Confusion is a false choice

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: hungryhippos.4980

hungryhippos.4980

It is absolutely hilarious to use on people but never fun to play against, especially if you don’t have passive condition clear or you have to use a skill to condition clear it.

Of all the conditions this one is the worst, if you’re bleeding or burning you can fight back but confusion is pretty much just as good as any stun. Either you don’t attack and they can attack you for free or you attack and you die that much faster, either way you die. This means you’re forced to run condition clear vs enemies that use it or just run away until it wears off.

I personally don’t feel good when I kill someone from confusion because the enemy died from their stupidity not from my skill. I don’t want to hope someone is stupid enough to faceroll their keyboard to their pending death, it removes any sort of player skill from that ability.

I’d rather just be dazed or blinded/crippled instead to simulate confusion because playing against it is just anti fun.


Edit: There have been plenty of posts on this, most of which are touching on the idea of countering it. What I am hearing is that it is useless because it does no damage or that you can just use condition clear on it etc.

What you’re missing beyond the numbers is the basic design of confusion, what it is designed to do and the choices you make when its applied on you.

Lets take out condition removal for the next scenario.Lets go to the extreme and imagine that 10 stacks of confusion are on you and it lasts 5 seconds. Each stack will damage you for 500 per skill and you have 20k health.

What are your choices?

1) Fight them and hope you can kill them in 3 or less moves.

2) Run away and not fight for 5 seconds.

Players should not be forced to make these kind of choices when trying to fight a foe. Should I run? Or should I kill myself.

When you’re bleeding or burning, you are presented with different options. At least when you’re burning or bleeding, you aren’t punished for fighting back.

PLEASE READ: You shouldn’t be punished for fighting the enemy.

I think other forms of conditions and crowd control effects are for the most part fine because they aren’t tainted with one another. Confusion is the only ability that is a form of CC and damage at the same time. Either you do nothing which is just as good as a blind or you do something and it deals damage.

That being said, to survive in this game, you have to run condition removal or your life will be hell. I’ve tried not running just damage but it doesn’t work, you will inevitably end up on your back or feared, immobilized, pick your poison. It’ll happen. The only viable counter play to conditions is to use condition removal unless you happen to play a character that can transfer it back.

I just think condition damage in general is someone broken, I like the idea, I do not like the implimentation. Sometimes it does godlike amounts of damage (one of the sub bosses in SE applies 5 stacks per aa and it does big damage) or its just the single arrow of a ranger which is nothing. There is too much of a variance in the damage to make it viable. I won’t even get into the 25 stack cap. That’s just a joke when it comes to doing group events like dragons or other massive group events.

Ayra Bleu Wynd (80 Elementalist), Carly R Jepson (80 Thief), Six Inch Samurai (80 Guardian)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)

(edited by hungryhippos.4980)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

Confusion has to be traited specifically, it requires massive boosts to duration and is difficult to stack without the help of your ‘victim’.

If you’re fighting someone with confusion, it’s a good idea to avoid their glamor fields.

If you are not speccing condition removal, expect them to wreck you and don’t complain that your glass cannon build has a counter.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Without exception condition builds are lower damage than pow/crit damage builds in pvp, they’re still useful, but their damage is undeniably lower. And confusion is the lowest damage condition of them all. Yes, it’s somewhat annoying to see your health damaged because you are using abilities, but even the fastest attacking characters will take less damage from confusion than they will from an equal amount of bleed stacks.

(edited by Conncept.7638)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Confusion builds are non existent in the current meta for a reason. Bring condition removal if it annoys you so much and deal with it.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Ryuujin.8236

Ryuujin.8236

In GW1 mesmer’s did most of their damage through tricking the player into maiming himself, the only difference was that they had complex hexes instead of a simplified condition.

Fundamentally nothing has changed there. Also confusion is absolutely rubbish in PvE, and in sPvp it has reduced effect so it’s only WvW where it’s a genuine threat to you (or perhaps a few rare PvE instances where mobs can cause decent confusion stacks like the reef drakes)

The Ashwalker – Ranger
Garnished Toast

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: hungryhippos.4980

hungryhippos.4980

What I’m saying that just by design it isn’t a fun mechanic to play with or against no matter how much or little damage it does, its a false choice. I play PvE only nowadays, I played WvW and spvp pretty hard the first month but got bored with balance issues and the culling (I personally hate walking into invisible enemies)

My encounter with it is in AC exp (the scream is confusion from the boss) and the toy princesses, long story short, when you have that condition on you, your choices for retaliation are limited because its a fall choice you either bring condition removal, you run away or you hurt yourself. The variety there is not fun in my book. At least with bleeds, burns, slows, etc. I can still fight back without having condition removal.

