Congratulations GW2!
So they have sold around 1.5 million copies solde in the last two years. I think that is still quite impressive but I’m not sure. Either way:
Congratulations.
I’m glad they indicated they “sold” units, not “shipped” them.
So . . . since they have your money already . . . no rush. Man, P.T. Barnum called it.
Congrats to Anet. This is a truly impressive milestone.
I am curious as to whether HOT pre-purchases by veteran player were counted due to the inclusion of the base game.
Congratulations!
Congratulations?
7.3 million(3.5 million+3.8 million+January 2015-Present)= 5 million (2015)?. Arena net lost 2.3 million+. Where is the sale figure from January 2015 to present? This is not congratulation at all!
“Guild Wars 2 Sales More Than Double Thanks To Chinese Launch: Guild Wars 2 has over 3.8 million Chinese players according to a census uploaded to Reddit, all accrued in just two months after launch”.
“This means ArenaNet’s MMO has more than doubled its global playerbase since launching in the new territory. The last update we got on Western sales was back in August 2013, when the figure stood at 3.5 million. This figure is likely to have risen since then but, even if we assume it hasn’t, this means global sales of Guild Wars 2 should now be well past the 7 million mark.”
I missed it- see: “Guild Wars 2 sells 3.8 million in China in 2 months time, tops 7 million worldwide in less than 2 years”.
https://www.reddit.com/r/Games/comments/2a5x4x/guild_wars_2_sells_38_million_in_china_in_2/
GW2 sales
http://www.ign.com/articles/2014/07/10/guild-wars-2-sales-more-than-double-thanks-to-chinese-launch
http://news.mmosite.com/content/2014-07-10/guild_wars_2_has_sold_38m_in_china.shtml
Ankur
(edited by DarkSyze.8627)
Congrats! After HoT i hope it will spike even more, it all depends on what they will offer us in HoT, hopefully they have a plan to not letting go of all previous zones in Gw2, i’m sure they have a plan on how to make us want to go there…
Can’t wait for Pax east for further announcements!
So I bought 0.0006% of all GW2 copies :O
Congratulations!
Congratulations?
7.3 million(3.5 million+3.8 million+January 2015-Present)= 5 million (2015)?. Arena net lost 2.3 million+. Where is the sale figure from January 2015 to present? This is not congratulation at all!
“Guild Wars 2 Sales More Than Double Thanks To Chinese Launch: Guild Wars 2 has over 3.8 million Chinese players according to a census uploaded to Reddit, all accrued in just two months after launch”.
“This means ArenaNet’s MMO has more than doubled its global playerbase since launching in the new territory. The last update we got on Western sales was back in August 2013, when the figure stood at 3.5 million. This figure is likely to have risen since then but, even if we assume it hasn’t, this means global sales of Guild Wars 2 should now be well past the 7 million mark.”
I missed it- see: “Guild Wars 2 sells 3.8 million in China in 2 months time, tops 7 million worldwide in less than 2 years”.
https://www.reddit.com/r/Games/comments/2a5x4x/guild_wars_2_sells_38_million_in_china_in_2/
GW2 sales
http://www.ign.com/articles/2014/07/10/guild-wars-2-sales-more-than-double-thanks-to-chinese-launch
http://news.mmosite.com/content/2014-07-10/guild_wars_2_has_sold_38m_in_china.shtml
Huh, I wonder how the numbers reconcile with each other.
Congratulations!
Congratulations?
7.3 million(3.5 million+3.8 million+January 2015-Present)= 5 million (2015)?. Arena net lost 2.3 million+. Where is the sale figure from January 2015 to present? This is not congratulation at all!
“Guild Wars 2 Sales More Than Double Thanks To Chinese Launch: Guild Wars 2 has over 3.8 million Chinese players according to a census uploaded to Reddit, all accrued in just two months after launch”.
“This means ArenaNet’s MMO has more than doubled its global playerbase since launching in the new territory. The last update we got on Western sales was back in August 2013, when the figure stood at 3.5 million. This figure is likely to have risen since then but, even if we assume it hasn’t, this means global sales of Guild Wars 2 should now be well past the 7 million mark.”
I missed it- see: “Guild Wars 2 sells 3.8 million in China in 2 months time, tops 7 million worldwide in less than 2 years”.
https://www.reddit.com/r/Games/comments/2a5x4x/guild_wars_2_sells_38_million_in_china_in_2/
GW2 sales
http://www.ign.com/articles/2014/07/10/guild-wars-2-sales-more-than-double-thanks-to-chinese-launch
http://news.mmosite.com/content/2014-07-10/guild_wars_2_has_sold_38m_in_china.shtml
Huh, I wonder how the numbers reconcile with each other.
