Condition more viable now?

Condition more viable now?

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Posted by: Abnaxis.4593

Abnaxis.4593

So, I did a quick calculation on the new scaling for condition damage, and it seems like it got a sizable boost for characters that focus on condis even before factoring in the fact that vulnerability helps now. If you go full sinister, for example, you’ll do 132.5 DPS per bleed [26+.075*1423] instead of 112.25 DPS per bleed [42.5+.05*1395](not counting food/boons). That’s an 17.8% increase that’s multiplied even more by vulnerability. At max vuln, it’s even better, clocking in at a 47% boost.

Seeing how focusing on condition damage didn’t result in THAT much of a dps loss in the last meta, that means condis can do considerably more DPS, at the cost of taking time to ramp up. Maybe we’ll see some sinister gear alongside all the berserkers out there?

NOTE: I’m at posting during lunch at work and can’t play the patch yet. I’m going off of notes for the new formula and promises of gear that gives +30% more stats as a trade-in for trait stats.

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Posted by: pdavis.8031

pdavis.8031

https://forum-en.gw2archive.eu/forum/professions/necromancer/This-patch-kills-condi-necros-in-PvE/first#post5195002

Condi necros don’t think so…

I’ll hold my comments on it until I actually have a chance to play it though.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Abnaxis.4593

Abnaxis.4593

https://forum-en.gw2archive.eu/forum/professions/necromancer/This-patch-kills-condi-necros-in-PvE/first#post5195002

Condi necros don’t think so…

I’ll hold my comments on it until I actually have a chance to play it though.

Erm…they have the wrong formula? Going by the dev post here:

https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes/first

The dev formula says 26 + 0.075*CD, while the necromancer thread says 20+0.6*CD.

The formula in the necro thread does indeed seem terrible.

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Posted by: LastShot.4762

LastShot.4762

That was note from a week ago, this is the note from today’s patch:

•Bleeding:
•The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
•New damage over time: 2 + (0.25 * Level) + (0.06 * Condition Damage)

Haven’t tried it out yet, so couldn’t tell if it’s buff or nerf.

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Posted by: Galandil.9641

Galandil.9641

So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.

Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmg

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Posted by: Abnaxis.4593

Abnaxis.4593

Sigh….I should have known better than to hope for a little variety in PvE. Of course they backpedal away from making condis do more damage to make up for the drawbacks. Wouldn’t want to give us actual interesting build choices to make in PvE.

I dunno, maybe I’m being pessimistic. I’ll play it some before rendering full judgement, but it’s annoying that they dropped both the bottom (22 DPS v. 42.5) and the top (108 DPS v. 112.5) of the scale, on a damage type that already greatly unperformed versus direct damage. Probably wanted to curb PvP fits.

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Posted by: pdavis.8031

pdavis.8031

So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.

Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmg

Correction:
Before: 0.25*lvl + 0.06*condi damage
Now: 2+(0.3*Level)+(0.075 * Condition Damage)

so a +.05 increase in the level modifier and a +.015 increase in condition damage modifier. As well as a +2 increase in the base damage.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Gray.9041

Gray.9041

having just tried out my Condition Thief after the patch, I can say that conditions are pretty well improved for me – I can now take mobs I couldn’t handle before (ex, Vet Risen Giant) and can do about 4 basic attack chains before just waiting for mobs to die. it’s a nice change, and seems to be a big improvement – though I can’t say how it affects other classes

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Posted by: Galandil.9641

Galandil.9641

So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.

Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmg

Correction:
Before: 0.25*lvl + 0.06*condi damage
Now: 2+(0.3*Level)+(0.075 * Condition Damage)

so a +.05 increase in the level modifier and a +.015 increase in condition damage modifier. As well as a +2 increase in the base damage.

No. Those were the numbers some days ago, check the official release notes here on the forums, and you’ll see that in the end they just added that +2 per tick.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.

Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmg

Correction:
Before: 0.25*lvl + 0.06*condi damage
Now: 2+(0.3*Level)+(0.075 * Condition Damage)

so a +.05 increase in the level modifier and a +.015 increase in condition damage modifier. As well as a +2 increase in the base damage.

That was what we were hoping for. The actual changes just added a +2, and reverted the scaling to 0.06

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Posted by: pdavis.8031

pdavis.8031

So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.

Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmg

Correction:
Before: 0.25*lvl + 0.06*condi damage
Now: 2+(0.3*Level)+(0.075 * Condition Damage)

so a +.05 increase in the level modifier and a +.015 increase in condition damage modifier. As well as a +2 increase in the base damage.

That was what we were hoping for. The actual changes just added a +2, and reverted the scaling to 0.06

Hmmm seems odd that they would make one change in their “preview” and then revert it.
Hopefully it was a typo, and the better formula is the one its supposed to be

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Galandil.9641

Galandil.9641

Hmmm seems odd that they would make one change in their “preview” and then revert it.
Hopefully it was a typo, and the better formula is the one its supposed to be

It’s not, I checked in game and the latest formula is correct.

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Posted by: pdavis.8031

pdavis.8031

Hmmm seems odd that they would make one change in their “preview” and then revert it.
Hopefully it was a typo, and the better formula is the one its supposed to be

It’s not, I checked in game and the latest formula is correct.

Well thats lame

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Mightybird.6034

Mightybird.6034

condis seem a lot more powreful, what are yall smooking?

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Posted by: Ambika.6257

Ambika.6257

condis seem a lot more powreful, what are yall smooking?

I think some haven’t checked it out in-game. Give em time