Community Needs Help
Well HoT comes with “Challenging Group Content” so only time will tell
My experiences in Silverwastes are generally the kind of community you are looking for. And my guess is that Silverwastes is like a prototype of how (parts of) new zones in HoT will be designed.
Well HoT comes with “Challenging Group Content” so only time will tell
I just hope it’s not AI with a million xp and immune to all conditions xD
The game I’ve been playing sounds a lot different from the OP’s. I don’t see any sort of toxicity on a regular basis during group events, and I participated in all of Living Story #1. Dry Top improved upon those challenges and Silverwastes has done it better still (although I could have lived without the RNG grind of mordrem parts). Players come together randomly to handle substantial challenges and it’s one of the things I really enjoy about GW2.
tl;dr I think the game already encourages people to work together.
(I’m not against making guilds more useful; I just disagree about the reasons.)
When you play games that have class dependencies, you tend to respect your healers, tanks, or people good at their roles because you aren’t clearing content without them.
I know this is anecdotal, but when I played WoW and pugged, I’d find that at least one person most groups I was in would shout at the healer or tank for the smallest slip-up even if they were in the wrong. As I said, it’s anecdotal and you may have had a different experience, but I didn’t find that to be the case in most of my groups.
Time is a river.
The door is ajar.