Condition removals
Well, try playing against a condi thief, fearomancer and basically any other heavy condition builds with a build with little condi clear, and you may understand why some people use builds with lots of condi clear.
But I found that no matter how much condi clear a build has, like a dd ele for example, maybe even with hoelbrak runes, if you can constantly stack conditions, and if they can’t kill you fast enough, they will go down eventually. Just lay more conditions than they can clear. Don’t just focus on one condition like bleed. Chill them, immobilise them, burn them, confuse them etc. There’s only so much condition removal a build can have.
But in big fights with lots of guardians and elementalist however, yeah your better off with power. I doubt Hot will do anything aside from removing condi stack caps, and condi removal ignores stacks.
where bashing people over the head with a stick deals more damage than a stab to the heart.
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Applying conditions is much more spammable than removing them. If you know how to play. If you unload everything you’ve got at your opponent before he burns his cleanses it’s your fault.
Applying conditions is much more spammable than removing them. If you know how to play. If you unload everything you’ve got at your opponent before he burns his cleanses it’s your fault.
How can someone “burn” his cleanses when he rean remove a condition every 3 seconds?
“normal damage” is also spammable. Still damage mitigation and heal skills have way higher cooldowns then condi cleanses.
Condition build effectiveness is based upon variety and not stacking one to 25 or minutes long. Most of the duration-stack ones (burning/poison/immob) are intended to be used repeatedly for short durations.
Very few classes have the potential to get such strong cleansing. I’m assuming you’re referring to the thief, but the thief as a class only has one option for cleanses through a trait line that accounts for the class’s deficiencies. Otherwise, the class offers no burst cleansing but from Shadowstep, which is on a 60s cooldown and only offers the cleanse on return.
A similar thing with the guard if they’re alone. Also note that both of these classes have the lowest base health in the game. That means your ticks will deal proportionally more damage per unit of time. Without those cleanses, the class would have effectively a 100% loss chance against any given condition build, and already condition builds are widely considered as the best small-scale fighting builds in the game by a very, very large margin. It’s the sole reason why any builds for these classes without focusing on cleanses are ineffective and/or do not work at all in most cases.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Applying conditions is much more spammable than removing them. If you know how to play. If you unload everything you’ve got at your opponent before he burns his cleanses it’s your fault.
How can someone “burn” his cleanses when he rean remove a condition every 3 seconds?
“normal damage” is also spammable. Still damage mitigation and heal skills have way higher cooldowns then condi cleanses.
ehmm well you have toughness as a passive always on dmg mitigation so no cd there against power dmg, and most remove a condi every x second are every 10 not every 3 seconds, and most power dmg mitigation are about the same if not longer tham most condi removals