Condition dmg stacking

Condition dmg stacking

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Posted by: Ofek.1743

Ofek.1743

Hello all, I was thinking today what will happen when Arenanet fixes their condition stacking technical limitation (25 bleed limit & every person has their own icon, though the latter seems improbable)? What build will do the most SINGLE TARGET CONDITION DAMAGE over time? I made 2 kinda gimmicky builds focusing purely on bleeds for the ele & warrior.

Basically specced 30 into the condi dmg and duration trees taking appropriate traits, rabid amulet, 2x Afflicted 2x Krait 2x Centaur. Ele got 1x Sigil of Earth 1x Sigil of Agony whereas warrior received 2x Agony because the 2nd one gave all bleed sources an additional second/tick.

Demonstrations use the spvp training chieftain:

Warrior: http://youtu.be/7kUdiQxqM1o messed up a little

Elementalist: http://youtu.be/LEkLAu8lS08 definitely more viable than warrior

What build is most hindered by the stacking limitation? What will do the most damage after the fix?

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Posted by: xbaunx.6438

xbaunx.6438

I think elementalist would benefit the most from these changes.

Stone shards has very low direct damage and I was seeing some 1k+ hits from warrior in your vid. However, direct damage is not the goal with a bleed build so I have to say that Ele will benefit the most from individual bleed stacks if we get them. I also like Ele running the bleed build more because you can kite with it.

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Posted by: wintermute.4096

wintermute.4096

Grenade engie, hands down. Provided long fights and hitting every grenade, they can keep up 25 stacks of bleed + perma burn + perma poison, while still doing a bit of direct damage.

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Posted by: Dingle.2743

Dingle.2743

In PvE I’d say this build could work well for elementalists, providing 24 stacks of AoE bleeding from Eruption (1.75 sec cast time + 4.75 sec cooldown = 6.5 second cycle; add half a second for the player reaction time and it comes out to 7 second cycles. Add enough condition duration to take it to 28 second bleeds and it maintains 24 stacks by itself as long as it’s used on cooldown)

Also several stacks of bleeding from Glyph of Storms, one maintainable stack of bleeding from Shockwave, permanent single-target burning from Signet of Fire + potential AoE burning from Burning Precision, 80% uptime on poison from Radiation field. The bleed stacks should do around 130 damage each; *25 = 3250 DPS, burning deals 765 DPS, poison deals 259 DPS. Total before direct damage: 4274; there will also be a small amount of dps added via direct damage, but that’s more complicated to calculate.

Now, it’s pretty kitten ed squishy due to not being able to use all the healy stuff standard bunker eles carry, and the nature of Eruption mean if it’s soloing it’ll be in melee to ensure Eruption hits, but the damage wouldn’t be too shabby. Long ramp time, though – about 21 seconds to load every condition onto a mob. But the majority of the damage output isn’t down to chance, it’s down to connecting attacks. No relying on a % chance to proc from a % chance to crit.

There’s also a warrior build that I want to try out, but haven’t had the chance to gear up. That one may work fairly well too. However, a standard ’zerker warrior probably out-damages it, so it might not be too useful in comparison.

Ed: To clarify in the above ele build, I’m going purely for damage output, so I chose staff with carrion for maximising the direct damage output; Scepter/Focus is a lot more survivable thanks to focus skills/being able to properly benefit from Renewing Stamina but loses out on the damage aspect and AoE. Also I forgot to slot in Radiation Field on the warrior, but it’s definitely an option for it.

(edited by Dingle.2743)

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Posted by: serialkicker.5274

serialkicker.5274

What makes you think they will “fix” the limitation? I wish they would tho…

Condition dmg stacking

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Posted by: Dingle.2743

Dingle.2743

What makes you think they will “fix” the limitation? I wish they would tho…

A couple months back a dev mentioned in an interview that they didn’t think they were going to ever fix it.

There was uproar on the forums.

The next day, that same dev posted on the forums saying that the team had actually started working on fixing it that week, and he hadn’t been notified because he was travelling at the time.

We haven’t heard much since, though. I doubt it’s something they’d just forget (seeing how often it gets complained about), so maybe it’s taking some time to fine-tune the fix.

Condition dmg stacking

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Posted by: serialkicker.5274

serialkicker.5274

What makes you think they will “fix” the limitation? I wish they would tho…

A couple months back a dev mentioned in an interview that they didn’t think they were going to ever fix it.

There was uproar on the forums.

The next day, that same dev posted on the forums saying that the team had actually started working on fixing it that week, and he hadn’t been notified because he was travelling at the time.

We haven’t heard much since, though. I doubt it’s something they’d just forget (seeing how often it gets complained about), so maybe it’s taking some time to fine-tune the fix.

Yeah, they said a lot of things… How many happened?

They are only good at nerfing things as far as i’ve seen… why boost this?