The EU/NA and Chinese clients are separate and the Chinese client is handled by a Chinese company. The numbers the OP posted might be for the EU/NA client only.
ANet may give it to you.
(edited by Just a flesh wound.3589)
I take it this still includes all the double accounts people have and the HoT pre-purchase too. So how many do we divide by to get individual players?
Well ever since HoT was announced, game sales have been going up.
Either way, congrats!
I take it this still includes all the double accounts people have and the HoT pre-purchase too. So how many do we divide by to get individual players?
Same as every single mmo that does the same. You think people don’t have multiple WoW or Eve accounts? You think people didn’t have multiple Guild Wars 1 accounts? That’s the nature of the business.
I take it this still includes all the double accounts people have and the HoT pre-purchase too. So how many do we divide by to get individual players?
Same as every single mmo that does the same. You think people don’t have multiple WoW or Eve accounts? You think people didn’t have multiple Guild Wars 1 accounts? That’s the nature of the business.
I’m sure it is, but that hasn’t answered my question at all. My concern is population, not a genital waving contest between MMOs.
I take it this still includes all the double accounts people have and the HoT pre-purchase too. So how many do we divide by to get individual players?
Same as every single mmo that does the same. You think people don’t have multiple WoW or Eve accounts? You think people didn’t have multiple Guild Wars 1 accounts? That’s the nature of the business.
I’m sure it is, but that hasn’t answered my question at all. My concern is population, not a genital waving contest between MMOs.
There’s no answer to your question, but more, there’s not really a possible answer. I have people in my guild who take breaks and come back all the time. One person took a year off and now he’s back full time. Was he counted as a player during that year? He’d always intended to come back.
The fact is, you can’t get a number of people actively playing any game, not even a subscription MMO. As an example, I bought a 1 year sub to Rift and played 3 months, then quit the game completely, never to return. But for the next 9 months I’d have been counted as an active sub.
There is a possible answer, unfortunately the only people who know are the same ones who chose this statistic over the more sensitive one. To be honest I don’t blame them either, but hey, it’s my own personal peeve of over stating and PR fluff that annoys me more than this being one company doing something, they all do, I agree.
I thought the 3.8 million Chinese accounts were a mistaken metric, and turned out to be characters created.
Maybe that was some other Chinese accounts number….
Wow, amazing how GW2 has sold a lot more than the original Guild Wars!
NOT.
In February 2008, NCSoft released a press report: Guild Wars Tops Five Million Units Sold.
So 3 years after release, GW2 has only sold as many units as the original GW2 had sold 3 years after its own release.
I guess everyone saying how the design of the original GW – the very low level cap, the maxed stats items being very easily achieved, the low impact gear had on a character’s stats – made it a niche game must be happy right now. Congrats! By your own definiton, GW2 is a niche game!
“Guild Wars 2 Sales More Than Double Thanks To Chinese Launch: Guild Wars 2 has over 3.8 million Chinese players according to a census uploaded to Reddit, all accrued in just two months after launch”.
Fake.
It was a widely spread rumor, but ArenaNet tweeted about how that was fake information, spread from a Chinese fansite.
The true NCSoft reports mention how the China release of GW2 underperformed, even after everything ArenaNet did for it (do you remember how the NPE came from focal groups with Chinese players?).
Wow, amazing how GW2 has sold a lot more than the original Guild Wars!
NOT.
In February 2008, NCSoft released a press report: Guild Wars Tops Five Million Units Sold.
So 3 years after release, GW2 has only sold as many units as the original GW2 had sold 3 years after its own release.
I guess everyone saying how the design of the original GW – the very low level cap, the maxed stats items being very easily achieved, the low impact gear had on a character’s stats – made it a niche game must be happy right now. Congrats! By your own definiton, GW2 is a niche game!
“Guild Wars 2 Sales More Than Double Thanks To Chinese Launch: Guild Wars 2 has over 3.8 million Chinese players according to a census uploaded to Reddit, all accrued in just two months after launch”.
Fake.
It was a widely spread rumor, but ArenaNet tweeted about how that was fake information, spread from a Chinese fansite.
The true NCSoft reports mention how the China release of GW2 underperformed, even after everything ArenaNet did for it (do you remember how the NPE came from focal groups with Chinese players?).
The original Guild Wars at that point has 4 products, not 1. That’s not Prophecies that sold that many copies, it’s all products. By the time this game has it’s second expansion it will far exceed what Guild Wars 1 did.
Now if you look at the individual number of accounts played/created, you might well get a very different story.
Still waiting for them to release the number of active accounts.
