Hey everyone, let’s try that again. And remember, stay positive.
The proposition
If you actually wan’t to see some new features in the game (GUILD WARS 2) that allow players to select a game mode where the gameplay is harder than usual (Not necessarily insanely hard, Just harder.) then I encourage you to participate in this thread and share your idea’s.
The request
If you don’t, then please, you are welcome to read along, but I implore you to keep any opinions about how you don’t like the idea, to a minimum; Because that’s annoying and when people are annoying, people get annoyed.
Of course I invite everyone to discus, but please remember to be constructive.
Don’t just talk about how you don’t like every idea you see.
The reason
So, as I play the game, sometimes I feel like I am being challenged a little, but a lot of the time there really is either no challenge or not much of it. I don’t want to be faced with veteran mobs everywhere I go. I just want the normal mobs to be more challenging, more interesting, less predictable, more random, funnier, something different.
Division of the game population is not necessary. Not at all.
All that is really needed is an option for players who want to play a harder game (like a check box) and strength potions for every creature in the game. If the creature see’s that you are playing “hard mode” then they will drink a strength potion. If they see that you are playing hardcore mode, then they will drink three strength potions.
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EDIT START
— So then how do hardmode players play amongst normal mode players?
It’s simple.
- Creatures will have magical potions (metaphorically speaking) that make them STRONG and will work against hardmode players before the player is even able to make a hit against the creature. If anything “undesirable” happens, such as a player being defeated, the hard-mode creature will brew some green tea and go back to being a normal creature.
- Normal mode players will be able to come along and help the hardmode player defeat the EXTRA TOUGH monster. If the extra tough monster unleashes an AOE attack, worry not, continue reading!
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The following is just a ‘floating idea’.
- Hardmode players will be given a special MAGICAL BEACON that will HELP to protect NORMAL-mode players by blocking some of the damage that the normal-mode player receives, so that basically it will be as if the normal-mode player is being hit by a normal creature.
- When a hard-mode player is fighting a hard-mode creature and a normal-mode player comes along and starts attacking the hard-mode creature, It makes sense that the normal-mode players attacks will be less effective against the hard-mode creature, compared to normal.
EDIT END
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Random dungeon roles
I think it was LEO, who in the previous thread mentioned the idea of being able to select a certain MODE before entering dungeons, where GROUPS will be given a random set of roles. This means that groups can DECIDE if they want to do a dungeon the normal way, or if they want the game to decide for each player what character they will play. Nobody is being FORCED into doing anything.
I’m going to elaborate on what I think could work well towards this idea.
Most people in the game have more than one character.
Imagine that you want to play a dungeon where upon entering, the game will randomly select for your whole group a set of 5 characters; one for each person, (from the characters that you actually have).
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Now imagine that you are able to select a difficulty setting for this mode. And the easier the setting, the more likely that the set of characters that your group gets will complement each other and make it easier to take down creatures together as a team.
— > But if you select a harder setting, the game won’t bother trying to find a set of 5 characters that work together synergistically, and instead will just give your group a set of 5 characters with roles that do not necessarily work very well together.
In a natural scenario, no body is going to force you to play this mode if you don’t want to. And if you are given a role that you don’t like, the challenge is to bear the pain.
(edited by Notorious Dog.1043)