This is my feedback on how I view what is going on with the Guild Wars 2 Development team. This is an impression that I was left the very first week I started playing this game, right at the release day. It might be completely wrong, but I have no other conclusion to make.
Basically, I feel that the content team behind guild wars 2 is completely rogue from the teams developing other areas of the game. They are just not in touch with it, making a game of their own that does not relate to the rest.
My first view of that was the dungeons, beginning with the “Story Mode” ones. I thought “what a waste of content for a MMO, to create something people will probably only play once or twice and never visit again since no point to it (reward wise)”. Felt like a waste of energy. 1 year after release date, I must have done story dungeons no more than two times each, so I guess I was right about that if that is the case for most players.
But ok, they want to tell a story inside them, and even if we don`t play them again, the story would always be a part of the game. So that is positive right? Except as soon as I entered my first dungeon, I saw myself having to skip all custcenes or getting kicked – and the community is right for doing so.
Nobody should have to sit and watch a cutscene they don`t want – or watch it again – because of someone else. They are right to kick. This is a group game. I was appalled that the cutscene-like feature even made to the final release. It is like the people that came up with it never played an MMO before, and had no idea how players behave on them. It is not even polite to keep others waiting so you can watch a cutscene, any emphatic person would skip them as soon as they poped up for the first time.
Second, it was the announcement that Arena net would not make a dungeon finder tool (thanks whoever made anet go back in that statement). My impression again was that someone, or a team (the content one), wanted the world or community to feel.. I don`t know the world.. “alive”. Like forcing people to go through akwward LFG spamming in the server map chat “brings the community together” and makes the game better somehow. All that it was doing is that we wasted time looking for people to actually play the game. One team designs bosses, challenges and dungeons, the other keeps people from trying to do them effectively.
Third, the events. Playing the game for the first time and seeing the events was nice, but that is 1%. Events are farmable. That is it. There is no “adventure” nor “aliveness” from them. It is farming over and over. That is the nature of video games: repetition.
Then, you added on most of them a 30 minute, or more, window so people don`t know when they should go and do them. I must have spent hours going back and forth trying to find people to do them, or missing one event because I thought it was already done (jormag was killed message except he was about to respawn 15 minutes after reading that). Like the dungeons, you try to hide when events will happen so people can actually play the game, for some misguided sense of making so it doesn`t feel like a video game.
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