Conditions [suggestion]

Conditions [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

Have conditions that can be hard applied and soft applied. Certain ‘conditions’ would be needed to be met to apply or harden a condition. Some skills may be able to apply hard or soft conditions without needing to meet any conditions. The same would apply to removing them.
Having certain combos of conditions would trigger other conditions that skills are not very common in skill applications.
Have some skills that would apply multiple conditions grouped together as a locked soft condition group where if one of the conditions is removed, all of the grouped condition would be removed also.
Conditions would be applied as hard or soft with levels associated with them.
Hard conditions would be removed by levels that remove strengths of duration or stacks before the condition is completely removed.
Soft conditions would be completely removed completely with one removal skill.
Hard condition removals would completely remove a condition.
Soft condition removal would remove one or more part of a condition.

Conditions [suggestion]

in Guild Wars 2 Discussion

Posted by: Basandra Skye.4031

Basandra Skye.4031

No. Adding convolution to conditions does not make them better. It’s not necessary either. Take the current system and work WITHIN it to better conditions, not attempt to come in with a sweeping change that would effectively neuter conditions.

Conditions [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

Have conditions that would change into boons if ended maturely and some that would if ended prematurely.
Have conditions that would increase stack intensity with time or reduce intensity with time.
Have conditions that could be removed and channeled into an object that can be used by other players in the form of other skills and increase in strength and effectiveness.

Conditions [suggestion]

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Why can’t ppl just wait for the upcoming changes…

@Zahld

  1. Conditions into boons is guard (contemplation of purity) Warrior (warhorn skills when traited) and necro skills (Well of Power), Transmute (enigneer boon) Elixir C (skill) thewre might be more but these are from head…
  2. Condition stacking intensity will be applied for burning and poison in the coming patch… and/or by using MIGHT and soon also with vulnerability. It already exists for bleeds, torment and confusion, their caps are to be released…
  3. Epidemic? (and some other necro AND revenant skills….)
23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Conditions [suggestion]

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

I’m interested to see how Epidemic will work with the new condition changes