Condition Spamming
In some situations there’s too much, in some situaitons there too little. In some situations there too much condition removal in some situations there too little condition removal.
It just needs balanced. Reducing the amount of conditions is one way, increasing cleanses is another. It doesn’t matter how, just balance it.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
There’s probably too much incidental condition spam. If condition application was more limited and deliberate we wouldn’t need everyone and their mother to have so much removal.
Direct damage is clearly weak in wvw, even with all of the condition removal that ppl run. So yes maybe the amount of stacks/types of conditions need to be toned down. Either that or every class needs to be able to hit as hard as a hammer war or shatter mez.
Space Marine Z [GLTY]
I think they need to split some conditions up or separate them. For example in GW1 we had conditions and hexes. Removing one did not remove the other you had to have a remove hex skill to remove those.
For here they could remove all control conditions and just label them controls or some other title. Things that do no damage basically and just hold you or slow you down. Such as paralyze, chill, stun etc. Have separate removals for these and do not have remove conditions remove them. The removals for these could be added onto other skills such as speed buffs for example, which does already exist for some classes.
They could perhaps bring in a new separate skill slot for control removes instead or to supplement this idea.
This could be a start to sorting out this mess….
I think it would be interesting if most damage come from direct damage. Conditions should not happen oh so often. But when they happen, they should be important and special. Not just spamming Bleeding and Burning and Poison and Cripple and Chilling and what not.
Same with Boons, actually. Protection, awesome. Swiftness, sweet. Aegis, great ! Stacking Might is meh. Instead of maintaining and spamming Might and such, when Might happens, it should be the time for Burst. When Fury happens, it’s time for Chained Attack. Instead of just spamming all boons on your team and spamming conditions on foes all the time.
——————————
TLDR version !!
Imagine if the only way to make Boons or Conditions is through Combo Field. No more autoattack cause Bleeding. Or Staff#4 give 12 Might. I think this will be fun. And more tactical.
I think it would be interesting if most damage come from direct damage. Conditions should not happen oh so often. But when they happen, they should be important and special. Not just spamming Bleeding and Burning and Poison and Cripple and Chilling and what not.
Same with Boons, actually. Protection, awesome. Swiftness, sweet. Aegis, great ! Stacking Might is meh.
Instead of maintaining and spamming Might and such, when Might happens, it should be the time for Burst. When Fury happens, it’s time for Chained Attack. Instead of just spamming all boons on your team and spamming conditions on foes all the time.
——————————TLDR version !!
Imagine if the only way to make Boons or Conditions is through Combo Field. No more autoattack cause Bleeding. Or Staff#4 give 12 Might. I think this will be fun. And more tactical.
Yup all these thoughts are similar to mine – +1
Off topic slightly but does the bleed condition make anyone else scratch their head and think “what?”. I mean if I am stabbing and slashing at an enemy with any sharp weapon they are going to bleed, thus how they die. So to have a condition called “bleed” and not apply to all sharp weapon’s attacks/skills literally makes no sense. Maybe they should have stuck with the “deep wound” name from GW1…..
While I’m ranting on this, what about slow/chill? Every condition/bit of damage adds slow simply because of the fact you are in combat and move more slowly. Do we really need a “slow” condition as well? Yes, yes I know it makes you even MORE slower but still, lol….
I think it would be interesting if most damage come from direct damage. Conditions should not happen oh so often. But when they happen, they should be important and special. Not just spamming Bleeding and Burning and Poison and Cripple and Chilling and what not.
Same with Boons, actually. Protection, awesome. Swiftness, sweet. Aegis, great ! Stacking Might is meh.
Instead of maintaining and spamming Might and such, when Might happens, it should be the time for Burst. When Fury happens, it’s time for Chained Attack. Instead of just spamming all boons on your team and spamming conditions on foes all the time.
——————————TLDR version !!
Imagine if the only way to make Boons or Conditions is through Combo Field. No more autoattack cause Bleeding. Or Staff#4 give 12 Might. I think this will be fun. And more tactical.
if you have protection, aegis, no might and no boon stripping, and your opponent have ‘only’ ‘meh’ 20+ might and fury… surprise surprise you will get killed by direct damage (is this guardian vs warriur in wvw?)
as for pve – most damage comes from direct damage
condition is for pvp
direct dmg for pve
its really that simple
Fractal lvl 80 – 126 AR
condition is for pvp
direct dmg for pve
its really that simple
Well I play full dire and can be one-shotted by a good burst ele or warri. So no.