If you can see what I’m getting at, its not how much damage it does and you can’t really balance it for damage because it has the potential to be godlike or deal as much damage as a baby quaggan so “balancing confusion for damage isn’t a good way to deal with it” its about how it limits game play vs confusion, there is no clear counter for it, just a way to get rid of it.

@plasmacutter – I don’t play pvp anymore, the balance in there is kind of a joke and the cc isn’t particularly enjoyable to play against. And to give you an idea of where i’m fighting it, its vs the toy princesses who can apply 3+ stacks for 5-10 seconds. I’m using explorer gear, MF runes, knight’s trinkets and tanky traits. I’m currently using a signet build just for fun, but when ever i fight confusion, I have to switch to cantrips or walk away and wait it out. What I’m getting at is that it isn’t fun to play against.

@conncept – in pvp that is the case, but in PvE it isn’t. it wrecks real hard.

@ wintermute, when you say “just deal with it” makes it sound like you don’t enjoy playing against it either.

@ Ryuujin, I never played GW1, and I do love the idea of confusion, but the actual implimentation of it is very limiting.

Ayra Bleu Wynd (80 Elementalist), Carly R Jepson (80 Thief), Six Inch Samurai (80 Guardian)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Freezenox.8534

Freezenox.8534

I dont know, confusion is good against tank that has low hp but weak against burst. Let say you have 70% hp and i am glass cannon DPS rifle warrior, you put 10+ stack of confusion on me and i use killshot on you …GG.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: forrae.6708

forrae.6708

i like confusion. to me, its the most hilarious condition in the game. and sometimes the most frustrating.

thugged out since cubscouts

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: LordYz.8941

LordYz.8941

The lvl 70+ Princess dolls disagree that confusion is useless.

Sea of Sorrows, Black Snow Suave.
Recruiting dungeon raiders.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: station.6421

station.6421

The lvl 70+ Princess dolls disagree that confusion is useless.

Those little kittens are OP as hell

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: hungryhippos.4980

hungryhippos.4980

I dont know, confusion is good against tank that has low hp but weak against burst. Let say you have 70% hp and i am glass cannon DPS rifle warrior, you put 10+ stack of confusion on me and i use killshot on you …GG.

I know its good it kills tons of people when its used, but i’m asking you is it fun when is it used against you? Do you feel good when you counter it? And the better question is, how do you counter it? This is a game that is meant to be enjoyed right? So I’m what I’m getting at is that an ability should be fun for both sides and confusion presents a false choice of either you killing yourself or you just standing there and taking the damage and of course like everyone will say, you can always use condition removal but that in itself limits the style of game play that can be used against confusion. The counter play isn’t there. With warrior rifle, you can still dodge killshot, there is counter play there. If you’re wondering why the warrior stopped shooting his rifle… it’s probably a good idea to dodge. But with confusion, if you get it… well you can’t dodge. if you do anything you just take damage.

That’s how I feel about condition damage in general, its damage that you really don’t notice and the counter play for it is very limiting, you can’t really dodge out of the the constant auto attacks from a necro or short bow ranger so even if you condition clear, it’ll just get reapplied 2 seconds later, there is very little counter play to it.

I think a great design choice is the random event cave troll in AC. His jump will demolish all but heavy tanks. There are a couple of ways to combat that without having to do any specific skill. You can walk out, you can dodge through it, dodge out of it or hard CC him (interrupt, daze, stun, fear etc) Or you can tank through it via protection/stability/block etc. BUT if you mess up you will get knocked back and you will receive alot of damage. Walking out or dodging out keeps you alive but you feel even better about counter play when you are able to CC him before he does it. There is the counter play in that ability. While it can kill you, you can stop it and when you do, you feel good about it. That there is good design.

