Commander Tag
I’m voting no to this sort of passively toxic elitist crap.
You have to understand that player’s experience is not ( let’s say also “necessarily” ) related to his golds.
https://www.youtube.com/watch?v=WKBKak4gU0g
Yeah…I’m going to have to go ahead and say “no” on this.
~double thumbs down~
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
I have to say I don’t understand how achievements from meta events and/or wvw participation demonstrates any form of leadership ability or even knowledge of events.
As long as there’s no real need to demonstrate leadership to be allowed to get tag I don’t Think it should be differentiated – and definitely not on something so arbitrary as achievements or AP.
Guild Leader for Tyria Liberation Council [TLC]
For the sake of argument, let’s ignore the OP’s specific suggestions about price or AP and focus on their goal: requiring a demonstration of competence/knowledge before allowing someone to obtain a commander tag.
That seems like it could be a good idea — people shouldn’t command unless they have show that they know the content and/or know how to lead.
However, since that hasn’t been required for five years, there are probably half a million accounts that already have a commander tag — changing the requirements today won’t make any of those people suddenly more competent.
Besides that, we also know that most people become good at leading by, you know, leading. Some people are naturals at it, so they reach their peak more quickly; some struggle and it takes them longer, learning from their mistakes. And every leader can get better.
So perhaps it would be better to lower the requirements and provide more opportunities for more people to practice commanding, rather than create some artificial floor that proves nothing and discourages some potential leaders from even trying.
tl;dr leadership can’t be “proven” by gold or achievements; good commanders demonstrate that they are good only after tagging up.
This would be incredibly pointless.
Having gold does not make a player experienced, and definitely doesn’t mean they’ll automatically be a good comm, or that they’ll be a better comm than someone who doesn’t have the gold.
Also being experienced in metas, WvW etc doesn’t automatically mean someone will be a good comm, they might have done an event lots of times, but if they aren’t good at communicating, organising, explaining things well to others etc then they won’t be an effective leader.
Likewise someone might have done an event 100 times, but it’s quite possible they still don’t understand it as all they’ve done each time might have been to run with the zerg pressing 1 without really knowing what’s going on or what needs doing. Where as someone else might have done the same event 5 times, but has read up on it, understands all the mechanics, has knowledge of playing various classes so knows how each can best contribute, and is good at commutation, and organising with markers etc.
In addition it doesn’t really matter, as if you join a squad with a comm that is making a real hash of things then you can still try and give the squad advice in squad chat, or ask the comm if they want you to take over (I’ve often even seen some comms say others are free to take over as they’ve just created the squad to get things going). And if a comm is truly awful then chances are most people will probably stop following them anyway.
Cause farming 1k gold surely tells you are experienced, aswell having high ranks which you get by ktraining empty structures. Right.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Gold does not equal Experience.
No
This would be incredibly pointless.
Having gold does not make a player experienced, and definitely doesn’t mean they’ll automatically be a good comm, or that they’ll be a better comm than someone who doesn’t have the gold.
Also being experienced in metas, WvW etc doesn’t automatically mean someone will be a good comm, they might have done an event lots of times, but if they aren’t good at communicating, organising, explaining things well to others etc then they won’t be an effective leader.
Likewise someone might have done an event 100 times, but it’s quite possible they still don’t understand it as all they’ve done each time might have been to run with the zerg pressing 1 without really knowing what’s going on or what needs doing. Where as someone else might have done the same event 5 times, but has read up on it, understands all the mechanics, has knowledge of playing various classes so knows how each can best contribute, and is good at commutation, and organising with markers etc.
In addition it doesn’t really matter, as if you join a squad with a comm that is making a real hash of things then you can still try and give the squad advice in squad chat, or ask the comm if they want you to take over (I’ve often even seen some comms say others are free to take over as they’ve just created the squad to get things going). And if a comm is truly awful then chances are most people will probably stop following them anyway.
I agree with all of this.
I’ve done Dragons Stand too many times to count (but enough to get about 500 crystalline ore). I’ve got all the achievements for the map & meta event. I’d still be reluctant to lead it because I can never remember which events occur in which lane.