Define active account. Where is the cutoff? If someone logs in daily just to get the login reward, is he active? The guy that plays only 2 hours every weekend? The guy that logs on once a month but does a series of dungeons? The guy that logs on every month, chats with friends then logs off? The problem with a non subscription game is saying exactly what is an active account. The best this sort of game can do is give concurrency numbers. Even then that won’t tell you too much as people are on and playing 24 hours a day so telling you a peak number has little overall meaning.
ANet may give it to you.
Still waiting for them to release the number of active accounts.
Define active account. Where is the cutoff? If someone logs in daily just to get the login reward, is he active? The guy that plays only 2 hours every weekend? The guy that logs on once a month but does a series of dungeons? The guy that logs on every month, chats with friends then logs off? The problem with a non subscription game is saying exactly what is an active account. The best this sort of game can do is give concurrency numbers. Even then that won’t tell you too much as people are on and playing 24 hours a day so telling you a peak number has little overall meaning.
Well they have access to data like how what you salvaged and how much ectos you got or how many players visit trait window. Company of this size that runs high profile mmo must have an active player count they just don’t share it.
Still waiting for them to release the number of active accounts.
Define active account. Where is the cutoff? If someone logs in daily just to get the login reward, is he active? The guy that plays only 2 hours every weekend? The guy that logs on once a month but does a series of dungeons? The guy that logs on every month, chats with friends then logs off? The problem with a non subscription game is saying exactly what is an active account. The best this sort of game can do is give concurrency numbers. Even then that won’t tell you too much as people are on and playing 24 hours a day so telling you a peak number has little overall meaning.
Well they have access to data like how what you salvaged and how much ectos you got or how many players visit trait window. Company of this size that runs high profile mmo must have an active player count they just don’t share it.
But what is the cutoff for an active player? If it only counts salvage or looking at traits then someone who logs on to do jumping puzzles only for 3 hours won’t be counted. Or someone who does map exploration, but does no salvaging. Someone who logs on to make money on the trading post by flipping won’t be counted. Any active player cutoff is going to cutoff a large number of active players unless you set to so broad that it counts pretty much everyone that has logged in one time in the last 6 months.
ANet may give it to you.
Still waiting for them to release the number of active accounts.
Define active account. Where is the cutoff? If someone logs in daily just to get the login reward, is he active? The guy that plays only 2 hours every weekend? The guy that logs on once a month but does a series of dungeons? The guy that logs on every month, chats with friends then logs off? The problem with a non subscription game is saying exactly what is an active account. The best this sort of game can do is give concurrency numbers. Even then that won’t tell you too much as people are on and playing 24 hours a day so telling you a peak number has little overall meaning.
Well they have access to data like how what you salvaged and how much ectos you got or how many players visit trait window. Company of this size that runs high profile mmo must have an active player count they just don’t share it.
But what is the cutoff for an active player? If it only counts salvage or looking at traits then someone who logs on to do jumping puzzles only for 3 hours won’t be counted. Or someone who does map exploration, but does no salvaging. Someone who logs on to make money on the trading post by flipping won’t be counted. Any active player cutoff is going to cutoff a large number of active players unless you set to so broad that it counts pretty much everyone that has logged in one time in the last 6 months.
That was an example of data they have. I have no idea how they determine who is active and who is not, but they have the number and people are interested in seeing it.
So… not to put a damper on this thread but…
If they’ve sold so many copies and we’re supposed to congratulate them then why do they not have enough resources to do much improvement in the game? I mean there excuse is always that they don’t have enough resources…
Well hire some people with those 1.5 million sales!
Hah! What Johje said.
So… not to put a damper on this thread but…
If they’ve sold so many copies and we’re supposed to congratulate them then why do they not have enough resources to do much improvement in the game? I mean there excuse is always that they don’t have enough resources…
Well hire some people with those 1.5 million sales!
Considering they are owned by ncsoft, the money probably goes to them first and ANet gets a set amount back. They aren’t the owners of the profit they make.
ANet may give it to you.
So… not to put a damper on this thread but…
If they’ve sold so many copies and we’re supposed to congratulate them then why do they not have enough resources to do much improvement in the game? I mean there excuse is always that they don’t have enough resources…
Well hire some people with those 1.5 million sales!
Considering they are owned by ncsoft, the money probably goes to them first and ANet gets a set amount back. They aren’t the owners of the profit they make.
No it doesn’t. All NCSOFT gets is the ability to claim ANet Sales and Costs as their own. ANet had to pay off the development advance of course and NCSOFT likely gets a direct cut of box and gem card sales as their publisher/retail distributor. But that’s it.
Certainly all the money doesn’t flow first to the mothership in South Korea and NCSOFT decides what ANet gets as an allowance. This is an often repeated notion that simply wrong.