Ayra Bleu Wynd (80 Elementalist), Carly R Jepson (80 Thief), Six Inch Samurai (80 Guardian)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Rieselle.5079

Rieselle.5079

It’s a condition that punishes people for not paying attention.

It also has a very niche use against people who have dialed-in some kind of multi-attack combo – a well timed confusion will do a lot of damage there.

It’s no better or worse than a red circle you can walk out of – if you are paying attention, you walk out. But it has a niche use against people who are doing something that forces them to stand still.

Considering that conditions aren’t that damaging, the counter is simple – condition clear and then kill them with your superior spike. You can also interrupt and CC them to make it safer.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Thing about confusion is that it has a nasty ramp up. While bleed needs 10 stacks to match burning, confusion will hit that in 3, depending on your own attack rate.

Get hit with 25 while wielding weapons that has sub-second auto-attacks and you really feel the hurt. But get hit with only one or two and perhaps a slow weapon and you barely notice.

Btw, i would love for retaliation to actually do damage based on the incoming damage. right now it is rarely worth the effort to keep up.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: hungryhippos.4980

hungryhippos.4980

@ Forrae – what you said just supports what I said. Its a very one sided ability when it comes to fun.

@LordYz & station – You guys know whats up. I don’t even bother fighting them or if I do, I have to bring 3 condition removals or I just kill myself.

@Rieselle – Its worse than the red circle I’m talking about. There are several obvious counter play options to an ability that has CC and high damage as I listed, when the troll attacks you see a red circle and you see him jump. When you see confusion, its virtually instant and the enemy doesn’t really jump around or chat whoguh whoguh wallawalla bingbang before they cast it on you. Also your counters aren’t counters. Kill them with superior spike is only for some characters and interrupting like I said is very very very very hard to do when the cast time is short.

@ digiowl – the damage is so situational on it but that is beyond what I’m trying to get at. I’m particularly looking at the receiving end of it and asking what are fun way of countering this ability.

Let me go over the counter play options:

1) If you fight with it on, that is a deceptive false choice because you just end up hurting yourself by fighting

2) Running away is not an effective choice because the idea is to kill the the enemy. So that is actually countering the game play

3) Using condition removal isn’t rewarding or effective because after you use it, they can just reapply it faster than your cond removal will come off CD.

None of these are fun or rewarding. If you guys can see what I’m getting it, counter play should be fun and rewarding. You guys make all your counters are forced, not interesting and most of all not fun.

For those that think my post is stupid, you want to you go fight princess doll toys for an hour, try different builds and most of all try it without condition removal and see if you can counter it effectively and efficiently.

Ayra Bleu Wynd (80 Elementalist), Carly R Jepson (80 Thief), Six Inch Samurai (80 Guardian)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Ballistic.4531

Ballistic.4531

Its worse than the red circle I’m talking about. There are several obvious counter play options to an ability that has CC and high damage as I listed, when the troll attacks you see a red circle and you see him jump. When you see confusion, its virtually instant and the enemy doesn’t really jump around or chat whoguh whoguh wallawalla bingbang before they cast it on you. Also your counters aren’t counters. Kill them with superior spike is only for some characters and interrupting like I said is very very very very hard to do when the cast time is short.

It’s the same with all conditions basically. You don’t see other players jump around or shout whoguh whoguh wallawalla bingbang before they cast any condition on you. It’s no different. They can stack 25 bleeds on you if you’re not paying attention.
I’m not sure how you would combat bleed or burning or any other condition without clearing them (imagine 25 stacks in a second). I know you said you don’t PvP (WvW) but the argument you gave goes for players jumping around like cave troll.
So I really don’t see the problem with confusion unless there is a problem with all conditions if you don’t want to use a cleansing skill.

This world needs more people being frank and less people being offended.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Sunreva.8714

Sunreva.8714

I’ve fought the princess dolls already, killed over 100 of them, no issues whatsoever. I think people need to adjust what they’re doing if they have the condition instead of just mindlessly mashing your buttons faster hoping that the monster (or player) dies quicker.

Don’t let yourself get 10 stacks. Use condition removals when you have 2-3 on you, it’s that simple. If you notice you have 10 stacks, stop what you are doing (STOP AUTO ATTACKING), and wait a few seconds for some to dissipate. Each stack only lasts like 2 seconds. Each stack from a even a confusion spec mesmer’s only last about 3 seconds.

