accept that…seriously someone in here wrote that ANET has been trying to resolve our offense…with what spirit weapons OMG lol lol lol yeah I would be better with a level 1 grey greatsword/butterknife skill or better yet increase burning of 1 second cause that will make a difference in WvW with all the extra fire and/or condition removal. I could waste a lot more time on this but I already wasted enough. I will continue to be the (bleep) and say THANK YOU ANET!!!

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Posted by: Xyonon.3987

Xyonon.3987

I like it – counterplay and boonstrip buff. +1 anet

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: heartless.6803

heartless.6803

Well I am done giving my opinion about balances. ANET created this support unbalanced years ago. Like the symbol of swift nerf which made us the group swiftness (bleep) and just slower when running solo.They have utterly failed at balancing the offensive lack that guardians experience but hey we never have been the killers and I accept that…seriously someone in here wrote that ANET has been trying to resolve our offense…with what spirit weapons OMG lol lol lol yeah I would be better with a level 1 grey greatsword/butterknife skill or better yet increase burning of 1 second cause that will make a difference in WvW with all the extra fire and/or condition removal. I could waste a lot more time on this but I already wasted enough. I will continue to be the (bleep) and say THANK YOU ANET!!!

The main problem with guardians is also the main issue with necros. The basic fact is, the condition system blows chunks and needs to over overhauled completely.

Having one burn per target is what kills guardians damage. There is no stacking of burns just stacking duration, which hur dur doesn’t help when they die in like 15 secs. They appear to be changing how conditions work but if you have a reliable way to generate condi immunity (whatever its name was) then that pretty much negates the entirety of the guardian class as the bulk of their damage revolves around a not so well thought out burn mechanic.

I’m still hoping the guardian specialization is something that focuses on pure offense and actually can kick some kitten .

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: crochip.2389

crochip.2389

I won’t be sure until I see how it will be implemented in full, but so far i like it.
Like xyonon said, it offers more counterplay by having stacks instead of flat out immunity to cc, and more counterplay is always a good thing.

Maaarrrr | Piken Square | Second Law [Scnd]

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Posted by: heartless.6803

heartless.6803

I won’t be sure until I see how it will be implemented in full, but so far i like it.
Like xyonon said, it offers more counterplay by having stacks instead of flat out immunity to cc, and more counterplay is always a good thing.

That is true and would be great if they totally balanced things out.

Guardians have the lowest health pool in the game, and some of the lowest base damage because of all the defense they get. One of the strongest aspects of that defense is stability which they have in massive amounts. Nerfing stability nerfs a large portion, if not only portion, guardians are taken to anything competitive in pvp. Nerf that without buffing other aspects of guardians makes them a worthless class to have as a whole.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Sagat.3285

Sagat.3285

Well I am done giving my opinion about balances. ANET created this support unbalanced years ago. Like the symbol of swift nerf which made us the group swiftness (bleep) and just slower when running solo.They have utterly failed at balancing the offensive lack that guardians experience but hey we never have been the killers and I accept that…seriously someone in here wrote that ANET has been trying to resolve our offense…with what spirit weapons OMG lol lol lol yeah I would be better with a level 1 grey greatsword/butterknife skill or better yet increase burning of 1 second cause that will make a difference in WvW with all the extra fire and/or condition removal. I could waste a lot more time on this but I already wasted enough. I will continue to be the (bleep) and say THANK YOU ANET!!!

The main problem with guardians is also the main issue with necros. The basic fact is, the condition system blows chunks and needs to over overhauled completely.

Having one burn per target is what kills guardians damage. There is no stacking of burns just stacking duration, which hur dur doesn’t help when they die in like 15 secs. They appear to be changing how conditions work but if you have a reliable way to generate condi immunity (whatever its name was) then that pretty much negates the entirety of the guardian class as the bulk of their damage revolves around a not so well thought out burn mechanic.

I’m still hoping the guardian specialization is something that focuses on pure offense and actually can kick some kitten .

