Content, specifically dragons.
Expansions, so late this year.
Honestly they really need to focus on the actual game instead of expansions. They have a huge load to do and they should really lay off of doing new content/maps every month.
PvP is no where near where it should be. Patch comes and theres a large increase and players, then it just falls off.
Class balancing. The amount of certain classes really makes for boring gameplay. WvW has little to no engineers and necromanceres. sPvP has a ton of Mesmers/thiefs (though the other classes are a lot more prevalent than in WvW).
Improving zones. Southsun Cove is still empty though its a really cool zone, this can be said for a good portion of the zones in game.
WvW- More rewards for doing support objectives (escorting doyaks, defense, etc) and rewards for actually winning. This is supposed to be a fight to the death between three servers, but it doesn’t feel like the servers are fighting at all. I still feel like I’m just in a less complex/fun AB that never ends and doesn’t give me any rewards for the outcome.
Love to see some more guild support. GvG and Guildhalls were two huge aspects. Capes should also be added back. People actually wore those, the backpacks are as rare as seeing an engineer in WvW.
More Guild mission types. Love to see more of this. I was really expecting Guild missions to last…longer in terms of the length I can play them and be rewarded with them in a week. Now we do them mostly on the weekends and the Bounties have mostly proved to be quite boring except for a few fights
Wouldn’t mind seeing a rework of the Orr environment. It doesn’t feel like this place was once a very powerful civilization. I see a few spotted ruins, a ton of rocks and mountains and risen with the occasional random huge stone circle (or part of).
I think the hardest thing will be balancing the classes in all aspects, including PvE, WvW, and PvP. With no holy trinity Anet is going to have a very hard work load ahead of them.
I’m wondering when Anet will start adding content that further progress the story of Guild Wars 2’s dragons. I’m anxious to fight the other dragons and since there has been no other words about the dragons and their events I feel like ANET is avoiding those content.
Is Anet waiting for the next expansion to be ready before building up to that specific content? I mean, I still don’t know how the Living Story content is a step forward to the game, other than adding more things to do. Of course Living Story content atm is still a tease…Yea… I’m not patient at all lol.
Who knows where the living story may eventually go…
@Deified, I was simply answering the question OP gave, not giving a long winded complaint about the current state of the game. Yes, I agree, they should focus on fixing what’s there now, rather than bringing in new content. However, that does nothing to answer what OP is wanting. While it would be nice to continue the GW2 story that we were given, I won’t mind waiting til next year if it means things being fixed. That being said, I would wager an expansion or continuation sometime late 2013 giving one or two more elder dragons to fight.
Honestly they really need to focus on the actual game instead of expansions. They have a huge load to do and they should really lay off of doing new content/maps every month.
PvP is no where near where it should be. Patch comes and theres a large increase and players, then it just falls off.
Class balancing. The amount of certain classes really makes for boring gameplay. WvW has little to no engineers and necromanceres. sPvP has a ton of Mesmers/thiefs (though the other classes are a lot more prevalent than in WvW).
Improving zones. Southsun Cove is still empty though its a really cool zone, this can be said for a good portion of the zones in game.
WvW- More rewards for doing support objectives (escorting doyaks, defense, etc) and rewards for actually winning. This is supposed to be a fight to the death between three servers, but it doesn’t feel like the servers are fighting at all. I still feel like I’m just in a less complex/fun AB that never ends and doesn’t give me any rewards for the outcome.
Love to see some more guild support. GvG and Guildhalls were two huge aspects. Capes should also be added back. People actually wore those, the backpacks are as rare as seeing an engineer in WvW.
More Guild mission types. Love to see more of this. I was really expecting Guild missions to last…longer in terms of the length I can play them and be rewarded with them in a week. Now we do them mostly on the weekends and the Bounties have mostly proved to be quite boring except for a few fights
Wouldn’t mind seeing a rework of the Orr environment. It doesn’t feel like this place was once a very powerful civilization. I see a few spotted ruins, a ton of rocks and mountains and risen with the occasional random huge stone circle (or part of).
I think the hardest thing will be balancing the classes in all aspects, including PvE, WvW, and PvP. With no holy trinity Anet is going to have a very hard work load ahead of them.
Hmmm… yea those issues needs to be fixed first I guess. I just want more things to do because I am simply bored out of my mind. I remember playing Guild Wars 1’s story over and over again with several different character because of lore. Eventually understood many things about Abbadon (Nightfall was the first campaign I’ve played), Shiro and what’s his face for the last boss in Proph, and how they were related to the events of Abbadon, it was flawless and enjoyable, like I was reading a book. Then EotN, Gwen… just awesome.