Its not difficult.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: synk.6907

synk.6907

It helps that the little cretins can’t stack it on you if you stay at range. Kiting them and swapping to a ranged weapon helps you take them all out more easily as needed.

As to confusion itself, I love using it as a mesmer despite all of its potential to do nothing in fights. But I have never felt very threatened by it as a victim. Granted I do not sPvP, so I perhaps do not have a complete picture of how harshly it could be stacked on me.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: hungryhippos.4980

hungryhippos.4980

@ Ballistic, other conditions don’t punish you for fighting the enemy which your ultimate goal right? kill the enemy. Killing the enemy should be fun, not punishing. I leveled my first character pretty much in WvW, I don’t play much spvp/tpvp but I watch videos of “high level players” there are certain conditions I am good with and some i’m not good with. Conditions like being stunned, slowed, crippled, weakened etc are all viable forms of cc that need to be in the game as a form of play and strategy, I however have something against confusion because like I said, it punishes you for fighting back which is the point of the game, fighting the bad guy. I don’t care whether it has 1 stack and tickles you for 10 damage or have 20 stacks and deals 5k per attack, the basic design of it is pure false choice and isn’t fun. I am ok with conditions and using condition removal.

Ayra Bleu Wynd (80 Elementalist), Carly R Jepson (80 Thief), Six Inch Samurai (80 Guardian)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

The confusion damage when you use a skill is applied before the skill takes effect. Under the wrong circumstance, you can kill yourself using condition removal to get rid of confusion.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: bluewanders.5297

bluewanders.5297

Condition removals exist in the game… no matter what straw man you stand up… they exist… and you should be using them… because the choice to “ignore my conditions and fight through them” isn’t superior…

Having the element of confusion in fights means you actually have to pay attention to things beyond finding a nice rhythm for spamming your attack buttons.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Aelaren.3784

Aelaren.3784

I`d really like retaliation actually factor into confusion. Meaning, if I deal damage to myself under confusion, the source of that damage is still the one who inflicted confusion on me, and he should get retaliation damage in return, if I have active retaliation going.

Also, I can`t understand why retaliation factors your power instead of power of a blow you recieve. Confusion does not seem to factor your power if it was you who inflicted confusion, it factors victims power (i believe? correct me if I am wrong).

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Adine.2184

Adine.2184

The haha you’re killing yourself skills were my favorite in GW1 and mesmer was my class of choice because of them . Weather it was Ineptitude with its 142 damage the next time they attacked or Backfire causing 140 the next time they cast a spell it was always fun to see someone die by their own hand. That alone makes confusion worth keeping.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Rehashed Jibe Tube.7102

Rehashed Jibe Tube.7102

I think just the opposite. It’s great fun watching someone kill themselves like that. Empathy and backlash were my favorite mesmer skills in gw1.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: hungryhippos.4980

hungryhippos.4980

@ adine – that alone does not make confusion worth keeping – its an ability that is only fun for the user. You have to remember this is game, most abilities should be fun for both sides, not just one side. An ability can be fun for the enemy is there is fun counter play to it, confusion is one of those abilities that lack fun counter play. and if you consider just using a condition removal skill as fun… well thats kinda weird.

@ rehashed the jube tube – if you read what I said, I also think its hilarious to use on people , but I don’t think its a skill that takes skill. Its funny to use, but I don’t feel like its very rewarding. I want to kill a person knowing that I used my own skill to kill them, not because they were being stupid. Better question, which feels better? You winning from your own skill or winning by the stupidity of others?

Ayra Bleu Wynd (80 Elementalist), Carly R Jepson (80 Thief), Six Inch Samurai (80 Guardian)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Adine.2184

Adine.2184

If they down themselves first time round then I did my job as in the end its to kill the other guy . If they are smart player and it takes several rounds of confusion before they or I are downed then I know i fought a skilled player and am satisfied .

