Content is kind of casual
Well if you think 3 to 4 things attacking you is easy then that’s normal because in core game farming mobs of 10 or more is easy.
The fights in hot honestly aren’t that hard, but they are annoying and extremely frustrating which people mistake for hard. Everything going in stealth and everything constantly knocking you down is just very annoying. So be prepared to be disappointed.
Not to mention the multi layered maps design simply just suck.
Gliding is pretty cool though and once you leave the jungle the living story maps added are pretty fun.
I completed disagree with Sylent. I don’t find the mobs in HOT particularly annoying. Some of them can be harder, though certainly not every mob is.
And in certain events, you can get overwhelmed if you’re not careful.
To be sure you have to pay a lot more attention in HoT, but for really difficult stuff you’d have to go to instanced content.
The core game has been nerfed several times. If you want to see the original, play in +10 level areas and use a condition build to counter the damage loss.
The core game has been nerfed several times. If you want to see the original, play in +10 level areas and use a condition build to counter the damage loss.
I absolutely +1 this.
I miss those days when you could go into the personal story at 10 levels higher for increased difficulty also.
This is the beauty of the core game, though. You can venture into higher level areas if you’re equipped for it, and know how to counter the glancing blows through stacking conditions. This is why I often value levelling with a condi build much more than power based builds.
I think it would be more accurate to say HoT is more complicated than the core game.
The enemies don’t necessarily do more damage or have more health (although some may well do). The big difference is that there’s a greater variety of combat mechanics coming into play. You will almost certainly need to fight a Smokescale differently to how you’d fight a mob of Pocket Raptors or a group of Mordrem. You can’t have your 1 standard rotation which is how you go through every single fight virtually on auto-pilot, because what works well against one enemy is totally useless against another.
It’s the same with navigating the maps. You can’t pick a destination and go in an essentially straight line there, then move on to the next one. You have to go around (and over and under) a whole variety of obstacles. Some areas might only be accessible once certain events have been completed.
Personally I find it more interesting. In a lot of ways it reminds me of Zelda games, which I really enjoy. But I know some people find it frustrating because it doesn’t match how they want to be playing.
“Life’s a journey, not a destination.”
I lose only a sliver of health fighting anything my own level. It takes at least 3 enemies of 3-4 levels above me to beat me. I am a Guardian which makes me very tanky however. I still enjoy the game however. I hear The expansion is harder so I am looking forward to that.
The game was designed for a casual audience. The core game is quite easy, but the endgame content isn’t and it can be strictly meta.
One thing, you’re a guardian, you have one of the lowest HP pools of the game, you’re not a tank per-se. Your survivability comes from passive blocks and the blinds you can cause, but later on you’ll see you’re one of the squishiest classes of the game. In Maguuma you’ll find yourself stunlocked by enemies or mauled to death by pocket raptors, so use the open world to learn when to activate your blocks, blinds and AOEs.