Edited: to remove extraneous rant.
RIP City of Heroes
(edited by Behellagh.1468)
So… not to put a damper on this thread but…
If they’ve sold so many copies and we’re supposed to congratulate them then why do they not have enough resources to do much improvement in the game? I mean there excuse is always that they don’t have enough resources…
Well hire some people with those 1.5 million sales!
Considering they are owned by ncsoft, the money probably goes to them first and ANet gets a set amount back. They aren’t the owners of the profit they make.
No it doesn’t. All NCSOFT gets is the ability to claim ANet Sales and Costs as their own. ANet had to pay off the development advance of course and NCSOFT likely gets a direct cut of box and gem card sales as their publisher/retail distributor. But that’s it.
Certainly all the money doesn’t flow first to the mothership in South Korea and they decide what ANet gets as an allowance. Read up on holding companies and wholly own subsidiaries and how they are structured financially before spouting such silly rhetoric.
What’s next, Nexon Foil Hat conspiracies and their agent provocateur/mole Ms Cox?
If you (general you all) want to be angry about ANet and the games lack of stuff to do once they went balls to the wall to make a traditional expansion or out of nowhere changes like the elimination of Karma boosters fine but ANet, like any organization, is quite capable in doing that all on their own. There is no need to attribute it to an corporate overlord pulling the strings.
And why would NCSOFT want to mess with ANet? GW2 is NCSOFT’s 3rd largest source of income (not counting royalties from China). Ooo, lets issue some stupid mandates that will kitten off their playerbase because … that will increase income??
I’m not a business major or anything like that, so cool your jets boy.
I read that ncsoft gets to claim all the the sales as their own. Sorry I misunderstood that as getting the money first. it was an honest mistake.
Geeez. Some people.
ANet may give it to you.
Board warring is serious business, Flesh!
Why does anything of this matters?Only thing that matters is that this is GW2 – game we like and that we want more content (which is coming with expansion).Numbers are not important,GW2 is big MMO that wont die – thats for sure.Play for gameplay,for fun….not the numbers.Dont be like Blizzard fanboys.
Board warring is serious business, Flesh!
My goodness. I guess so. If I make a mistake all he has to do is point out where I’m wrong and not do the rant of the week.
ANet may give it to you.
It is important to remember that if you bought HoT your sale counts TWICE. This is why they included the base game in the HoT purchase.
You bought the full game at launch (1 sale) and the full game again when you purchased HoT (another sale) so everyone that bought the expansion gets double counted.
They did a similar thing with GW1.
This is not what most other MMO’s do since most other popular MMO’s are sub based. Games like WoW count the number of active subs, not the number of sales, so you know how many people are actually playing the game.
Board warring is serious business, Flesh!
My goodness. I guess so. If I make a mistake all he has to do is point out where I’m wrong and not do the rant of the week.
Sorry you got the brunt of that but the rhetoric that started up again because of the sale is like nails on a chalk board to me. The assertion that ANet gets what NCSOFT chooses to let them have has just the last straw over the last few days.
I came off strongly because normally simply describing how this works in the real world will get dismissed and the meme will persist. I removing the rant about the other memes oft repeated here from that post, you didn’t deserve to have that in a reply.
RIP City of Heroes
(edited by Behellagh.1468)
It is important to remember that if you bought HoT your sale counts TWICE. This is why they included the base game in the HoT purchase.
You bought the full game at launch (1 sale) and the full game again when you purchased HoT (another sale) so everyone that bought the expansion gets double counted.
They did a similar thing with GW1.
This is not what most other MMO’s do since most other popular MMO’s are sub based. Games like WoW count the number of active subs, not the number of sales, so you know how many people are actually playing the game.
That’s why they need to clarify if these numbers are account activation and not just sale. Yes NCSOFT claimed GW sold 7 million units without noting that they were counting box sales. It’s hype for their investors.
RIP City of Heroes
Now I am wondering if they count the HOT and base game portions of a HOT prepurchase as two separate GW2 sales.
Now I am wondering if they count the HOT and base game portions of a HOT prepurchase as two separate GW2 sales.
That they did not do. In order to avoid legal problems, and allow them to do things like double count purchases there is only 1 game available, that game is called Guild Wars 2: Heart of Thorns. There is no game called “Guild Wars 2” for sale any longer in their store.
You bought “Guild Wars 2” which was 1 sale, then you bought the new game, “Guild Wars 2: Heart of Thorns” which was another single sale of a “different” game. So you are counted as 2 sales. That is why they say “sale” and “sold” instead of “people” or “accounts”. You can be very sure that marketing went over the wording with a fine tooth comb to make sure everything was legal and “correctly” stated.