Constantly Contested Waypoints and Being Slow
The original design of Orr intended to give the impression of a warzone: high densities of mobs, contested waypoints, and hardly any ‘safe’ havens. I try to look at it as a region with a tiny number waypoints and it’s a nice surprise when ‘extra’ waypoints become available.
Similarly, I view contested waypoints in Harathi as a tool to let me know which events are up (and where to go to help the Seraph).
There are half a dozen or so waypoints that are actually broken, as part of the Living Story: mordremoth has sucked the magic out of them. This includes the one in LA that you mentioned.
As to movement speed: I think it’s fine. If it gets much faster, then travel time would be reduced to a trivial amount and I would want it reduced even more, allowing instantaneous travel to any coordinate (outside of combat).