Condition Duration over 100%?
I believe that traits can push a duration over 100%. All other sources will be capped at 100% though.
I believe that traits can push a duration over 100%. All other sources will be capped at 100% though.
Would Chemical Rounds trait for the Engineer also bypass condition duration if it’s capped at 100% from runes, sigils and food?
Thanks
- Proudly not going to go DH -
I’m looking at you, Rev..
I believe that traits can push a duration over 100%. All other sources will be capped at 100% though.
Would Chemical Rounds trait for the Engineer also bypass condition duration if it’s capped at 100% from runes, sigils and food?
Thanks
Yes it does. With max possible condi duration for burning you should be looking at 15,25s burns from blowtorch compared to 5 seconds base duration.
I believe that traits can push a duration over 100%. All other sources will be capped at 100% though.
Hmm…I will try to test this. So in my example, the following would give me 105% without traits:
- 45% – Balthazar Runes
- 40% – Veggie Pizza Food
- 20% – Smoldering Sigil
But that would be capped at 100%. Then adding Radiant Fire trait would give +20% to 120% total?
And in this situation, the +10% from Toxic Focusing Crystal would be lost entirely, since the other runes/sigils/food already hit the 100% cap?
Traits tend to change the tooltip making the base duration longer, which can be extended by food/runes/sigils and so on
So you do not change the “% duration” with the trait but the base condition duration BEFORE the calculation….
This has been the case with lingerring curse (necro) since launch and is changing to be the same on other traits improving durations.
Been There, Done That & Will do it again…except maybe world completion.