(edited by RapidSausage.4620)
Condition (bleed) Mathematics, need help.
Well… if your formula is exact, pretty easy, isn’t it?^^
If you have only one stack then,
1000 condition + 50% duration :
1/2 + (0.05×1000) + 2.5
=0.5 + (0.05×1000) + 2.5
=3 + 50
=53 per second, over 20 seconds instead of 10.
1000+500 condition damage = 1500 condition damage :
1/2 + (0.05×1500) + 2.5
= 0.5 + (0.05×1500) + 2.5
=3+75
=78 per second, so 780 over 10 seconds.
Though I am good at maths with numbers but not really for game mechanics. I might be forgetting something^^
(edited by Keiran.1896)
Well… if your formula is exact, pretty easy, isn’t it?^^
If you have only one stack then,
1000 condition + 50% duration :
1/2 + (0.05×1000) + 2.5
=0.5 + (0.05×1000) + 2.5
=3 + 50
=53 per second, over 20 seconds instead of 10.1000+500 condition damage = 1500 condition damage :
1/2 + (0.05×1500) + 2.5
= 0.5 + (0.05×1500) + 2.5
=3+75
=78 per second, so 780 over 10 seconds.Though I am good at maths with numbers but not really for game mechanics. I might be forgetting something^^
+50% condition duration of 10 seconds is 20 seconds?, wut!?
Duration doesn’t spread the damage, it just adds more ticks that do the full bleed damage. Extra duration is never really wasted since bleeds stack in intensity rather than duration, but i’ve also heard that they only tick at 1 second intervals, so if you have a 5 second bleed and 10% bleed duration, it’ll round back down to 5.
Duration doesn’t spread the damage, it just adds more ticks that do the full bleed damage. Extra duration is never really wasted since bleeds stack in intensity rather than duration, but i’ve also heard that they only tick at 1 second intervals, so if you have a 5 second bleed and 10% bleed duration, it’ll round back down to 5.
so this means it’s more beneficial to stack condition duration for already long damaging conditions?
and is it better for shorter duration conditions to stack condition damage?
(edited by RapidSausage.4620)
Both? They don’t directly compete with each other, the runes that have +bleed duration on them also have condition damage.
Imo, +damage is always better than +duration.
First off, if your existing damage drops a mob in 10 seconds then adding duration do nothing. The mob will still drop in 10 seconds, and your additional seconds are wasted. Adding damage however means more damage pr second, and so needs fewer seconds to drop the same mob.
second, any PVPer with working mental capacity will try to get rid off conditions as fast as possible. meaning that +duration again is a waste as it is unlikely that a condition is allowed to run its length. +damage however means that you increase the damage of even those few ticks that managed to get thru before your foe got rid of the conditions affecting him.
In any case a condition attack will always be inferior to a direct damage attack unless you’re hunting heavily armored mobs. This because direct damage is done damage, and must be healed. Condition damage is potential damage, and can be removed before it do the damage stated in the tooltip.
Never mind that in heavy engagements, condition damage has a hard cap at 25 stacks of bleed and confuse, and a single stack pr burning and poison. direct damage scales with however many you can gather to hit on the target, with fury potentially making one guy count for 2-3 depending on his crit damage percentage.
(edited by digiowl.9620)
Both? They don’t directly compete with each other, the runes that have +bleed duration on them also have condition damage.
Well bleed and confusion stack in intensity, so there duration means that you can potentially have 25 lines of bleed doing damage at the same time. But you need to maintain at least 7-8 of them to match a single burn, and burn scales better from +damage.