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Orion the Cursed.1206

Orion the Cursed.1206

I like confusion because you actually have a chance to decide what to do if you get hit with it. Unlike stun. Good players win because they are aware of the situation and dont make mistakes. I think spamming skills blindly is not fun but i dont hold it against you.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Varu.1063

Varu.1063

@ Ballistic, other conditions don’t punish you for fighting the enemy which your ultimate goal right? kill the enemy. Killing the enemy should be fun, not punishing. I leveled my first character pretty much in WvW, I don’t play much spvp/tpvp but I watch videos of “high level players” there are certain conditions I am good with and some i’m not good with. Conditions like being stunned, slowed, crippled, weakened etc are all viable forms of cc that need to be in the game as a form of play and strategy, I however have something against confusion because like I said, it punishes you for fighting back which is the point of the game, fighting the bad guy. I don’t care whether it has 1 stack and tickles you for 10 damage or have 20 stacks and deals 5k per attack, the basic design of it is pure false choice and isn’t fun. I am ok with conditions and using condition removal.

Hm, so you moan about a condition, but are ok with conditions and using condition removals? Which is it?
Btw, there are nothing fun about 10-15 stacks of bleeds/other conditions unless you are a necro or warrior that can endure or eat them.
As for Confusion, tactical thinking may not be required, but it sure helps.

Exalted [CoAW]
SFR

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Fiddlybitz.6982

Fiddlybitz.6982

I personally think it’s an interesting and dynamic mechanic. It’s essentially the same as skills like Empathy (damage when you attack) Backfire (damage when you cast a spell) in GW1. Those were interesting because of the fact that it forces the player to make a quick decision. Do I keep on dealing damage and maybe kill this person, or do I back off and spare myself the damage. You’re arguing that it’s the same as stunning, but being stunned doesn’t push the player to a decision the same way as having huge stacks of confusion.

If anything, the biggest problem with it is lack of visibility. It needs to be more apparent that you’ve got confusion on you instead of a tiny debuff icon and purple numbers on your screen when you’ve already activated a few skills.

Edit: Now if only Mesmer could make a huge condition stack, and then give their opponents quickness somehow.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: EvilSardine.9635

EvilSardine.9635

I think it’s super funny to see people’s replies when it comes to confusion built mesmers (especially in WvW since confusion does double the damage than in PvP). They usually have no clue and say things like “Just bring condition removals to the fight and it won’t be a problem”

These people haven’t fought the broken build that exists right now.

We have a guild called DUEL where people from different servers get together on some corner of the map and practice fighting each other. We’ve all tried to beat these confusion builds and they just wreck everything without even breaking a sweat. I’ve experimented fighting them using my warrior and as many condition removals as I can have (mending, shake it off, signet of stamina, and auto shake it off as a trait). That’s 4 condition removals (shake it off and the auto trait on shares a cool down but you can pop the utility after the auto one and it still works).

Even with this many conditions removals, the mesmer can immediately stack confusion right back on immediately after you wipe it. You can’t keep up with how fast they can stack it no matter what.

My build is all exotic p/t/v/ with 2100 toughness, 2800 power during a fight, and 30,000 hp. The fight isn’t even close and I’m a pretty good warrior player.

I think at the very least confusion should do 50% less damage in WvW….just like in PvP.

In fact, it’s so powerful that if I have 8-10 stacks on me and I DODGE ROLL…..I do 5k in damage to myself. That’s 5k damage per dodge roll.

(edited by EvilSardine.9635)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

I think it’s super funny to see people’s replies when it comes to confusion built mesmers (especially in WvW since confusion does double the damage than in PvP). They usually have no clue and say things like “Just bring condition removals to the fight and it won’t be a problem”

These people haven’t fought the broken build that exists right now.

We have a guild called DUEL where people from different servers get together on some corner of the map and practice fighting each other. We’ve all tried to beat these confusion builds and they just wreck everything without even breaking a sweat. I’ve experimented fighting them using my warrior and as many condition removals as I can have (mending, shake it off, signet of stamina, and auto shake it off as a trait). That’s 4 condition removals (shake it off and the auto trait on shares a cool down but you can pop the utility after the auto one and it still works).

Even with this many conditions removals, the mesmer can immediately stack confusion right back on immediately after you wipe it. You can’t keep up with how fast they can stack it no matter what.

My build is all exotic p/t/v/ with 2100 toughness, 2800 power during a fight, and 30,000 hp. The fight isn’t even close and I’m a pretty good warrior player.

I think at the very least confusion should do 50% less damage in WvW….just like in PvP.

