(edited by Zahld.4956)
Condition mechanic [suggestion]
Updated. Keeping the post renewed.
Skill/ability to switch between different heals while in combat (and the same for elites too).
Skill/ability to have two elite (or heal) skills slotted (one goes into a utility slot) at the cost of something like not being able to use the profession mechanic or maybe dodge.
A heal reclaim gauge bar that fills with each successful heal of an ally. When this heal bar is filled, different things can be done (increased power, increased healing, increase condition damage, be able to perform a skill, etc). Have to bar available for all professions so that each profession can have more heal support play. Each profession could have their own unique mechanic for the heal bar too. There could be more bars like this to support other type of gameplays (support, buffs, interrupts, cc, etc) that could use more play support.
(edited by Zahld.4956)
Skill/ability to manipulate another professions mechanic related thing (like remove amounts of initiative, increase activation times of atunements, cause damage when using a shatter skill, etc). And manipulation for weapon swapping too.
Skill/ability to slot four heal skills ( three in place of utility skills) or four utility skills (one in place of elite skill).
(edited by Zahld.4956)
Making it non linear in application could be problematic, doing less or more dmg before cleanse.
I only care about my dmg actally being applied…..
Been There, Done That & Will do it again…except maybe world completion.