Comparison of Legendaries

Comparison of Legendaries

in Guild Wars 2 Discussion

Posted by: OliverT.9021

OliverT.9021

Why is it not an equal distribution of the number of effects on each of them? Some have as many as 9 effects while others lacklustre with only 1 mediocre effect for show.

Twilight (same as Sunrise except for color difference)
Number of Effects = 9

1. Moving or swinging your weapon leaves a painterly afterimage. This trail also acts as a window into space just as the blade does.

2. The player’s body is surrounded with a soft dark aura while drawn.

3. The weapon gives off a short burst of light when drawn.

4. The blade is surrounded with a soft aura while drawn. The aura’s color reflects the blade’s color.

5. Animated prismatic flares appear behind the blade while drawn.

6. White sparkles pop off the blade while drawn.

7. The blade’s edge is a painterly design whose texture shifts and rotates around the blade.

8. Spiked red glow at the base of the blade which moves from one side to the other.

9. Mirror Blade, Binding Blade, Bladetrail,and Whirling Wrath are altered slightly, the player throws Twilight rather than the default thrown projectiles.

Minstrel
Number of Effects = 0.5

1. Occasionally, faint musical notes and symbols float around the focus.

Meteorlogicus
Number of Effects = 1

1. The weapon also has a light glowing effect that trails a short distance behind the weapon as the player moves.

Bifrost
Number of Effects = 5

1. The Bifrost is surrounded by an ever glowing rainbow colored aura.

2. A faint trail of light when swung, and has crystalline shapes floating around the tip.

3. It also adds a glow to the character while drawn.

4. Makes the character leave rainbow puddle footsteps.

5. Small rainbows are also left behind the character.

Bolt
Number of Effects = 8

1. Lightning surrounds the weapon when it is drawn.

2. Lightning surrounds the user’s body when the sword is drawn or stowed if equipped in main hand slot.

3. Purple aura surrounds the user’s body when the sword is drawn.

4. Leaves trails of lightning when slashing.

5. Unique sound effects when slashing and striking.

6. Lightning footprints when walking and the weapon is equipped (does not need to be drawn).

7. Mesmer clones will inherit all the graphic and sound effects of Bolt when wielded in the main hand.

8. An enemy killed by Bolt will display electrocuted death animations.

The list goes on, and the descriptions of the various weapon effects can be found on the Guild Wars 2 wiki link (which I’ve copied and pasted the list of effects from) – http://wiki.guildwars2.com/wiki/Legendary_weapon

My question is… Why such a huge disparity in effects especially for something that is supposedly “the pinnacle of weaponry in Guild Wars 2” ala Isiah Cartwright?

Comparison of Legendaries

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

You are absolutely, 100% correct! This is totally unfair!

I vote that they only have 1 or 2 special FX on every Legendary weapon. The tons of particle effects that Legendaries have is the main thing that is turning me off of working on one. Glowing? Was I irradiated in the Asuran reactor incident? Puddles on the ground wherever I walk? Have I lost control of my bladder?

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Comparison of Legendaries

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

Because anet wants you to grind your kitten off for Twilight/Sunrise/Eternity.

Comparison of Legendaries

in Guild Wars 2 Discussion

Posted by: Viking Jorun.5413

Viking Jorun.5413

Those “moving textures” on twilight/sunrise/eternity are called environment balls. All it is, is a single polygon told to create a sphere and act as a clipping mask to view said sphere only through the placed 3D texture.

Comparison of Legendaries

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

Those “moving textures” on twilight/sunrise/eternity are called environment balls. All it is, is a single polygon told to create a sphere and act as a clipping mask to view said sphere only through the placed 3D texture.

umm…..yes, what he said, i….think……, thats it! I knew it too!

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