Community Launched Development?
You mean like the CDIs?
What happens when part of the community says do A but part says do B and you can’t do both A and B?
Like Group A says they want the Living World to have options like the original personal story does to aide with replayability. But Group B wants it like it is now for Living World so that they can get a much more rock solid story since ANet doesn’t have to come up with a wide number of slightly different stories.
Both can’t happen. How would your system account for that?
Most players can agree on what areas need more content. The problem is what content they want added and how they want it presented and in what order.
You mean like the CDIs?
This. Although the CDI’s were a bureaucratic headache, they essentially “collaborated” between devs and community to forge ideas to drive content. From CDI’s essentially came many aspects of HoT such as masteries, challenging content, game mechanics and “I think” it is where reward tracks evolved from (I could be wrong about that, it’s been a while).
I don’t think the CDI’s were my favourite form of collaborative development and they didn’t last very long as an initiative so that perhaps is telling in how both sides ultimately viewed them.
I’m not against collaboration though – there still feels like that wall between dev/community these days. However, I will point out the WvW polls are doing a seemingly fine job of driving development for that game mode. I hope to see more of that across the game modes.