Hey everyone,
Today I’m here to talk about Anet’s coding and their public admittance that they cannot change certain aspects of the game – I’ll break this post down into issues, concept and funding. I hope you enjoy the read.
The more skins we get that are super expensive and rare, the less likeliness of us investing gems into the shop, I have made a proposal in this concept about how ArenaNet could potentially flip this around to generate more gem sales and still provide quality items for us to invest into.
Please note:
These are just some baseline ideas. I would greatly appreciate the chance for ArenaNet to reach out to me so I could fully expand these ideas in the form of a concept plan and delivery (although, with my rng, I’d have more luck getting Invisible Shoe Box, haha).
Issues:
- ArenaNet’s coding prevents them from allowing weapons / backpieces and such to become dyeable.
- ArenaNet have quite a small team of only 400 staff members.
- ArenaNet dedicate funding and resources to Mac client, monthly BLC skins, outfits & more. we can assume this is where their income is coming from and will be addressed in the funding section.
Foreground
We know other games have struggled with their code and trying to improve aesthetics, such as WoW – but they have changed this with Legion, as such, releasing new weapons with variation of colours.
The Concept
- Give legendary weapons some colour choices that can be unlocked through:
- A) Personal Housing (if it comes)
- B) Guildhalls – if unlocked via Guildhalls, you must rep the guild that you unlocked it with otherwise weapon reverts back to default skin (just a little extension).
- C) To be unlocked via actual questing and not long collection grinds which involve every piece of content to force people into it. Something refreshing, maybe within an episode.
Weapon Skin example:
- Weapon skin 1 – weapon skin is default, will be the same as the legendaries we have.
- Weapon skin 2 – The hue of this weapon is reversed for all weapons (simple concept) i.e. If weapon A is Bifrost, weapon becomes black with gray aura instead of pure white rainbow aura.
- Weapon skin 3 – the effects of this weapon become flame-like or fluidy like, water vs fire theme. If weapon is Bolt, it has red lightning instead of blue. Again, fairly simple change to make.
These weapons will not be dyeable but will simply be new weapons with new IDs and slightly altered aesthetics.
Backpieces
There are currently only two legendary backpieces, thusly, recreating them in different colours shouldn’t be as difficult as it would be for legendary weapons.
- Ad infinitum skin 1: default skin
- Ad infinitum skin 2: reversed hues, instead of blue and gray/white it is red and black.
- Ad infinitum skin 3: “I’m Rich, you know” feeling to it, turns the plates of the Ad infinitum to Gold, much The Ascension. The glow is now purple, because purple represents the colour of royalty.
Funding
- Funding is a difficult topic to talk about. I would suggest asking the team that creates all the black lion skins, the new outfits to step back a moment and develop something truly unique that everyone will buy into.
Read on:
The more legendaries you release, armor, backpieces and weapons, the more redundant the BLC skins become. They become less popular because most people seek to have a legendary.
I am only suggesting making a halt on them so you can develop the ideas below:
Two new hero customisation panels in the H menu;
Auras
- Auras (not infusions): you create new auras, fairly simple, right?
- Aura examples: burning effect (altered, of course), Necro elite Shroud skill.
Animations
- This would be the most lucrative incentive to create something. Concept behind my first idea for this would be a Mursaat themed hover/float animation.
What would an animation do?
- An animation would alter the following: Idle, walk, strafe, cast / attack, stance & dodge animation. Obviously quite complex at first to make, but once it’s in the game, again, something we currently don’t have so thus would be high demand.
How would ArenaNet cost these so they can create enough profit AND development money for the team to design the legendary weapon system?
- This is a simple answer, pack sales. Just like you sold the weapon skins inside the 2,000 gem packs, sell only these in high-cost packs.
These packs would fly off the shelves if they contained something truly unique and something that no one currently has, I would argue that this would skyrocket gemstore sales on initial release of this concept idea.
https://www.twitch.tv/dakotacoty
https://www.facebook.com/RealDakotaCoty/
(edited by DakotaCoty.5721)