Conditions are extremely nasty right now. I don’t mind fighting a condition warrior since they are limited to about 4 conditions not counting sigils and their animations, travel time, and effects allow for counter play outside of cleansing (confusion on interrupt, easily dodge able torment projectile sword, fire fields rather than projectiles, bleed applications in close range and so on). Cleansing against condition warriors is if you make a mistake, but against classes that can spam their conditions? it’s your bread and butter of the fight.
I just don’t think conditions were well thought out for the most part. Just the relationship between condition damage and the other stats speaks volumes for how horribly thought out conditions are.
Makonne – Hybrid Regen Ranger
I also feel like limiting the amount of damaging conditions a single class can apply, with my ranger for example I have access to bleed, poision and burning while other classes can just spam everything and you’re not able to cleanse it.
I have one question…if conditions are so powerful why can warriors solo champions and conditions users not? You can’t lower conditions on a class like a necro, which has very little DPS in a pure CD build without lowering DPS in a pure zerker warrior build. It’s all about balance. Conditions are not overpowered, but you do need to equip something to cleans them or team up with someone like a guardian or necro who can clean conditions or choose to take your chances. Conditions are a huge part of this game and you need to learn to deal with them. You also have to play smart. Stay out of red rings, run away if you’re getting hit with bleeds. I can’t count how many times I’ve hit someone with AOE in WvW and they just stand there while I spam more and more. This is bull-headed and plain dumb. They need to learn to play against condition users. Warriors, more than any other class, seem to believe they should be invincible in WvW. I’ll tell you my conditimancer will teach you otherwise, especially if I’m protected.
Please tell me how I can cleanse a Necro’s condition spaming and skills like http://wiki.guildwars2.com/wiki/Corrupt_Boon , http://wiki.guildwars2.com/wiki/Plague_Signet , http://wiki.guildwars2.com/wiki/Signet_of_spite or http://wiki.guildwars2.com/wiki/Well_of_Corruption ?
thieves need more condition removal, since our only [almost] viable CC build has little access to stealth, where most conditions are cleansed. Signet of Agility just doesn’t do it when fighting a conditionmancer or class/build with equal conditions. After december 10th infiltrator’s strike will no longer be a spamable (and constly) source of condition removal, so there’s that too.
Please tell me how I can cleanse a Necro’s condition spaming and skills like http://wiki.guildwars2.com/wiki/Corrupt_Boon , http://wiki.guildwars2.com/wiki/Plague_Signet , http://wiki.guildwars2.com/wiki/Signet_of_spite or http://wiki.guildwars2.com/wiki/Well_of_Corruption ?
Those are all utilities so you’ll only have to worry about three of them at a time. Let’s say you get hit with a fear and don’t stunbreak it in time, and get hit with a signet of spite—that’s bad, but it’s not impossible to deal with.
Don’t waste your dodge rolls after that (instinct is to dodge roll when you feel like you’re in trouble). Wait to get hit with a scepter auto attack—since conditions are cleansed on a last in, first out basis, if you use even a skill that removes one condition, it will always get bleeding if you wait for the right time.
Then, wait for his third scepter auto and use another single cleanse, and you’ll get rid of poison. Alternatively, if you have a skill that cleanses two conditions, just wait for the third auto and you’ll get all the bleeding and poison off of you. After you get the poison off of you, heal.
If you do have a lot of boons up, you’ll need to be ready to do the same thing for corrupt boon. Well of corruption doesn’t really overload you with conditions, and no condition necro will take plague signet since he’ll already have staff 4, dagger 4, and consume conditions.
So if you have at least two condition removals that get rid of at least two conditions, you should be able to recover even from eating a signet of spite and corrupt boon both.
It would actually be cool if conditions would be split into 2 different kinds, like damaging and controling conditions. damaging would be bleeding, burning, confusion, etc and controling cripple, chill, immobilize, etc. Instead of a utility cleansing 3 conditions, it would now cleanse 2 damaging and 2 controling conditions. This would kinda prevent getting rid of only “weak” conditions like the 4 seconds left cripple or 2 seconds left weakness and make sure to also get rid of damaging conditions to remove the random cleansing at least a bit.