-Condition duration vs. +Condition duration
whats the TLDR for people bad at maths?
Any -Condition Duration on your target cancels out your +Condition Duration point for point.
So if you have +20% and your target has -20%, effective duration adjustment is 0.
ahh we must play at diff times, I saw your request but I never saw you online ingame.
Nice! Thanks for doing the testing; really interesting results.
Also, nice music in the video. Btw, is that some kind of hybrid build you’re using?
The only problem with your testing is using the lingering curses trait. Im not sure if it affects condition duration the same way as food/runes since it breaks the 100% cap (I’m thinking it might operate on the base duration of the scepter attacks)
do protection calculates on the same mechanics? hm..
TY for this, now people can stop crying OP to lemongrass.
“…let us eat and drink, for tomorrow we shall die;.”
whats the TLDR for people bad at maths?
Zip to the end of the video for the conclusions if you don’t want to do the math. Bottom line is the foods are equal, and additive, and if an argument is to be made that one is overpowered, they are both equally overpowered. Also -98% condition duration (or in this test 89%), does not make you nearly immune to conditions, it makes you nearly immune to conditions from players without +condition duration to cancel out your – condition duration.
The only problem with your testing is using the lingering curses trait. Im not sure if it affects condition duration the same way as food/runes since it breaks the 100% cap (I’m thinking it might operate on the base duration of the scepter attacks)
Lingering curses operates on the base duration of sceptor skills, however, that is no different than any other + condition duration, as it always operates on base duration (excluding breaking the 100% cap). I have runes and gear to get to +90% duration on cripple without lingering curses, I just didn’t use that gear for this test. I think if the numbers were less conclusive I would have gone and gotten to verify
It seems to be based on this and previous testing that it works as follows:
X= + duration of you (expressed as a decimal)
Y= – duration of target (expressed as a decimal)
(1+X)(Base Duration) – (Y)(Base Duration) = Condition duration
There is a check here for [condition duration > Base*2], and if it is, it will set condition duration to Base*2.
Then lingering curses is factored in, with the 2 times base duration check completed, which allows the total duration to rise an additional 33% or +133% of base.
ahh we must play at diff times, I saw your request but I never saw you online ingame.
I play for a few hours a night in Central US, normally not much longer.
Nice! Thanks for doing the testing; really interesting results.
Also, nice music in the video. Btw, is that some kind of hybrid build you’re using?
I run full rabid with terror and have for many months. I do however have 6 different set of armor for testing, so I have rampagers with bleed duration runes that I use as well (mostly for this sort of thing, and PVE).
I would like to do one additional test for bleeding duration. I know that I can stack the following:
30 points in spite (30%), hemophilia (20%), Krait/Afflict/Centaur runes (45%), rare veggie (40%), 2 Sigils of agony (20%) for a total of 155% bleed duration.
If my findings are correct, against a target with lemongrass and melandru (-65% duration on all conditions), the bleed from Blood is power, should last only 10% less than the base, or 57 seconds. I would effectively be cancelling out almost all of negative effects. I tested this on small scale in the video with 120% duration.
Gonna bumb this a bit.
So if it’s been concluded that poultry soup and pizza are now even, one has to ask if they are balanced compared to other foods. Granted I guess there are grades of food where some aren’t very strong while others do more, that could leave room to either improve other foods that should do more and/or bring pizza/poultry soup down a tad.
Regarding runes, the Hoelbrak runes seem perfectly balanced in my eyes. Melandru on the other hand, has the -stun duration. It was also mentioned (by an unreliable source ) that the -condition and -stun stack against fear.
I’d say this is unlikely, mainly because fear isn’t affected by +condition duration. That is, you can’t stack 100% duration and have a 2sec fear last 4sec, it just does nothing. So how could -duration touch it? I wouldn’t ask you to test that though, Rennoko. IMO, if someone needs to prove anything it’d be those claiming they stack against fear. And if no one feels like it, well people with Melandru will just enjoy really short fears which isn’t so bad
On a wholly unrelated point, Warriors have always been really strapped for condition removal. Now that it’s been shown -duration doesn’t take from final duration, perhaps some more traits to lower conditions on them wouldn’t be out of the picture. Just having a -15% poison duration trait tacked onto something would likely help Warrior a ton.
Thank god someone finally put this to rest. Well done.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’d say this is unlikely, mainly because fear isn’t affected by +condition duration. That is, you can’t stack 100% duration and have a 2sec fear last 4sec, it just does nothing.