Man you got me hoping burn stacks in intensity now instead of cover condis I was already hoping condi for LB with hexes like an improved version of GS #5. Need more info tough.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: heartless.6803

heartless.6803

Well I am done giving my opinion about balances. ANET created this support unbalanced years ago. Like the symbol of swift nerf which made us the group swiftness (bleep) and just slower when running solo.They have utterly failed at balancing the offensive lack that guardians experience but hey we never have been the killers and I accept that…seriously someone in here wrote that ANET has been trying to resolve our offense…with what spirit weapons OMG lol lol lol yeah I would be better with a level 1 grey greatsword/butterknife skill or better yet increase burning of 1 second cause that will make a difference in WvW with all the extra fire and/or condition removal. I could waste a lot more time on this but I already wasted enough. I will continue to be the (bleep) and say THANK YOU ANET!!!

The main problem with guardians is also the main issue with necros. The basic fact is, the condition system blows chunks and needs to over overhauled completely.

Having one burn per target is what kills guardians damage. There is no stacking of burns just stacking duration, which hur dur doesn’t help when they die in like 15 secs. They appear to be changing how conditions work but if you have a reliable way to generate condi immunity (whatever its name was) then that pretty much negates the entirety of the guardian class as the bulk of their damage revolves around a not so well thought out burn mechanic.

I’m still hoping the guardian specialization is something that focuses on pure offense and actually can kick some kitten .

Man you got me hoping burn stacks in intensity now instead of cover condis I was already hoping condi for LB with hexes like an improved version of GS #5. Need more info tough.

Yeah they need to do overhaul to the condition system, it is one of the reasons that zerker is so meta. Plus to condition damage is such a worthless stat for nearly everyone and plus to healing is taken by literally nobody. They need to sort out the systems to make it so people don’t go and stack power and zerker builds.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: RashanDale.3609

RashanDale.3609

I like it – counterplay and boonstrip buff. +1 anet

The newly added ‘counterplay’ just consists of CC spam.

And how exactly was it a buff to boonstrip?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: heartless.6803

heartless.6803

inc more hammer warriors. Spam through that stability stacks.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Khisanth.2948

Khisanth.2948

Depends on how thoroughly they go back and adjust existing contents to work with the changes. Not expecting much though.

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Posted by: naiasonod.9265

naiasonod.9265

When ‘change’ is almost always to take something away from us, make something weaker or make something tedious that was not prior, some of us get annoyed when they change things, sure.

It isn’t change I dislike, personally – it’s persistently bad and consistently unlikeable change.

Anet is amazingly good at a terrible thing to be good at, and that’s making change feel like it’s a blight to be dreaded, never anything to look forward to.

Might just be my experience, but MMOs in general are often bad about this, and Anet seems to be clawing for first of the worst of all game studios at making sure anything that feels rewarding or is actually good gets nerfed to the same level of forgettable mediocrity as much else.

One is only the smartest person in the room if they are alone.

(edited by naiasonod.9265)

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Posted by: LostBalloon.6423

LostBalloon.6423

I think they’re trying to avoid the hassle of balancing PvE and PvP separately, a la GW1, as much as possible anyway. I’d applaud them on that effort, if it wasn’t so futile.

It’s a pretty good change for sPvP, since it introduces more strategy to the boon, but it’s probably going to be pretty rough in PvE, where I’m sure we will quickly find the points in the game that were never designed to work with stability like that.

I think PvE will be the least affected since you can just stand still in a spot and stack stable while you dps stuff and running usually involves stealth to avoid detection (at least this is true of the vanilla content)

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Posted by: LostBalloon.6423

LostBalloon.6423

I like it – counterplay and boonstrip buff. +1 anet

The newly added ‘counterplay’ just consists of CC spam.

And how exactly was it a buff to boonstrip?

It actually removes a lot of strategy around boon strips (at least in wvw)

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Posted by: LostBalloon.6423

LostBalloon.6423

Well I am done giving my opinion about balances. ANET created this support unbalanced years ago. Like the symbol of swift nerf which made us the group swiftness (bleep) and just slower when running solo.They have utterly failed at balancing the offensive lack that guardians experience but hey we never have been the killers and I accept that…seriously someone in here wrote that ANET has been trying to resolve our offense…with what spirit weapons OMG lol lol lol yeah I would be better with a level 1 grey greatsword/butterknife skill or better yet increase burning of 1 second cause that will make a difference in WvW with all the extra fire and/or condition removal. I could waste a lot more time on this but I already wasted enough. I will continue to be the (bleep) and say THANK YOU ANET!!!

