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I dont understand the control part :o I use tab and once my target is selected, I attack it. I may be misunderstanding though. :/
Proud member of the Blackgate community.
O : pool of potential becalmed
G: old in the pool
G: rrrr spent my jumping as norn but such is lack of choice matters krinkled
C: ould try another till
R: eading is metafunphysica
Of course I’m human!
They’re special! They got aspirations.”
Finn the human
I dont understand the control part :o I use tab and once my target is selected, I attack it. I may be misunderstanding though. :/
It’s a little hard to follow for me too, but I thought it was referring to how sometimes you can change attunement as an elementalist and it’s no different than changing weapons out of combat. And then other times it turns on your auto-attack and puts you in-combat, when all you really wanted to do was run faster, say.
I dont understand the control part :o I use tab and once my target is selected, I attack it. I may be misunderstanding though. :/
It’s a little hard to follow for me too, but I thought it was referring to how sometimes you can change attunement as an elementalist and it’s no different than changing weapons out of combat. And then other times it turns on your auto-attack and puts you in-combat, when all you really wanted to do was run faster, say.
He’s probably talking about pet AI.
To clarify, regardless of how controls are set, my character(s) can be walking through an area, WITHOUT ANY TARGETING on my part, when the AI will suddenly start attacking a “yellow-ringed” critter that just happened to wander into aggro range———surprise!!!————-the other amazing thing is——————-all!! of these “critters” drop LOOT!!!! (usually junk, but an occasional pebble or weapon). This only occurs when the character is wielding a RANGED weapon, so movement doesn’t necessarily cease-sometimes resulting in aggroing a “really” dangerous foe that the AI ignores while it “butchers” the doe, (or the moa, boar, stag, etc).