While this has been a growing trend in the game, with the expansion release it seems like it’s starting to really get in the way. I’m mainly talking about mobs that don’t reward any exp or loot on death. Even when players receive good rewards at the end of events, it does not feel rewarding to play them when you earn absolutely nothing until the end. Case and point: Everybody heard the amount of complaining about the invasion event, and it felt like a soul-less grind to me as well even though I made a significant amount of gold at the end.
It started with Silverwastes, then the recent invasion event, and now just about any new event that spawns large numbers of mobs does this as well as many that only spawn a couple. Guild hall claiming missions cost 100 gold and reward zero exp or loot. Many fractal mobs are now this way as well, on top of no longer receiving any gold or exp rewards for completing fractals. Now all the significant rewards have been replaced with RNG loot boxes that require spending fractal relics and gold to open.
Fractals also brings up an interesting point. Because the exp rewards are so incredibly low now, the only place to feasibly level up fractal mastery is outside fractals which really can’t be intended.
I agree with all of this.
While I do find it nice that I’m not kitten by playing a class who doesn’t have the tagging capacity of others, I do find it annoying that I don’t at least get exp for the mobs I kill, espescialy considering that some masteries take nearly 15 million exp to max out.
Fractals NEED a exp buff. It also seems like you dont get karma/get incredibly low amounts of karma for doing low levels anymore, which is dumb since decorations are said to need karma.