(edited by Bri.8354)
Companions are Flawed
Yes, the pet AI is bad. It needs to be fixed and I would prefer to see this fixed rather than another monthly event.
As I look at the companions in this game I can’t help but notice how they are rarely used, and for good reason! The stats and behavior of companions simply aren’t designed around an action based game.
If you look in the ranger forum you will see many threads related to their pet’s ability to survive and hit a moving target. This issue affects every single companion in the game and is a direct result of companions not being balanced around their simple behavior.
This game was largely designed around being able to dodge attacks and attack while moving but companions can do neither of these things affecting their combat effectiveness. They have a lot of trouble connecting with their attacks against moving opponents and due to not being able to avoid attacks or position themselves to reduce damage, they die very easily.
Companions need to be balanced around the fact that they cannot utilize kiting techniques and such through a major increase in survivability, both against AoE and direct attacks, and their ability to hit a moving target needs to be improved.
(edited by Bri.8354)
Yes, the pet AI is bad. It needs to be fixed and I would prefer to see this fixed rather than another monthly event.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.