"Compact" solution - thanks

"Compact" solution - thanks

in Guild Wars 2 Discussion

Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Sincere thanks to ArenaNet for the solution to “the compact button issue”. It was well thought out, and well implemented. In a way that it really has no down side. It’s a good solution that works well, and no one can take that away from them.

"Compact" solution - thanks

in Guild Wars 2 Discussion

Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Now the criticism.

Why did it take 3+ years to implement a simple solution for an issue which was obvious from day 1? Yes, there was a workaround – buy more expensive bags. Many of us that had problems with this in the beginning have already gone through the extra expense to get invisible bags. But the fact that they did actually implement a fix means that they do consider it a problem.(Now they do. More on that below.)

Why did it take a celebrity rant to get a fix? Are multitudes of non-celebrity players not important? Are celebrites of a privileged status that they shouldn’t have to buy more expensive bags than “little people”?

Why don’t they show such care with other fixes? Consume all has been an issue for as long as compact has. It has been a feature needed (and asked for) since launch. Anet finally implemented a solution for this, shortly before the compact solution. But they had the poor judgement to place the “consume all” and “destroy” buttons next to each other. The obvious placement of these would be on opposite sides of the “use” button, creating a buffer against mis-clicks. This is simply UI 101, protect the user against mis-clicks.(I’m not even a UI developer, and I know this) Yes, there’s a confirm, but why slow things down? If you mis-click “destroy” you get a confirmation that you have to answer to dismiss. If you mis-click “use”, it doesn’t derail the process as much. UI 101 – keep the user experience fluid and efficient. So why wasn’t this fix handled with the same care as “compact”?