The main problem with guardians is also the main issue with necros. The basic fact is, the condition system blows chunks and needs to over overhauled completely.

Having one burn per target is what kills guardians damage. There is no stacking of burns just stacking duration, which hur dur doesn’t help when they die in like 15 secs. They appear to be changing how conditions work but if you have a reliable way to generate condi immunity (whatever its name was) then that pretty much negates the entirety of the guardian class as the bulk of their damage revolves around a not so well thought out burn mechanic.

I’m still hoping the guardian specialization is something that focuses on pure offense and actually can kick some kitten .

Man you got me hoping burn stacks in intensity now instead of cover condis I was already hoping condi for LB with hexes like an improved version of GS #5. Need more info tough.

Have you guys not seen medi-guards in spvp? …

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Posted by: LostBalloon.6423

LostBalloon.6423

Stability is OP considering how easy it is to come by (for some classes) and how useful it is. I think its it will be a change for the better.
It will make things more strategic in WvW, since right now its just mostly guardians and a some warrior stacking and pain-training everything. This change may change the meta, and allow more classes to be useful.

I think its their way of bringing anti-blob meta to wvw, or at least part of their solution

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Posted by: heartless.6803

heartless.6803

Well I am done giving my opinion about balances. ANET created this support unbalanced years ago. Like the symbol of swift nerf which made us the group swiftness (bleep) and just slower when running solo.They have utterly failed at balancing the offensive lack that guardians experience but hey we never have been the killers and I accept that…seriously someone in here wrote that ANET has been trying to resolve our offense…with what spirit weapons OMG lol lol lol yeah I would be better with a level 1 grey greatsword/butterknife skill or better yet increase burning of 1 second cause that will make a difference in WvW with all the extra fire and/or condition removal. I could waste a lot more time on this but I already wasted enough. I will continue to be the (bleep) and say THANK YOU ANET!!!

The main problem with guardians is also the main issue with necros. The basic fact is, the condition system blows chunks and needs to over overhauled completely.

Having one burn per target is what kills guardians damage. There is no stacking of burns just stacking duration, which hur dur doesn’t help when they die in like 15 secs. They appear to be changing how conditions work but if you have a reliable way to generate condi immunity (whatever its name was) then that pretty much negates the entirety of the guardian class as the bulk of their damage revolves around a not so well thought out burn mechanic.

I’m still hoping the guardian specialization is something that focuses on pure offense and actually can kick some kitten .

Man you got me hoping burn stacks in intensity now instead of cover condis I was already hoping condi for LB with hexes like an improved version of GS #5. Need more info tough.

Have you guys not seen medi-guards in spvp? …

Medi guards also give up literally all of what make guardians desired for the sake of damage that is lower then warriors, thieves, elementalists, engineers……..They’re strong for guardians but they’re not strong in itself. They’re really easy to country and very predictable as they give up literally all of a guardians defense.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: micmartin.7465

micmartin.7465

yup new changes suck, WvW Frontline LOL things of the past now we stand with the backline and simply just spam virtues and shouts….YAY well time to start looking for another game. Play almost my entire gaming life GW and still consider it the best right now but if I can’t play melee then forget about. Not to mention its ALL about numbers now and now quality with these changes. Necro are now the masters of the blob….thanks Dev you killed my game!!! Killed it!!!!!!

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Posted by: micmartin.7465

micmartin.7465

Well I am done giving my opinion about balances. ANET created this support unbalanced years ago. Like the symbol of swift nerf which made us the group swiftness (bleep) and just slower when running solo.They have utterly failed at balancing the offensive lack that guardians experience but hey we never have been the killers and I accept that…seriously someone in here wrote that ANET has been trying to resolve our offense…with what spirit weapons OMG lol lol lol yeah I would be better with a level 1 grey greatsword/butterknife skill or better yet increase burning of 1 second cause that will make a difference in WvW with all the extra fire and/or condition removal. I could waste a lot more time on this but I already wasted enough. I will continue to be the (bleep) and say THANK YOU ANET!!!

The main problem with guardians is also the main issue with necros. The basic fact is, the condition system blows chunks and needs to over overhauled completely.

Having one burn per target is what kills guardians damage. There is no stacking of burns just stacking duration, which hur dur doesn’t help when they die in like 15 secs. They appear to be changing how conditions work but if you have a reliable way to generate condi immunity (whatever its name was) then that pretty much negates the entirety of the guardian class as the bulk of their damage revolves around a not so well thought out burn mechanic.