In fact, it’s so powerful that if I have 8-10 stacks on me and I DODGE ROLL…..I do 5k in damage to myself. That’s 5k damage per dodge roll.

you just dont understand the limits of mesmer confusion too well. It is not infinite, and it is not even that damaging unless you have many stacks on, As a warrior with 30k hp and superior damage potential you can tear through it.

Most likely the mesmer is just a very good fighter, and mesmers excel at single enemy fights and countering opponents in general. They have a class that can build themselves around predicting and reacting to opponents. Confusion alone isnt what makes them defeat you.

Mesmer confusion is extremely bursty, and at low stacks does minimal damage, mesmer only has one skill that directly applies confusion, it is a channel which does 5 stacks over time, but if you dodge or interupt the skill, you will rarely get 5 stacks.
The main delivery method is shatters and cry of frustration, but that can be elimated through good AOE or damage

this means, mesmer can only get 2 good high stacks of confusion every 25-30 seconds, you remove the big stacks. dont let yourself get shgattered by 3 clones. use big powerful damage skills (which warrior has many of) and channels (which only count once)

now im not saying a mesmer with lots of condition damage, traits and skilled play cant be hard to beat, but to be honest, a necro or an engineer with condition damage would do a lot more damage to you.

As for the op, you are actually wrong confusion presents way more choice than any other condition.
I understand you dont like fighting the princesses, but your problem is with the princess skill set and how many of them you fight at once. Confusion on players is fairly well balanced.

But also, it does speak to a certain lazyness on peoples part, some say they want challenging content, and then others dont like mobs having annoying skills that they can avoid before it happens, and deal with after it happens, While i do agree that the princess confusion offer a different playstyle than you ususally see in PVE, it is by no means unbalanced, unavoidable, or impossible to deal with. And to be honest they have mobs that can giveyou 10 stacks of bleed instantly, which feels a lot worse especially fighting multiple of these guys at once, because with that you really DONT have a choice, remove condition, heal or die.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: EvilSardine.9635

EvilSardine.9635

Confusion on players is fairly well balanced.

Thanks for the tips! Although what you stated weren’t really my findings. Something these mesmers are doing are stacking confusion a lot quicker than how you described.

But you’re wrong about confusion being balanced. Confusion isn’t balanced in WvW. It’s balanced in PvP.

Also, do you have a level 80 character that you want to fight a confusion mesmer with? Let me know so we can set up a duel. I’d like to see your approach in the fight since you’re a mesmer player. Would be interesting. This is considering of course if our servers are up against each other in WvW.

(edited by EvilSardine.9635)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Biohazard.2043

Biohazard.2043

Confusion replaced hexes from the first game like “Backfire”, “Empathy” and “Visions of Regret”. Confusion in its current stay is no where close to the strength of any of those hexes.

If a mesmer is able to stack 10 confusion stacks on you for 5s then I would be impressed (it seems possible at least) but I never see confusion builds. Overall they are less effective than other condition builds for the exact reason that you are stating:

You have a choice to take the damage from the condition or not.

Right there that makes confusion a less effective damage dealing condition than bleeds or poison. If you can’t avoid taking more damage from the mesmer by dodging and such for the 5s confusion spike then that is something you should learn to do. A mesmer cannot keep 10 stacks of confusion on a target, considering their best confusion stacking skill is on a 15s cd (less if traited maybe?), their confusion shatter is on a 30s cd, and their confusion phantasm is also on a 30s cd.

Jade Quarry
Drexion Miasma – Human Necromancer/ Rryzer Blackpowder – Charr Engineer/
Xoorx – Asura Mesmer

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: congalong.9620

congalong.9620

Confusion replaced hexes from the first game like “Backfire”, “Empathy” and “Visions of Regret”. Confusion in its current stay is no where close to the strength of any of those hexes.

If a mesmer is able to stack 10 confusion stacks on you for 5s then I would be impressed (it seems possible at least) but I never see confusion builds. Overall they are less effective than other condition builds for the exact reason that you are stating:

You have a choice to take the damage from the condition or not.

