Conjured weapons not scaling down properly?
No they are just powerful.
IMHO they are the thing I need to get if I need to carry a (dungeon)group. I did a run in AC recently and the group had a 3 low levels in it 37, 40-50 , a zerk warrior lvl 80 and I had my ele. We managed to pull things off becasue we could rely on the extra strength of the weapons, else we wouldn’t have succeeded…
The lower level characters did their best. And 2 of 3 knew AC. And 2 said they were running fine and masterwork items. We even did Kohler without too many problems. Luckily WoR was unlocked by the guardian.
They are powerfull The Lightning Hammer and Icebow have their own uses and are fun to use. Fiery GS has it’s own purpose. I’ll leave it at that, It’s a very powerful item which hase helped many pug groups accomplish dungeopns against all odds.
In PvE they are OP in the low levels but they unlock slowly for starters. You’ll be lvl 30 before you unlock FGS anyways. If you have decent armor and you move into a 1-10 areas you’ll see you’ll instakill or 2 hit most enemies without conjured weaposn anyways. It has mostly to do with the fact those areas are meant to be played while you cannot use traits yet, in lvl 0-10 white or blue armor. At lvl 35 you can get the first rares anyways (using dungeon tokesn → for 240 AC tokens you’ll have a nice shiny AC set. Rare with comparable stats both in attribs and armor.)
Been There, Done That & Will do it again…except maybe world completion.
I’d argue that is a trait related issue…
When i happen to go with my WWW build (zerker 0-20-0-20-30) in low level areas (guild missions etc) the damage dealt with conjured is risible.
As i said many times..it happens when you try to balance a profession only via traits.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
SHHH!! don’t tell them that! Leave my ice bow alone!