Comment on Collaborative Development

Comment on Collaborative Development

in Guild Wars 2 Discussion

Posted by: ThiBash.5634

ThiBash.5634

This is something that’s been bugging me for some time, and while I’m expecting a dev post telling me that ‘we can’t always follow all feedback or respond to everything’-response, this is something I personally find the devs should keep this in mind:

If you want colllaborative development to be effective and taken seriously, you need to give an explanation when you go against the majority of player feedback.

This is important to keep the level of trolling and frustration down.

The particular issue I’m referring to is that of the Dredge fractal. Tons of players on this forum have indicated that they found the fractal too long and that it had too many trash mobs. Now, I understand that it may not be changed for several reasons. However, what I don’t get, is why mobs were added to the fractal. If you have so many players stating that they’d rather have less mobs there, and you respond by adding more mobs to the start of the fractal…you’d really do yourself a favor if you also explained WHY you added them.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Comment on Collaborative Development

in Guild Wars 2 Discussion

Posted by: Nike.2631

Nike.2631

Added to the fractal at what difficulty level?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.