I make PvP & WvW videos
Condition Removal is Too Important
I make PvP & WvW videos
You mean after they just added “Antitoxin Spray” you ask for a standard condition removal ??
Seems odd that your asking Anet to do something that they just did in the last update.
https://www.youtube.com/watch?v=6q3em9s5I4c
You mean after they just added “Antitoxin Spray” you ask for a standard condition removal ??
Seems odd that your asking Anet to do something that they just did in the last update.
Thats not a meaningful heal or condition removal and you missed his point completely.
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It uses the healing slot. What I’m saying is that maybe there needs to be a way to remove conditions not attached to any of the current slots we have. Like maybe slots devoted just to cleansing conditions. It would cause other skills to become useful
Edit: The new utility slots could have skills that remove conditions in a way unique to the profession if ANet wanted there to be diversity
I make PvP & WvW videos
I kind of have an idea for conditions I’ve been knocking around for a while.
Boons and conditions in general are really badly designed. You either have condition and boon breakers or you do not, it is counterplay, but it is the worst method of counterplay possible. It’s like a card in a card game that really only has one other card which responds, you are either forced to have that response or to have no counterplay available. There is no active play to its counter, only passive pregame play.
I believe a new system could be set up that basically sets boons and conditions at odds, in a similar way to how Vit/Tough/Heal are set against Power/Crit/Precision.
- Boons and conditions would both be grouped in to 3-4 categories visible by a colored border around each icon and that conditions name appearing in that color. Boons and conditions in the same categories would cancel each other out in equal measures.
Example: regeneration and poison are in the same category. A player has 6 seconds of poison placed on him by the enemy, in response he places four seconds of regeneration on himself, rather than both ticking these cancel each other out in equal measure, removing four seconds of poison and leaving the remainder.
This has several problems though, the system would need to be duration to duration and intensity to intensity. But there is only one intensity stacking boon, and four intensity stacking conditions. Additionally, there are three more conditions in the game than there are boons. Under this system a lot of condition removal would need to be taken out of the game, light and water fields would need to be changed. And boons (and conditions to a lesser degree) would need to be given in better measure and variance to certain classes.
(edited by Conncept.7638)
I like the idea and want to see you put more thought into it. Good work
I make PvP & WvW videos
You mean after they just added “Antitoxin Spray” you ask for a standard condition removal ??
Seems odd that your asking Anet to do something that they just did in the last update.
Thats not a meaningful heal or condition removal and you missed his point completely.
Aww, how cute. Someone believes their opinion is actually fact, well bless your heart.
Well when you get over that foolish mentality, I would be glad to explain to you that it is both a heal, a condition removal, and is quit factually, universal.
One fundamental problem with this idea, is that the professions are not by any means universal. They do not have universal access to Protection. Yet the ability to negate direct damage is just as important as the ability to negate condition damage. All heals are not universal. Access to endurance regeneration is not universal.
I have level ed all the professions, and I can tell you there is nothing universal about them, nor should their be. I have no idea what professions the OP has leveled, but my experience tells me that some professions have builds with an abundance of condition removal compared to other builds. On the other hand, some professions have solid builds that struggle for condition damage.
It uses the healing slot. What I’m saying is that maybe there needs to be a way to remove conditions not attached to any of the current slots we have. Like maybe slots devoted just to cleansing conditions. It would cause other skills to become useful
While at the same time it completely and illogically gimps condition builds. Which are already kitten in PvE because of caps, mobs with immunity, and mobs that have anti condition duration buff, as well as some mobs have frequent full cleanse systems.
I can deal with having condition builds limited badly in PvE, but your proposing a discussion to completely destroy them in WvW as well.
I think this idea is very short sighted in nature, and gives no thought to the damage it will do to so many condition builds.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Guardians have lots of condition removal – this isn’t news. Warriors are in a good position too. Ele’s can be, if they build for it. Rangers get boned for it, unless you want to blow your heal or kill your pet. (Passive condition removal is a total fail mechanic, btw. SoR desperately needs a remake.)
It depends on your class, and your build. Overall, I’d say the ability to apply conditions is far too powerful at the moment, not condition cleansing.
Conditions and boons need to be broken down into categories and allow for more spot removal, everything needs to scale in intensity like bleed and might, and passive cond. removal needs to remove a certain number of stacks instead of doing the entire job for you. Right now it’s just brain dead mass wipes/applications over and over again.
the problem with this is youre probably referencing struggle with someone who had perplexity and that can be applied too fast and too powerful, condition removal wont help you against one of those, you need to burst them down and avoid unnecessary actions
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