Condition more viable now?
Condi necros don’t think so…
I’ll hold my comments on it until I actually have a chance to play it though.
It’s the chain I beat you with until you
recognize my command!”
Condi necros don’t think so…
I’ll hold my comments on it until I actually have a chance to play it though.
Erm…they have the wrong formula? Going by the dev post here:
https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes/first
The dev formula says 26 + 0.075*CD, while the necromancer thread says 20+0.6*CD.
The formula in the necro thread does indeed seem terrible.
That was note from a week ago, this is the note from today’s patch:
•Bleeding:
•The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
•New damage over time: 2 + (0.25 * Level) + (0.06 * Condition Damage)
Haven’t tried it out yet, so couldn’t tell if it’s buff or nerf.
So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.
Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmg
Sigh….I should have known better than to hope for a little variety in PvE. Of course they backpedal away from making condis do more damage to make up for the drawbacks. Wouldn’t want to give us actual interesting build choices to make in PvE.
I dunno, maybe I’m being pessimistic. I’ll play it some before rendering full judgement, but it’s annoying that they dropped both the bottom (22 DPS v. 42.5) and the top (108 DPS v. 112.5) of the scale, on a damage type that already greatly unperformed versus direct damage. Probably wanted to curb PvP fits.
So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.
Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmg
Correction:
Before: 0.25*lvl + 0.06*condi damage
Now: 2+(0.3*Level)+(0.075 * Condition Damage)
so a +.05 increase in the level modifier and a +.015 increase in condition damage modifier. As well as a +2 increase in the base damage.
It’s the chain I beat you with until you
recognize my command!”
having just tried out my Condition Thief after the patch, I can say that conditions are pretty well improved for me – I can now take mobs I couldn’t handle before (ex, Vet Risen Giant) and can do about 4 basic attack chains before just waiting for mobs to die. it’s a nice change, and seems to be a big improvement – though I can’t say how it affects other classes
So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.
Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmgCorrection:
Before: 0.25*lvl + 0.06*condi damage
Now: 2+(0.3*Level)+(0.075 * Condition Damage)so a +.05 increase in the level modifier and a +.015 increase in condition damage modifier. As well as a +2 increase in the base damage.
No. Those were the numbers some days ago, check the official release notes here on the forums, and you’ll see that in the end they just added that +2 per tick.
So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.
Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmgCorrection:
Before: 0.25*lvl + 0.06*condi damage
Now: 2+(0.3*Level)+(0.075 * Condition Damage)so a +.05 increase in the level modifier and a +.015 increase in condition damage modifier. As well as a +2 increase in the base damage.
That was what we were hoping for. The actual changes just added a +2, and reverted the scaling to 0.06
So, as far as bleeding goes, the formula is the same as before, except a fixed “+2” per tick.
Before: 0.25*lvl + 0.06*condi dmg
Now: 2 + 0.25*lvl + 0.06*condi dmgCorrection:
Before: 0.25*lvl + 0.06*condi damage
Now: 2+(0.3*Level)+(0.075 * Condition Damage)so a +.05 increase in the level modifier and a +.015 increase in condition damage modifier. As well as a +2 increase in the base damage.
That was what we were hoping for. The actual changes just added a +2, and reverted the scaling to 0.06
Hmmm seems odd that they would make one change in their “preview” and then revert it.
Hopefully it was a typo, and the better formula is the one its supposed to be
It’s the chain I beat you with until you
recognize my command!”
Hmmm seems odd that they would make one change in their “preview” and then revert it.
Hopefully it was a typo, and the better formula is the one its supposed to be
It’s not, I checked in game and the latest formula is correct.
Hmmm seems odd that they would make one change in their “preview” and then revert it.
Hopefully it was a typo, and the better formula is the one its supposed to beIt’s not, I checked in game and the latest formula is correct.
Well thats lame
It’s the chain I beat you with until you
recognize my command!”
condis seem a lot more powreful, what are yall smooking?
condis seem a lot more powreful, what are yall smooking?
I think some haven’t checked it out in-game. Give em time