Contested WP - possible solution?

Contested WP - possible solution?

in Guild Wars 2 Discussion

Posted by: Mortheus.9374

Mortheus.9374

Hello.
This is my very first post and Iam also not natural english speaker so pls be nice

The last patch bring up many new things but 2 are really bothering me.
1st thing is problem with big guild and guild missions – but i wont talk about that.
2nd thing that really bothers me are contested WP.

I know that devs stated that it is not possible for game to decide what map will you end, but what about a simple change that will make many ppl happy iam sure.

Instead of making all WP contested, make them ALL OPEN and when you port on some WP that really is in your landing map contested, simply MOVE that player to NEAREST OPEN WP!

That will save many loading screens and money.
What you thing about that?

Contested WP - possible solution?

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Posted by: Yamagawa.5941

Yamagawa.5941

Would be nice…
The game kinda does this already, in that if you chose a WP that is open, but is actualy closed in the instance you logged into…
The game politely tells you that you were moved to the nearest open waypoint.

Bonus points to A-Net for when they actually have it move you to that nearest open waypoint like it claims.
//Portable Corpse

Contested WP - possible solution?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Contested waypoints were a conceit that was based on the idea that players would flock to contested zones and retake outposts, thus freeing up the waypoints. Frankly, that idea failed. It’s time for ANet to bite the bullet and make all waypoints available. If you teleport into mobs, then so be it.