Condition Damage Rumor I heard

Condition Damage Rumor I heard

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Posted by: angelpaladin.7921

angelpaladin.7921

I heard a rumor a few weeks maybe a month or so back that one of the changes Arena.net was looking into with condition damage (to make it more viable in groups). Was to limit condition stacks to 5 per player. Then they would increase the damage of each stack to do 5x’s the damage it does now. Thus making having more then 1 condition build viable in groups. I hadn’t really seen anymore info on this and was wondering has anyone else heard anything about this? I thought it was a brilliant idea personally.

Condition Damage Rumor I heard

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Posted by: Dawdler.8521

Dawdler.8521

So you are saying that 5 bleed stacks will do about 3000 damage per second per player stacking it?

Sounds fun. Not OP at all. If you face 5 condition builds you only gonna have 15000 dps on you. Guardians heal that in like a second.

Condition Damage Rumor I heard

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Posted by: Player Character.9467

Player Character.9467

1 player could easily sustain 5 bleeds. This is a pretty dumb rumor.

Condition Damage Rumor I heard

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Posted by: Shufflepants.9785

Shufflepants.9785

Yeah, it would kinda make condition duration worthless unless they also made every condition last 1/5 as long and increased the damage another 5 times making it x25 per tick XD

Condition Damage Rumor I heard

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Posted by: Dawdler.8521

Dawdler.8521

Yeah, it would kinda make condition duration worthless unless they also made every condition last 1/5 as long and increased the damage another 5 times making it x25 per tick XD

Doesnt that make it… direct damage?

Condition Damage Rumor I heard

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Yeah, it would kinda make condition duration worthless unless they also made every condition last 1/5 as long and increased the damage another 5 times making it x25 per tick XD

Doesnt that make it… direct damage?

Well you still couldn’t burn a tent down, heh. But I did not hear this rumor, and unless you (the OP) have a dev quote, I don’t see this ever happening without a very drastic change to the way conditions work.

Condition Damage Rumor I heard

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Posted by: Ulari.9547

Ulari.9547

So you are saying that 5 bleed stacks will do about 3000 damage per second per player stacking it?

Sounds fun. Not OP at all. If you face 5 condition builds you only gonna have 15000 dps on you. Guardians heal that in like a second.

Nope not overpowered at all. It is no worse than direct damage.
If a direct damage build can put out 3000 DPS, then five of them on the same target can put out 15,000 DPS. Seems standard and correct… One on five you lose. Right now conditions are worthless in groups because they do not stack like this.

But I do not believe this rumor… any reference to a dev post?

Ulari

Ulari

Condition Damage Rumor I heard

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Posted by: Raine.1394

Raine.1394

If true, it would be a huge mistake and disappointment. They simply need to fix it as every other game has done and make all damage, whether direct or over time, by player.

Condition Damage Rumor I heard

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Posted by: Scizzor.8137

Scizzor.8137

This is a hilarious rumor. I love trolls so much! Condition dmg would beat direct dmg in DPS lollll

Condition Damage Rumor I heard

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I heard a rumor that the devs were going to give me 1000 precursors and not anyone else. I believe this rumor is true too!

Condition Damage Rumor I heard

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Posted by: Healix.5819

Healix.5819

That possible solution to condition caps was brought up during a Q&A with Colin:

https://forum-en.gw2archive.eu/forum/game/gw2/Comfirmed-Nothing-being-done-re-conditions/first

If the change was to actually happen, a lot of skills would have to be changed, like those that apply a 1s bleed with every attack or those that apply multiple bleeds at once, rather than 1 strong one.

(edited by Healix.5819)

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Posted by: DragonMind.2983

DragonMind.2983

I wish they would make synergy skills, like in GW1.
example: If enemy is bleeding,
certain skills do more damage,
but in exchange those skills do
somewhat less damage overall.

Condition Damage Rumor I heard

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I wish they would make synergy skills, like in GW1.
example: If enemy is bleeding,
certain skills do more damage,
but in exchange those skills do
somewhat less damage overall.

Skills and traits like that like that already exist.

Final thrust (sword 3 on warrior) does more damage when the enemy is below 50% hp.
Ranger shortbow can daze or stun depending on the enemy orientation.

And plenty of traits give +% damage under certain conditions or +% crit chance under conditions.

If weapons skills were going to do that too, they would need to let us pick our 2-5 skills from a pool.

Condition Damage Rumor I heard

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Posted by: DragonMind.2983

DragonMind.2983

If weapons skills were going to do that too, they would need to let us pick our 2-5 skills from a pool.

…would that be bad to make that change?
Personally I would say, no.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

If weapons skills were going to do that too, they would need to let us pick our 2-5 skills from a pool.

…would that be bad to make that change?
Personally I would say, no.

Oh, sorry, I meant that as a positive (it’s been a long tiring week). I’ve been hoping that the new skills mentioned will let us choose our 2-5 weapon skills from a pool for months now.

As for more skill synergy, I wouldn’t mind more of it. But I’d rather it be introduced a bit slowly, just so they can see how it effects the balance.

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Posted by: Afya.5842

Afya.5842

OP, you’re being trolled

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Posted by: Mesket.5728

Mesket.5728

It says anet looking into an issue and nothing about the gemstore. It’s clearly false.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If ANet is indeed looking for a solution to the condition damage problem, that solution will not include reduction in the stack cap of 25 for certain conditions. Too much of the game (weapon skills, runes/sigils/traits) are based around the idea of stacking bleeds (and other conditions). They would have to redesign major chunks of the game to reduce max stats to 5.