When the events start and I’m in the area I can remember what to do, but by then it’s too late to start giving people instructions. And I have no idea how some commanders seem to know in advance which islands the Mouth is going to attack at the end.
I’d do it if there was no one else, but I’d want to make it clear to my squad I was commanding in the loosest possible sense of the word – basically acting as a portable map marker and throwing in a few hints along the way.
Then again I’m sure there’s some people who wouldn’t even think about all that. They’d think “I’ve done the map a few times before, sure I’ll be the commander.”
“Life’s a journey, not a destination.”
How does how much gold you spend on it relate to experience in leading players?
Now this is just plain wrong. OP is simply saying new players should be punished for being new. What next? You will want auto-kick from dungeons/fractals for players who die that have less than 10k AP?
I happen to have the cheapest commander tag of all as I bought it back when it was per character instead of per account so I only paid 100g so a total of 250g now with Catmander tags included. And while I rarely use my commander tag there are times I do find use for it.
But I do remember how it was when I first started playing the game, I thought I will never reach the “Golden” title as 200g was a truck load for me back then.
Eventually I reached +500g which I had to spent all on Ascended Armour when it was introduced. Fortunately I got my first precursor “spark” from MF which allowed me to reach my first 1000g.
But as you can imagine even 100g was a lot to me back then.
So I don’t see any reason to make new players pay 10 times more than I did even though gold is more easy to come by now. Because new players are not really interested in the commander tag anyway, as they have other expenses.
They need to get their first Ascended sets which cost more than before and other things they need to play along with us.
So no I don’t see any reason for this other than OP being a self-centered pseudo-pro.
I would support this only if it was taken away from those who currently have it, and they would be forced to take a randomly generated test and pass with 99/100. Oh and you only have two tries.
Good luck!!
Commander Tag and mentor tags are noting more than a gold sink. and a joke to boot and the op is asking for and suggesting only makes it a more bigger gold sink and joke
this is why I always block all Commander and mentor tags in the game . as they do noting but spam map chats where their is not any events going on
and at events they do noting at all but spam map chats and run all over the map with their gold sink Commander mentor Tag
no thanks this is something that needs to be removed from the game it is noting more than a waste at best
I’m giving this a solid NO. As stated above, gold doesn’t equal experience. On my server there are times in wvw EBG where there is no tag, so by that logic it is already unaffordable or the players who own one don’t think they have the experience to command a squad there. Or maybe if they did and tried and got yelled at for not knowing or didn’t “git good” they decided to stay untagged. The price for the tag I’d fair and you’ll quickly learn how/when to use it. If you seem to have “troll” tags then I suggest ignore/block.
Server-Blackgate, are there others?
Some must fight, so that all may be free. —Amora Soulkeeper.
Commander Tag and mentor tags are noting more than a gold sink. and a joke to boot and the op is asking for and suggesting only makes it a more bigger gold sink and joke
this is why I always block all Commander and mentor tags in the game . as they do noting but spam map chats where their is not any events going on
and at events they do noting at all but spam map chats and run all over the map with their gold sink Commander mentor Tag
no thanks this is something that needs to be removed from the game it is noting more than a waste at best
How is the mentor tag a gold sink?
Mostly you get me wrong.
Main intend of my proposition was make harder to get Comander Tag for people who don’t have any exprience in big events. Not for new players.
Second intend was to reward players who attend in this events, by let them buying CT cheeper.
Now CT cost 300 g. Player who do only PvP can but it for the same price as a player who have all achievemts from maps like VB, TD, DS ect, who killed all world bosses. The most welcome players with CT is players with knowleage.
Mostly you get me wrong.
Main intend of my proposition was make harder to get Comander Tag for people who don’t have any exprience in big events. Not for new players.
Second intend was to reward players who attend in this events, by let them buying CT cheeper.
Now CT cost 300 g. Player who do only PvP can but it for the same price as a player who have all achievemts from maps like VB, TD, DS ect, who killed all world bosses. The most welcome players with CT is players with knowleage.
And who doesn’t have experience in those? hmmm……. could it be new players?
