Condi's in large scale combat...

Condi's in large scale combat...

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

For wvw, in large scale groups that are about +20, condi’s are quite useless. A skilled group can rotate aoe condi removal at a pretty quick rate along with shouts/traits/waterfields and reduced condi duration food that makes running a condi build quite useless. The only condis that really make a difference would be blind/chill/cripple/immobilize, but usually just blind to use it for avoiding the enemies burst.

This however is not the case for small scale combat, <5. In a 1v1, a full condi build like that an engineer would run, can spam so many conditions that its practically impossible for most classes to remove the necessary amount of condi’s to survive long enough.

What happens in the scaling from 2v2, 3v3’s to 20v20 groups that makes condi’s so useless? Its the massive aoe condi removal that +15 groups can get. There is so much more aoe condi removal than there is single target.

My suggestion for how to make condi’s usefull in large scale combat? Use combo fields. Create combo field combinations that apply aoe bleeding/torment/etc. Also, be sure to make the bleeding applied last long than 1 second like it does with something like burning applied through a projectile finisher.

It should be balanced in a way that in small scale combat, you can’t really get a lot out of it, but in large scale combat, with lots of blast/whirl/projectile finishers going on, you juice out a lot of condis for it, that have a very decent duration.

One other suggestion id say is nerf that lemongrass food, its pretty OP, especially for melee classes like warrior who already have 33% reduced condi duration. The fact that people can have upwards of 70-80% condi removal with traits/food/runes is kind of stupid.

Condi's in large scale combat...

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

One other suggestion id say is nerf that lemongrass food, its pretty OP, especially for melee classes like warrior who already have 33% reduced condi duration. The fact that people can have upwards of 70-80% condi removal with traits/food/runes is kind of stupid.

This is the wrong way to go considering you already have foods that not only increase damage but increase duration as well.

The two counteract each other as it should be and thus is balanced.

Condi's in large scale combat...

in Guild Wars 2 Discussion

Posted by: Azure Prower.8701

Azure Prower.8701

One other suggestion id say is nerf that lemongrass food, its pretty OP, especially for melee classes like warrior who already have 33% reduced condi duration. The fact that people can have upwards of 70-80% condi removal with traits/food/runes is kind of stupid.

This is the wrong way to go considering you already have foods that not only increase damage but increase duration as well.

The two counteract each other as it should be and thus is balanced.

One shouldn’t need food to be viable.

If some one chooses to waste money on food in WvW to give them that little bit of boost; that little bit of edge. That’s fine.

But when you require to spend money on food to do any thing to them. That’s not fine.

Turns into a pay to win scenario.

(edited by Azure Prower.8701)