Right there that makes confusion a less effective damage dealing condition than bleeds or poison. If you can’t avoid taking more damage from the mesmer by dodging and such for the 5s confusion spike then that is something you should learn to do. A mesmer cannot keep 10 stacks of confusion on a target, considering their best confusion stacking skill is on a 15s cd (less if traited maybe?), their confusion shatter is on a 30s cd, and their confusion phantasm is also on a 30s cd.

Or if you’re terrible and you actually let a mesmer who runs scepter channel all 5 stacks onto you xD

80 Mesmer
8 Necromancer (WIP, currently leveling)

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Draygo.9473

Draygo.9473

The entire design of the mesmer in GW1 was to give enemies 2 false choices.

A few of my favorites:
Wastrel’s Worry: If enemy does not cast a skill in 5 seconds, they take X damage (which could be up to 1/5th of your total health)
This gave the enemy the choice of casting a spell now, which usually cost them energy instead of at a better time, or take the damage. Not to bad really, but when you combine that with Backfire
Backfire – If an enemy casts a spell they take X damage (again around 1/5th of your healthbar). So a common mesmer combination would be to cast backfire, then cover that hex with Wastrel’s Worry. (covers are ususally short cast spells that cost little energy that prevent the bigger hex from being removed).

So that gave a false choice to anyone with nothing but spells on their bar. You cast any spell you take damage, but remove WW. You dont cast a spell you take damage from WW. But that false choice had a fair amount of counterplay, for example you can better design your build so you arnt entirely built around spells, such as taking a signet or glyph.

Confusion has the same amount of counterplay availible. You get the condition you can remove it, dodge around a bit till it wears off, or use channel abilities to lower the damage it does to you, while you are maximizing the damage you do to enemies. For example using the warrior skill 100 blades potentially doing 5k damage to an enemy while you take a single hit of 500 damage from confusion. Or using Kill shot as a rifle warrior. Necro’s, ele’s, rangers all have these channel abilities on their skillbars. So when you fight amesmer dont go burning that channel early forcing you to wait its cooldown when you get confusion stacked.

Mesmers create false choices that is the IDEA of their class, but there is sufficient counterplay in the system.

Delarme
Apathy Inc [Ai]

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Vis.6357

Vis.6357

Condition Removal.

P and C are out

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: nastyjman.8207

nastyjman.8207

I love to see the Confusion condition mix-up your skill bar and profession specific skill bar. Also, this Confusion would remap your WASD and your dodge would be erratic.

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

One thing to keep in mind with regard to confusion in PvE is that removing the condition is a temporary respite. Most mobs in GW2 have 1-2 moves. Those who use confusion can usually put it right back on you as soon as you remove it. This differs from skills like Empathy and Backfire in GW1, where the mob versions of those skills had the same length cooldowns as the player versions. Players in GW2 do not spam confusion, nor do their confusions last as long, or stack as high as mobs’ do.

I do not share the OP’s sensation of confusion “forcing me” to run a condition remover. It didn’t take long in GW2 to realize that I was always going to have condition removal on my bar anyway, whether confusion was in the game or not. I also do not find Reef Drakes and Princess Dolls to be enjoyable fights.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

Also, most mobs that confuse may put out 1 or 2 stacks pr move. And their cooldown between moves seems long enough for the initial stacks to time out. The drakes and dolls on the other hand…

And that is what i tried to illustrate earlier.

1-3 stacks of confusion can be barely noticeable, or so weak that you have plenty of time to react. But dumping 5+ in a single blast can be devastating. Especially if it hits someone using a half second auto attack chain, as then you have 3 hits of confusion in 1.5 seconds. That is almost 2000 damage without any additional condition increase at level 80 if the stack is 5 high. And it can go 5 times that (25 stacks), or 10000 damage in 1.5 seconds (half second pr attack in a auto-attack chain).

But like i said, most mobs in the game barely stack 1-3 at a time. meaning that you will see something like 400 to 1200 pr chain under the same conditions.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: EvilSardine.9635

EvilSardine.9635

Condition Removal.

Doesn’t work. It’s easy to be the armchair player but when it comes down to a 1v1 duel against a competent confusion mesmer in WvW (where confusion does 50% more damage), it’s a whole different thing.

Anyone who think it’s as easy as this, send me a PM if you’re on Tarnished Coast, Crystal Desert, or Fort Aspenwood and we’ll set up a duel with a confusion mesmer.