Actually, fear IS affected by condition duration. It’s a condition after all.
Gonna bumb this a bit.
Regarding runes, the Hoelbrak runes seem perfectly balanced in my eyes. Melandru on the other hand, has the -stun duration. It was also mentioned (by an unreliable source
) that the -condition and -stun stack against fear.
I’d say this is unlikely, mainly because fear isn’t affected by +condition duration. That is, you can’t stack 100% duration and have a 2sec fear last 4sec, it just does nothing. So how could -duration touch it? I wouldn’t ask you to test that though, Rennoko. IMO, if someone needs to prove anything it’d be those claiming they stack against fear. And if no one feels like it, well people with Melandru will just enjoy really short fears which isn’t so bad
So I did try to do some work at looking into fear durations and how they are effected by reductions in condition duration.
Fear is effected by increases to duration. My base fear on DS 3 is 1 second, and can last up to 2 seconds with 100% to all conditions, or 100% to fear duration, or a combination of the two. Like all conditions it will not stack past 100%.
I cut out a part of the video where I looked into this, primarily because it is so hard to test with the short durations, and because my test subject was Hoelbrak, not Melandru.
I can tell you that from the part I cut out, minus condition duration absolutely does reduce fear. What I cannot tell you, is if the extra -15% to stun duration makes the fear reduce even farther.
In testing I used Reapers protection, with 100% fear duration, which should last 4 seconds. Against his Hoelbrek and Lemongrass (-60% duration) the fear lasted somewhere between 2.9-2.1 seconds… see screen shot.
I would like to test against a melandru, but I don’t know if an addition -15% is going to make the numbers any more clear, as it is already hard to tell what is going on between seconds. In either case, for the short fears, it is .15 seconds, and .3 seconds for longer fears…. not a huge game breaker.
Guess you learn something every day. I always tried to get Fear Me to 3-4sec and it never seemed to last that long with 50% condition duration…well, more like I had 50% and though, hey this should add an extra second to Fear Me, but it didn’t seem to change. Of course this was a while back. I could have just been mistaken.
If you wanted to test if stun duration affects fear, you can get someone to test with this food
http://wiki.guildwars2.com/wiki/Bowl_of_Roasted_Lotus_Root
Don’t need runes or a specific build/profession. Just ask someone out there to eat some lotus root and use fear against him. -40% stun should be noticable especially if it rounds down.
Guess you learn something every day. I always tried to get Fear Me to 3-4sec and it never seemed to last that long with 50% condition duration…well, more like I had 50% and though, hey this should add an extra second to Fear Me, but it didn’t seem to change. Of course this was a while back. I could have just been mistaken.
If you wanted to test if stun duration affects fear, you can get someone to test with this food
http://wiki.guildwars2.com/wiki/Bowl_of_Roasted_Lotus_RootDon’t need runes or a specific build/profession. Just ask someone out there to eat some lotus root and use fear against him. -40% stun should be noticable especially if it rounds down.
That is a good idea, but my matchup changes today…. I may have to find a new party to test with next week if we change up. Thanks for the idea.
I may see if I can get on and grab one of those helpful warriors before the reset.
One other thing I forgot to mention… All fears cap at 5 seconds.
Fear me is 5 seconds at Point Blank range, but even with duration it won’t go any higher. 100% duration on fear me should allow a 10 second fear… but it won’t.
Guess you learn something every day. I always tried to get Fear Me to 3-4sec and it never seemed to last that long with 50% condition duration…well, more like I had 50% and though, hey this should add an extra second to Fear Me, but it didn’t seem to change. Of course this was a while back. I could have just been mistaken.
If you wanted to test if stun duration affects fear, you can get someone to test with this food
http://wiki.guildwars2.com/wiki/Bowl_of_Roasted_Lotus_RootDon’t need runes or a specific build/profession. Just ask someone out there to eat some lotus root and use fear against him. -40% stun should be noticable especially if it rounds down.
That is a good idea, but my matchup changes today…. I may have to find a new party to test with next week if we change up. Thanks for the idea.
I may see if I can get on and grab one of those helpful warriors before the reset.
One other thing I forgot to mention… All fears cap at 5 seconds.
Fear me is 5 seconds at Point Blank range, but even with duration it won’t go any higher. 100% duration on fear me should allow a 10 second fear… but it won’t.
Sounds like the change from https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-October-22-2012/506037
Reduced fear’s maximum stacks to 5 to prevent excessively long periods of time where players don’t have control of their character.