I think you are talking about some rare occurrence where a veteran does an event chain he never did before and decides to take command there because he believes he can do anything without any knowledge of it.
How often does that happen for it to be a real problem?
Commander Tag and mentor tags are noting more than a gold sink. and a joke to boot and the op is asking for and suggesting only makes it a more bigger gold sink and joke
this is why I always block all Commander and mentor tags in the game . as they do noting but spam map chats where their is not any events going on
and at events they do noting at all but spam map chats and run all over the map with their gold sink Commander mentor Tag
no thanks this is something that needs to be removed from the game it is noting more than a waste at best
How is the mentor tag a gold sink?
time investment to get it is to me the same as a gold sink . put both of them together and you got even a more bigger gold sink .
you might not see it that way which is all fine and good . but some of us see this differently
Mostly you get me wrong.
Main intend of my proposition was make harder to get Comander Tag for people who don’t have any exprience in big events. Not for new players.
Second intend was to reward players who attend in this events, by let them buying CT cheeper.
Now CT cost 300 g. Player who do only PvP can but it for the same price as a player who have all achievemts from maps like VB, TD, DS ect, who killed all world bosses. The most welcome players with CT is players with knowleage.
as I said in my first post this is noting more than a waste . be better if anet removed these all together from the game . they only make a big problem more worse.
this is why I put them all on block list for these reasons . not attacking you or any thing just saying this is how I feel about your suggestion
Reference a well-known political leader with a fabulous comb-over.
Buying a position of leadership does not a leader make.
In my experience, poor leaders soon find themselves leading no-one.
I don’t think things need changing here; 300g isn’t prohibitive, but it’s enough to encourage someone to think twice about whether they want to take tagging up seriously enough.
~TG
I got mine for 100g, some already paid 1000g back in the days when it was character-based.
Anet won’t be taking 900g from me nor taking back all the refunds they gave out for those that bought more than 3 compendiums.
300g is already pricey enough, 100 was too for me as a ‘new’-ish player right as they changed it.
300g is already pricey enough
^This.
leadership can’t be “proven” by gold or achievements; good commanders demonstrate that they are good only after tagging up.
^And this.
I know a couple of commanders who are top notch, but neither of them are rolling in the gold. 300 gold is a lot for them. They spend more time commanding in WvW doing what is necessary to fight the opposition rather than getting lots of bags and gold. One of these commanders is a havoc commander and just does small targets and is a thorn in other servers sides. The other commander is a great commander but focuses on guarding and maintaining control of keeps and towers. Great commanders, but they don’t get rich.
Also, why punish a new player that may be the best commander a server will ever have but they can’t afford a tag?
300g is steep enough in price to force anyone into parting with some bank to get a tag.
It also scares away people who just want a floating Christmas light above their head to look impressive. The price is also reasonable enough not to throw it out of reach for those who may not be rich but will be a great commander.
tl/dr: 300g is a reasonable price. Having a lot of gold does not equal being qualified.
I rarely tag up anymore for WvW since I can’t reasonably stay tagged for more than an hour (kids) these days, but when I did, I always helped to teach the people in my guild or others who loved WvW things like siege placement, keep/tower prioritization, where to put or ask havoc squads to go to interrupt/divide/draw off an enemy zerg, etc. These people sometimes couldn’t afford a commander tag, but were better once they learned the ropes than many current commanders I’ve sometimes seen.
I’d rather follow a tag-less but knowledgeable person who couldn’t afford a tag (maybe because, like me, they leveled up many of their 80s in WvW only…not a real way to get rich). Raising the cost of the tag would be detrimental to these types, and would also maybe draw the wrong ‘type’ of person to the tags – those wanting to show off their wealth. Currently a tag is reasonable, and for those who have more money than time, is about 20-25 dollars in gems to gold.
In the end – servers grow to know which commanders to follow and which to not. They learn this by seeing via performance how well a commander is at all the things listed in my first paragraph, and at securing victories at key points/places and times. Let us let ones performance as a commander be the defining point, as it already is – not gold accumulated or achievements or anything like that which could just as easily be accomplished by being a part of the zerg in many PvE battles instead of actively commanding.