I’m hoping Guild Wars 2 will be like this in the future, say a couple of years. Lore-ful and contents like living story playing a big part in expansions like Nightfall did for Guild Wars.
Dragons, I want more word on them so I feel like we aren’t just ignoring them. Fighting the Elder’s lieutenants is fun and all but I feel like they are ignoring us and allow us to, I don’t know, fight amongst ourselves? Fighting Flame Legions, Nightmares, Centaurs, Inquest, Dredges?
For the balancing, Anet was suppose to add separate skill, one for pvp and one for pve so it wouldn’t affect balance as much. Not sure why they haven’t when they mentioned they will if the changes were drastic. I guess changes weren’t so drastic… not yet.
@Deified, I was simply answering the question OP gave, not giving a long winded complaint about the current state of the game. Yes, I agree, they should focus on fixing what’s there now, rather than bringing in new content. However, that does nothing to answer what OP is wanting. While it would be nice to continue the GW2 story that we were given, I won’t mind waiting til next year if it means things being fixed. That being said, I would wager an expansion or continuation sometime late 2013 giving one or two more elder dragons to fight.
Wasn’t directed at you haha. I assumed when OP said more content, he was referring to expansions.
Honestly they really need to focus on the actual game instead of expansions. They have a huge load to do and they should really lay off of doing new content/maps every month.
PvP is no where near where it should be. Patch comes and theres a large increase and players, then it just falls off.
Class balancing. The amount of certain classes really makes for boring gameplay. WvW has little to no engineers and necromanceres. sPvP has a ton of Mesmers/thiefs (though the other classes are a lot more prevalent than in WvW).
Improving zones. Southsun Cove is still empty though its a really cool zone, this can be said for a good portion of the zones in game.
WvW- More rewards for doing support objectives (escorting doyaks, defense, etc) and rewards for actually winning. This is supposed to be a fight to the death between three servers, but it doesn’t feel like the servers are fighting at all. I still feel like I’m just in a less complex/fun AB that never ends and doesn’t give me any rewards for the outcome.
Love to see some more guild support. GvG and Guildhalls were two huge aspects. Capes should also be added back. People actually wore those, the backpacks are as rare as seeing an engineer in WvW.
More Guild mission types. Love to see more of this. I was really expecting Guild missions to last…longer in terms of the length I can play them and be rewarded with them in a week. Now we do them mostly on the weekends and the Bounties have mostly proved to be quite boring except for a few fights
Wouldn’t mind seeing a rework of the Orr environment. It doesn’t feel like this place was once a very powerful civilization. I see a few spotted ruins, a ton of rocks and mountains and risen with the occasional random huge stone circle (or part of).
I think the hardest thing will be balancing the classes in all aspects, including PvE, WvW, and PvP. With no holy trinity Anet is going to have a very hard work load ahead of them.
Hmmm… yea those issues needs to be fixed first I guess. I just want more things to do because I am simply bored out of my mind. I remember playing Guild Wars 1’s story over and over again with several different character because of lore. Eventually understood many things about Abbadon (Nightfall was the first campaign I’ve played), Shiro and what’s his face for the last boss in Proph, and how they were related to the events of Abbadon, it was flawless and enjoyable, like I was reading a book. Then EotN, Gwen… just awesome.
I’m hoping Guild Wars 2 will be like this in the future, say a couple of years. Lore-ful and contents like living story playing a big part in expansions like Nightfall did for Guild Wars.
Dragons, I want more word on them so I feel like we aren’t just ignoring them. Fighting the Elder’s lieutenants is fun and all but I feel like they are ignoring us and allow us to, I don’t know, fight amongst ourselves? Fighting Flame Legions, Nightmares, Centaurs, Inquest, Dredges?For the balancing, Anet was suppose to add separate skill, one for pvp and one for pve so it wouldn’t affect balance as much. Not sure why they haven’t when they mentioned they will if the changes were drastic. I guess changes weren’t so drastic… not yet.
The story does need some more work, more depth imo. It is too generic. Just oh look, some mystic creature wants to kill everything and we must unite to defeat it. I want betrayal, bloodlust, mystery, character building, character killing, satisfying endings, etc. This story has some of those, but they are introduce and concluded within 2-3 missions, and considering the difficulty level they go by quite fast.