I’m still hoping the guardian specialization is something that focuses on pure offense and actually can kick some kitten .

Man you got me hoping burn stacks in intensity now instead of cover condis I was already hoping condi for LB with hexes like an improved version of GS #5. Need more info tough.

Have you guys not seen medi-guards in spvp? …

Dude they are so easy to kill LOL

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Posted by: Mirta.5029

Mirta.5029

yup new changes suck, WvW Frontline LOL things of the past now we stand with the backline and simply just spam virtues and shouts….YAY well time to start looking for another game. Play almost my entire gaming life GW and still consider it the best right now but if I can’t play melee then forget about. Not to mention its ALL about numbers now and now quality with these changes. Necro are now the masters of the blob….thanks Dev you killed my game!!! Killed it!!!!!!

If you don’t want the game to change, I suggest not picking up an MMO. Chances are, no matter what MMO you play, one day they’re going to have a balance patch that you won’t like. All MMOs do.

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Posted by: Jski.6180

Jski.6180

yup new changes suck, WvW Frontline LOL things of the past now we stand with the backline and simply just spam virtues and shouts….YAY well time to start looking for another game. Play almost my entire gaming life GW and still consider it the best right now but if I can’t play melee then forget about. Not to mention its ALL about numbers now and now quality with these changes. Necro are now the masters of the blob….thanks Dev you killed my game!!! Killed it!!!!!!

If you don’t want the game to change, I suggest not picking up an MMO. Chances are, no matter what MMO you play, one day they’re going to have a balance patch that you won’t like. All MMOs do.

More then mmo all online games that are updated at any time changes. Even offline games that are updated tend to changes now. If you do not like changes you do not like life.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mirta.5029

Mirta.5029

More then mmo all online games that are updated at any time changes. Even offline games that are updated tend to changes now. If you do not like changes you do not like life.

kind of true. Except that for offline games you can choose not to patch

Either way, it’s okay to be upset if it ruins your playstyle, however you got to understand that no matter what the change is, someone will always stay upset. Meaning that pretty much all players will have an upsetting patch at some point. However the question is how you deal with it. In my opinion, because all online games do updates and balance changes too, the best thing is to adapt and move on. Mostly because you can run away to other MMOs. But you’ll encounter upsetting patches there too.

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Posted by: Mudran.8105

Mudran.8105

I’m not sure if I’m right, but there is still no stability for thieves – with 2 seconds of stealth and without power all the time I was ping-ponged around places by mobs, stunned all the time…
With a class that should be close fight – being interrupted / stunned all the time – because even the smallest attack is intrruptable – why is that? I don’t understand how it was meant to be playable and enjoyable class.

(edited by Mudran.8105)

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Posted by: micmartin.7465

micmartin.7465

yup new changes suck, WvW Frontline LOL things of the past now we stand with the backline and simply just spam virtues and shouts….YAY well time to start looking for another game. Play almost my entire gaming life GW and still consider it the best right now but if I can’t play melee then forget about. Not to mention its ALL about numbers now and now quality with these changes. Necro are now the masters of the blob….thanks Dev you killed my game!!! Killed it!!!!!!

If you don’t want the game to change, I suggest not picking up an MMO. Chances are, no matter what MMO you play, one day they’re going to have a balance patch that you won’t like. All MMOs do.

This is not a nerf or simple skill balance. Tthe devs destroyed the WvW experience. Never logged on after first week during which I gave it a shot. I accept change but not breaking the game to make pvp players more happy about a minor change. It has made WvW all about big range blobs. No skill no melee, please be constructive with your response since I did not state I do not accept any change but this change was really idiotic and unnecessary. GW2 has gone all “wiazrd/spells” with the focus on the new 3rd heavy class being range with spells, necros getting more upgrades and now stability useless in big group fights unless you run and dodge like a pack of wild buffalos. Done with again for another few weeks. Thanks GW2, please just stop updating the game if you are going to further WoW us (numerous useless expansion and updates from World of Warcraft).

I want new content that keeps it fun for all players not 60%…

More then mmo all online games that are updated at any time changes. Even offline games that are updated tend to changes now. If you do not like changes you do not like life.