Communication & Transparency (scrum)

Communication & Transparency (scrum)

in Guild Wars 2 Discussion

Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

I started my Software Engineering education a week ago.

We have to read a book about a developing strategy called “scrum”.
Its basically all about working together. And communicating with the company or individual who ordered the software.
You have to work on short “sprints” to quickly finish and show software to compare it to the clients expectations. Then refine it as you move along. But the essence is transparency.

Is this scrum method not totally PERFECT for anet to use?

EDIT: http://en.m.wikipedia.org/wiki/Scrum_

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Communication & Transparency (scrum)

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

When you’re developing that kind of software for a client, your goal is eliminate all surprises. That’s not the case with a video game, if by “client” you mean players.

Your client also isn’t nearly as many voices to listen to as the entire GW2 player base.

Chances are, they might do some scrum-style work internally, with teams reporting to supervisors. With the developer-player relationship, however, scrum isn’t generally a realistic option.

~The Storyteller – Elementalist – Jade Quarry~