Constructive Criticism

Constructive Criticism

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Posted by: Matatomi.8472

Matatomi.8472

I’m creating this thread so that we as players can constructively criticize this new patch. If there was one already made then I do apologize in advance.

This patch got a mixed response from me based on the different things that were added and changed. As such, I would like to express my views on each of the main areas that were changed, starting with what I liked.

1. Crafting Backpacks

These are great. Love them. Granted for those of us with two handed weapons they kinda feel like they get in the way but overall love that you created a craftable back piece that you can choose your set of stats for after making it. Really cool guys, keep this.

2. Commanders

I don’t do much PvP, however I like the new set up. Increasing the gold amount, to me anyway, helps weed out those that want to be commanders because they know what they’re doing and the ones that want to be one just to be one. And making it available on all characters was something that should have been made available from the beginning, but do put a level cap on when it shows at least.

3. Level up rewards

I actually like this. Having weapons made available to you for free as you level for the early game, along with getting a few starting things free, does help get your new character rolling, whether you’re a veteran with alts like I am or a brand new player. Just give us the option to turn off the hints and tips that come with it.

Now the bad parts are all, unfortunately, related to the issues with the new early game.

1. Skill bar

This is perhaps the worst thing that could have been done. It does the exact opposite, by limiting what you can do to the extreme. New players need room to experiment, to play around with. That’s was a hell of a selling point for the game. The training with weapons, feeling like as you use the weapon your character is learning it better, that was the 2nd biggest selling point for this game for me. It was unique, and I loved it. Now having it given to me each level makes the game feel more generic, losing much of its charm. Please, change this back to its original state. No other way will work for me now.

2. Personal Story

What upset me most about this wasn’t the fact that you level locked different parts of it, it was the fact that the story doesn’t start until level 10 now. The story was the number one sellint point for this game for me. It’s the number one selling point that you guys pushed out for so long, since before launch. And to have it limited to level 10 or higher instead of going into it right out of the gate turns a lot of people off. In my personal opinion there are two ways to fix this. Either add another episode starting at the very beginning, or revert this change completely.

3. The elementalist change

Seriously, in my opinion it was annoying enough that I had to wait until level 10 or 15, can’t remember which, to unlock Earth, which is the element I wanted to start off with. Now with this increase in the level to unlock the different elements, once again you’re not actually helping new players learn the game better, but rather holding them back from learning it. For this my suggestions are to revert it back to the way it was or at least allow us to choose which element to start off with so we get what we want to use at the start. The elements are their weapons. Their physical weapons are simply how they channel those elements. Let them be used.

I invite other players like myself to comment on this and to add their own possible suggestions to this. Just saying how bad the patch was doesn’t help them figure out how to fix it. Let us help them by providing reasons why they didn’t work and suggestions for how they can make it better.

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Posted by: Egg Shennn.6240

Egg Shennn.6240

Some of the changes simply did not seem to make sense logically. Here’s some that stood out to me.

Learn to dodge: Great idea in theory, new players should learn the game mechanics and how to dodge but it was so poorly implemented I’d think it was meant as a joke if I didn’t know it wasn’t. In game, red circles mean get the heck out of it, so how in any way does the dodge tutorial make sense, by teaching players to dodge INTO the red circles?

Being unkillable in parts of tutorial? I didn’t experience it, but having seen the video magic Mike posted, I don’t understand how it helps a new player, in the “learning” stage, to not be able to die? Being able to stand in front of a big boss and not need to do anything? What part of these things teaches a new player any skill they need for the game as they go forward?

Personally I feel a simpler tutorial system is fine for brand new players, but there certainly should have been more logical thought put into how and what you’re teaching the new players and it really would have made sense for it to be optional (at least for any account with a lv 80 on it).

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Posted by: Andred.1087

Andred.1087

there certainly should have been more logical thought put into how and what you’re teaching the new players

I’m fairly certain they put a lot more thought into it than you give them credit for. Just because you don’t understand it doesn’t mean it is nonsensical.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: pdavis.8031

pdavis.8031

@OP

Great post! Good points, and well said.

I’ve created a general feedback thread for this very purpose. Would you mind terrribly posting this there? That way we can keep all such things in one area, making it much easier for the devs to review, rather than hunting down 15 different threads about the same thing. Thanks!!

https://forum-en.gw2archive.eu/forum/game/gw2/Feature-pack-9-9-feedback/page/7#post4390608

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Thia.4891

Thia.4891

You forgot to mention that parts of the PS have been cut entirely and that the order of events in Orr have been rearranged.

(Sigurdas MoonEyes and Ronja) (Myrin Crowneguarde) (Yarza Steelfang) (Luqq) (Nevnia)

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Posted by: Egg Shennn.6240

Egg Shennn.6240

there certainly should have been more logical thought put into how and what you’re teaching the new players

I’m fairly certain they put a lot more thought into it than you give them credit for. Just because you don’t understand it doesn’t mean it is nonsensical.

I was pretty tame and reasonable in my assessment, but your reply seems somewhat silly. My examples were clear and easy to understand, but I’ll explain in even simpler terms for you.

In game, a player must learn that red circles mean danger and you are supposed to dodge AWAY from the red circle/danger.

Their tutorial teaches the exact opposite. A first time player sees the learn to dodge and sees red dots on the ground, with treasure in the middle, and he must dodge INTO the red circle. There is no way that is anywhere close to logical if the goal is to teach a person to dodge away from red circles.

As for not needing to do anything at all to defeat a boss, once again, that does not teach a new player anything positive. Players need to learn what they need to do to succeed, not that they can do absolutely nothing and still succeed. After leaving those tutorials, players will then suddenly need to actually learn how to play, so what did the tutorial accomplish?

Please elaborate in your response, rather than saying the equivalent of “because they said so”.

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Posted by: Matatomi.8472

Matatomi.8472

Perfect! I do apologize for not being able to find something like that. I’ll go ahead and repost what I have on there as well.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

You forgot to mention that parts of the PS have been cut entirely and that the order of events in Orr have been rearranged.

It needed to have something done to it, really.

I don’t know if this is what needed to happen but there really needed to be some work done to how the PS flowed.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Matatomi.8472

Matatomi.8472

I actually wasn’t aware of the PS flow changes. My closest character to Orr after my main is lvl 73 and I can’t do those until I hit 80, so I didn’t get a chance to observe and see those changes in action. Now I need to get that character to lvl 80 fast before they revert them (if they do so) so I can see what you’re talking about.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I actually wasn’t aware of the PS flow changes. My closest character to Orr after my main is lvl 73 and I can’t do those until I hit 80, so I didn’t get a chance to observe and see those changes in action. Now I need to get that character to lvl 80 fast before they revert them (if they do so) so I can see what you’re talking about.

They won’t revert it so soon.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.