Condition Dmg/Vitality/Toughness

Condition Dmg/Vitality/Toughness

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Posted by: Torres.2890

Torres.2890

Will these ever be added?

Maybe on “Lost Shores” update?

This is the set that I actually want but it doesn’t exist unfortunatly.

PS: Aren’t they reducing the damage output on several classes? The “Berserker” set plays a big part in this. I don’t understand why there’s no “condition-dmg” love.

Baruch Bay.

(edited by Torres.2890)

Condition Dmg/Vitality/Toughness

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Posted by: Lt Latency.7415

Lt Latency.7415

This game Hates Condition damage, It will never be put with other stats you actual want.

Condition Dmg/Vitality/Toughness

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Posted by: Xarog.3172

Xarog.3172

The game should let us just choose our primary and secondary stats on armour and call it a day.

Condition Dmg/Vitality/Toughness

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Posted by: Drake Brimstone.3706

Drake Brimstone.3706

I don’t know about you, but I don’t actualy “Want” Vit or Toughness, unfortunatly the way the game is, you “Need” Vit and/or Toughness to survive.

Why any gear exists that doesn’t have at least one of the two I don’t know. Perhaps to distract you from the fact the game forces you to have at least one of them to survive?

Condition Dmg/Vitality/Toughness

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Posted by: Torres.2890

Torres.2890

I don’t know about you, but I don’t actualy “Want” Vit or Toughness, unfortunatly the way the game is, you “Need” Vit and/or Toughness to survive.

Why any gear exists that doesn’t have at least one of the two I don’t know. Perhaps to distract you from the fact the game forces you to have at least one of them to survive?

You can get Power/Vitality/Toughness from dungeons/WvW. So that’s both, but sadly this isn’t the set that I want.

Baruch Bay.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

it would be hilariously strong.

The fact is tough/vit are the only “tank” stats. But power, precision and crit damage are the “damage” stats. For most characters. As no armor set has all 5 stats on it, you cant possibly be full tank and full damage at the same time.

The problem is for certain classes, such as the necromancer, or even specific elementalist builds, condition damage is ALL their damage.

condition damage/vitality/toughness would give them both full tank, and full damage stats. Which would mean that there would be no incentive or reason to run literally anything else.

Condition Dmg/Vitality/Toughness

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Posted by: Isslair.4908

Isslair.4908

And since we have condition stacking limit in PvE and tons of condition removal in PvP it would be completely balanced.

EU Aurora Glade

Condition Dmg/Vitality/Toughness

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Posted by: Greyfeld.7104

Greyfeld.7104

it would be hilariously strong.

The fact is tough/vit are the only “tank” stats. But power, precision and crit damage are the “damage” stats. For most characters. As no armor set has all 5 stats on it, you cant possibly be full tank and full damage at the same time.

The problem is for certain classes, such as the necromancer, or even specific elementalist builds, condition damage is ALL their damage.

condition damage/vitality/toughness would give them both full tank, and full damage stats. Which would mean that there would be no incentive or reason to run literally anything else.

You mean just like how any other class can already take power/vit/toughness and call it a day, if they want to?

Not to mention the breadth of condition removal that runs rampant in pvp.

“Letting players actually get the stats they want for their characters would make certain classes overpowered,” means that they did a horrible job creating the classes. Arbitrarily making a class take sub-par gear for their build isn’t the proper way to balance the game.

Condition Dmg/Vitality/Toughness

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Posted by: Zenyatoo.4059

Zenyatoo.4059

it would be hilariously strong.

The fact is tough/vit are the only “tank” stats. But power, precision and crit damage are the “damage” stats. For most characters. As no armor set has all 5 stats on it, you cant possibly be full tank and full damage at the same time.

The problem is for certain classes, such as the necromancer, or even specific elementalist builds, condition damage is ALL their damage.

condition damage/vitality/toughness would give them both full tank, and full damage stats. Which would mean that there would be no incentive or reason to run literally anything else.

You mean just like how any other class can already take power/vit/toughness and call it a day, if they want to?

Not to mention the breadth of condition removal that runs rampant in pvp.

“Letting players actually get the stats they want for their characters would make certain classes overpowered,” means that they did a horrible job creating the classes. Arbitrarily making a class take sub-par gear for their build isn’t the proper way to balance the game.

Power alone wont make a tanky character do more damage than literally any other set (assuming its the proper stats for the build setup) whereas condition/vit/toughness would give exactly equal damage from a majority of a players damage compared to what should be the damage set (power precision condition damage)

EDIT:
If they were to implement this gear, the best solution would be to
A. lower condition damage slightly
and then
B. add new gear stats targeted towards high DPS from conditions. Gear with something like condition damage/condition duration/toughness or something. That way you would have a tanky condition set, and a DPS condition set, which is more in line with standard sets.