Condition Wars

Condition Wars

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Posted by: pupi.2465

pupi.2465

Im sorry if I may sound a bit “hostile” for those who like Conds, but…

When will Conditions drop to second source of dmg (or equal) to balance Burst Builds?

Just curious if such a thing will ever happen, srsly.

-_-

Condition Wars

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Posted by: Star Ace.5207

Star Ace.5207

Im sorry if I may sound a bit “hostile” for those who like Conds, but…

When will Conditions drop to second source of dmg (or equal) to balance Burst Builds?

Just curious if such a thing will ever happen, srsly.

-_-

It is second, and a distant one at that (sadly enough.) Perhaps you are just focusing on 1v1 PvP. Your statement has zero applicability to PvE environments, which are an integral part of the game as well.

No offense intended, though.

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Posted by: Danikat.8537

Danikat.8537

It depends on the game mode. I assume you’re talking about PvP, or possibly WvW since condition builds aren’t popular in PvE.

And in answer to your question shortly after one of the following happens:

  • Someone creates an effective counter to popular condition builds and it spreads through the meta.
  • The professions favoured in the meta change to ones less suited to condition builds.
  • New skills/trait perks come out which allow new builds (kind of related to the two above, although new meta builds don’t necessarily require new skills/traits)
  • Anet nerf conditions and/or boost other forms of damage.

If you want to encourage the process along you could work on effective counters to popular condition builds and/or better burst damage builds. If you make something that works it will catch on.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Condition Wars

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Posted by: pupi.2465

pupi.2465

Indeed, my complain is related to PvP, my bad forgetting to mention it.

Danikat, the only problem in working on builds that counter Coundition ones, is that you are “forced” to play out of your style, leaving the fun aside, I guess you understand what I mean.

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Posted by: Xillllix.3485

Xillllix.3485

For WvW it has become “Immobilize Wars 2”…

Condition Wars

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Posted by: Pariah.8506

Pariah.8506

For WvW it has become “Immobilize Wars 2”…

More like “Stack Wars 2”
I can’t fathom why they would cap AoE at 5 (random!!) targets yet leave buffs uncapped and applicable beyond the party members.

Condition Wars

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Posted by: TriggerSad.2597

TriggerSad.2597

For WvW it has become “Immobilize Wars 2”…

More like “Stack Wars 2”
I can’t fathom why they would cap AoE at 5 (random!!) targets yet leave buffs uncapped and applicable beyond the party members.

I’m pretty sure that buffs are capped at five, and prioritize party members…

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: Xae Isareth.1364

Xae Isareth.1364

For WvW it has become “Immobilize Wars 2”…

More like “Stack Wars 2”
I can’t fathom why they would cap AoE at 5 (random!!) targets yet leave buffs uncapped and applicable beyond the party members.

I’m pretty sure that buffs are capped at five, and prioritize party members…

Quite certain of that as well, otherwise guardians would have been basically invincible in a zerg.

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

For WvW it has become “Immobilize Wars 2”…

More like “Stack Wars 2”
I can’t fathom why they would cap AoE at 5 (random!!) targets yet leave buffs uncapped and applicable beyond the party members.

I’m pretty sure that buffs are capped at five, and prioritize party members…

Quite certain of that as well, otherwise guardians would have been basically invincible in a zerg.

Haha. Guardian gets out staff; presses #4. ~You Win! Perfect!~

Condition Wars

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Posted by: Xae Isareth.1364

Xae Isareth.1364

For WvW it has become “Immobilize Wars 2”…

More like “Stack Wars 2”
I can’t fathom why they would cap AoE at 5 (random!!) targets yet leave buffs uncapped and applicable beyond the party members.

I’m pretty sure that buffs are capped at five, and prioritize party members…

Quite certain of that as well, otherwise guardians would have been basically invincible in a zerg.

Haha. Guardian gets out staff; presses #4. ~You Win! Perfect!~

It wouldn’t even be that lol. It would be every crit would heal me for stupid amounts and GS#4 is invul. for 4 seconds.

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Posted by: Eloquence.5207

Eloquence.5207

#HealingSignet

15char

“L2P” according to pr0 Thieves
http://youtu.be/k0YDuSLXcX8?t=3m16s
See, Blinding Powder is nothing.

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Posted by: Draknar.5748

Draknar.5748

The only real counter to condition builds that I’ve seen in PvP is proper teamwork (fields/finishers, proper AoE removal timing, conditions to boons skills etc) and unless you’re in a pre-made in tPvP, that option is pretty much not available, which is why Condi builds are so powerful in most PvP situations.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Zerole.7306

Zerole.7306

The (arguagably?) most popular class in the game has one of the most amazing condi counter builds out there, but good luck convincing any or those warriors to use a warhorn :p

Condition Wars

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

The (arguagably?) most popular class in the game has one of the most amazing condi counter builds out there, but good luck convincing any or those warriors to use a warhorn :p

Heck yeah! Regen banners and warhorns converting conditions to boons. I’m basically a beefed-up mobile healing turret that doesn’t die. Bee-tee-dubs, how you all likin’ dat Vigor? That’s what I thought.

“Shake It Off!”

Mix in soldier runes, Shrug it Off and a second shout to taste.

(edited by Clockwork Bard.3105)

Condition Wars

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Posted by: angelpaladin.7921

angelpaladin.7921

It can be argued very strongly condition damage in pve is worthless. Most legendary bosses take half condition duration and structures are not affected by conditions at all. Then there is the simple fact condition damage will not stack past 25stacks. There is even more damage lose for a pure condition build.

Personally I think the only answer for anet (since there bid to become a esport failed horribly) would be to either focus skills more on pve then pvp or just create a second set of skills that are pvp only versions that are balanced for pvp.