Conditions should affect objects
A good question. Some things are ‘objects’ and can be afflicted by conditions. I’ve seen gates and such take conditions. But old content does not.
Why? No idea, some sort of ‘vision’ of the devs (anyone who played City of Heroes remembers how the ‘vision’ of the lead dev crippled the game). I suppose wooden barrels don’t ‘bleed’. But then stone golems do? Devs shouldn’t try to roleplay their game, this is game mechanics.
Conditions also don’t get a boost in gimmicks The fractal boss where we drop molten metal will have direct damage players doing 30-50k crits while my piddly conditions continue ticking for 3-4k.
When Teq is stunned and lands all direct damage is also multiplied, but conditions only tick for their regular amount. If I’m not mistaken this applies to all breakbar related stuns where there is a brief window when direct damage is multiplied.
When Teq is stunned and lands all direct damage is also multiplied, but conditions only tick for their regular amount. If I’m not mistaken this applies to all breakbar related stuns where there is a brief window when direct damage is multiplied.
I’m not sure whether this is intentional on anet’s behalf, or an oversight, but it could arguably be seen as a trade off when choosing a condition spec over a straight power one. Condition damage will ignore the targets toughness, whereas a straight power spec will do increased damage to a boss with a broken bar. I think that’s alright. It’s healthy to have different specs stronger at different things.
I agree the dredge fractal boss is a different case, and could use some looking at, but in the meantime it’s simply a matter of bringing the right gear for the encounter.
New objects (starting with Heart of Thorns) are affected by conditions
old ones were not updated
For condi builds this is a really onerous issue. It’d be great if objects took condi damage, particularly the older ones.
+1 support!
Yes, I want to be able to torment a weapon rack or invoke fear into a lab table
I think it’s partially because it seems more realistic that way, and partially it’s a hold over from GW1.
That game had a lot of different damage types, and in PvE all kinds of things were affected differently. For example destroyers are immune to burning and have much higher resistance to fire damage, but are weaker to cold damage. Some enemies were completely immune to conditions, and others were immune to other types of damage (or in the case of hexes and things could remove them so quickly that they may as well be immune).
But then a big part of GW1 was using the right build(s) for the situation, even more so than GW2, and this was part of encouraging people to change skills to suit what they were doing.
(It was also easier to change builds because most of your skills came from the attributes you chose, armor and weapons only had basic stats and even runes had a limited effect.)
“Life’s a journey, not a destination.”
I could understand if burn effects structures but the other conditions shouldn’t really effect them (how do you make a wall bleed?)
A good question. Some things are ‘objects’ and can be afflicted by conditions. I’ve seen gates and such take conditions. But old content does not.
Wood items should definitely burn but some fire skills conspicuously do not inflict burning.
When Teq is stunned and lands all direct damage is also multiplied, but conditions only tick for their regular amount. If I’m not mistaken this applies to all breakbar related stuns where there is a brief window when direct damage is multiplied.
Tequatl dies so fast that it often has no chance to recover before having to fly off for the next break.
I could understand if burn effects structures but the other conditions shouldn’t really effect them (how do you make a wall bleed?)
This is a slippery slope. How does a stone golem bleed or burn. How does an asuran golem bleed or burn. How does an elementalist use fire skills under water? Why do we have chairs if we can’t sit on th-… Wait, no.
I could understand if burn effects structures but the other conditions shouldn’t really effect them (how do you make a wall bleed?)
This is a slippery slope. How does a stone golem bleed or burn. How does an asuran golem bleed or burn. How does an elementalist use fire skills under water? Why do we have chairs if we can’t sit on th-… Wait, no.
How does my toon drink 10,000 drinks without taking a toilet break?!? Where does it go????