There has been a recent consumables nerf to the fire ele powder and the ogre pet whistles requiring a 30 min cooldown. Many people used these for the world bosses, map complete, or helping in dungeons. Do you guys think this will hurt build viability of support and conditions builds because it removes a source of DPS available to all professions and builds and will force people more into the zerker meta?
It seems as if every consumable which might be used to help build variability has been changed to the point where it can not anymore and I feel this is harmful to the state of the game. Anything that helps players find more ways to play the game should be supported rather than nerfed into uselessness.
? I know arena net wanted to help balance the zerker meta out with other options such as better conditions and support options, but this change seems like it will make a lot of these builds less appealing to play because that option for contributing more DPS is now essentially gone with the fragility of the summons.
With world bosses that require a lot of preparation time it was always nice to take players to get these consumables. People appreciated it and it make them feel as if they were learning some extra secrets as to how to be useful in the game. Also it created a sense of greater contribution to the group because they went the extra mile to make sure we had every chance to succeed and it was a community builder.
It was argued that the consumables caused skill lag but that also occurs in big zergs even without the consumables. So at least with the consumables popped the job was still getting done DPS wise which resulted in more successful events and it boosted server morale.
So for example on the phase 2 part of the marionette fight, If people has embers with them when they go through the portal and they were in the loading screen for a long time, the chance of them getting downed and dead would be lessened until they could join the fight. This could also be used to counter the problems on less populated servers where you get an uneven distribution of players on the phase 2 platforms. it would still give you a fighting chance rather than have the whole event wipe. The Marionette fight is one of the coolest additions of content I have seen thus far and I think that would make it even better.
What changes would you guys make to the consumables to try to address some of these concerns? I think a reduction in the cooldown time would make it more viable say even like 5 min instead of 30, then if you play well and can keep your ember alive you could have a consistent up time with it without having players spam them creating extra stress on the server.
TLDR: Do you think the consumables nerf hurts the game by reducing the amount of viable builds and pushes people towards a zerker meta?