Condition analysis?

Condition analysis?

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Posted by: Kite.2510

Kite.2510

As far as I understand, condition builds currently suffer in big parties because the game can’t support large amount of stacks on the same enemy. Simply allowing more stacks in the game would eat up much more of our connection and the game would become unplayable.

Is there any site or link that explains the way the math works for the conditions?
ex.1: How the damage is shared if 2 players throw bleeding on the same enemy while they have different stats.
ex.2: How does the condition speed changes when you stack more than one bleeding.
I did find some info on GWwiki, but it only said how the damage is caused depending you your level and Condition stat.

I think it’s best if the community is able to brainstorm and make suggestions to this real problem instead of just asking for mouts and stuff…

…and don’t be toxic!

Condition analysis?

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Posted by: AlietteFaye.7316

AlietteFaye.7316

1. CD is separated between all players. If a player throws on 10 stacks of bleeds, he will do his own 10 stacks based on his CD. If another player adds on 5 stacks to make it 15, he will only do 5 stacks based on his CD.
2. CD does not increase speed per stack. It ticks at a set rate, and the more stacks, the more ticks it does at the rate.
3. Conditions that increase duration instead of stacking are dealt with differently. If player 1 sets up kitten Burn, and then player 2 sets up another 5s burn after it, it will make the Burn last 10s. However, it will tick for player 1’s CD for the first 5s, and then switch to player 2’s CD after p1’s burn duration is gone.

This is why CD is not good in groups. Because other players can easily put on their own stacks of bleeds/burning and the cap limits the amount of total DPS instead of player DPS.

twitch.tv/aliettefaye

Condition analysis?

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Posted by: digiowl.9620

digiowl.9620

I could have sworn that duration stacking on damaging conditions prioritize high damage before low damage, meaning that if you do low damage burn for instance, you will never see it do damage while another person is applying a higher damage burn.

Condition analysis?

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Posted by: AlietteFaye.7316

AlietteFaye.7316

I could have sworn that duration stacking on damaging conditions prioritize high damage before low damage, meaning that if you do low damage burn for instance, you will never see it do damage while another person is applying a higher damage burn.

It does. I forgot to include that in my quick overview. P1 would be the one with more CD in my example.

twitch.tv/aliettefaye

Condition analysis?

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Posted by: AlietteFaye.7316

AlietteFaye.7316

And by the by to the OP, here is the wiki on it if you want to research it:
http://wiki.guildwars2.com/wiki/Effect_stacking

twitch.tv/aliettefaye

Condition analysis?

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Posted by: Kite.2510

Kite.2510

I was hoping for numerical equations, but never mind!

…and don’t be toxic!